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WarStalkeR

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Everything posted by WarStalkeR

  1. Thanks Solver! Now I will bring Xenonauts back, as they should've been from the very beginning: Hardcore and Unforgiving.
  2. And I already hoped that you've got back for me categories in workshop... Well, then I will wait for next release.
  3. I have installed (on my server) and used Git on my own for a while. If you need a hand in setting up the Git for Community Edition I can help. In addition I use Eclipse and Eclipse CDT with perfectly integrated Git functionality.
  4. I vote for this! This is how it should be by default.
  5. I also though of making two variants of hangars: Small, 1x2, used for fighters and light choppers. Big, 2x3, used for huge planes such as Tu-160.
  6. Meanwhile I will rip some images from X-COM Apocalypse for our favorite Xenonauts. Aircrafts included. And after some refining by me via Photoshop they will look great and suitable for Xenonauts.
  7. Custom workshop categories or return of "Aircraft Weapons" and "Vehicle Weapons" categories in workshop?
  8. Hello Solver, Thanks for replying. I have a request and I don't know how hard it will be to implement. If it possible, can you please return back in to the workshop "Aircraft Weapons" and "Vehicle Weapons" categories? And if possible add XML hooks, which allow us - modders to add custom workshop categories or/and change already existent workshop categories? Thanks again Solver!
  9. And producing equipment? And gathering required materials from aliens?
  10. And I have no right to do so? I think I do... What thoughts have passed through developers' heads, so they removed such important part of the game that were making Xenonauts true successor to first X-COM. IMO, industrial micromanagement was irreplaceable part of the first X-COM, which made it a truly hardcore classical game... And as I said, by removing it, is same like cutting the right leg from healthy human. But thanks to the modding capability, everything still can be fixed (probably). Shame I don't have access to the source code.
  11. Well, I've started with version 17, then I dropped it due the bugs, then I continued with version 19, then I dropped it again and then I decided to wait for final release.
  12. When I got game during development stages, it was already better then original. But now... It is not... With such changes toward casualty...Anyway, I will use legacy version in steam as starting point and it seems I will need to make mod to rewrite pretty everything to make it hardcore as it should have been... Without any self-upgradeable stuff for free...
  13. Yeah. Because of such important hardcore parts, such as base micromanagement, which were in original X-COM, Xenonauts had the right to be called true X-COM successor, but now, after removing such feature from Xenonauts (which is inspired by X-COM) it feels as if X-COM's soul that lived inside Xenonauts is killed off.
  14. So basically... Xenonauts turned from hardcore game to casual ****? Thanks developers for ruining such epic game...
  15. A long time ago, in a gala... Ahem... When I played Xenonauts before, I remember workshop had seven categories as shown in this image: But now, there are only 4 categories: Soldier Weapons, Armour, Vehicles, Aircraft. So my question is: how do I add back rest of the categories?
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