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Zarkis

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  1. The round ones blend so well into the game that I actually forgot that they are from your mod.
  2. In my 22.5 game soldiers suddely stopped healing (I have a hospital). In older saves with the same build healing works fine. spiel01.sav spiel01.sav
  3. New to the game. Storming UFO's is too repetitive for my liking. The AI of the guys in the UFO's is indeed too passive. Can they be made more unpredictable and have a chance to leave the UFO?
  4. See pic. Same issue on the other side of the dropship.
  5. I don't own the game yet (waiting for a stable release), so I don't know how much time units throwing a grenade costs. Anyway, the issue afried brought up is about the right balance between grenades and firearms. Guns are superior at range. At grenade ranges guns should still be superior against an opponent in no cover. This could be achieved by increasing the time units needed for grenades considerably. Readying and throwing a grenade takes way more time then quickly aiming and shooting a gun. You shouldn't be able to do much else in this turn. Nerving the damage of grenades is not the best solution imho.
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