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Frenchie

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Everything posted by Frenchie

  1. Hi! The preview of the bases layout doesn't show up in the boxes at the top of the screen.
  2. Hey! I feel there is something wrong with the way grenade TUs are calculated. It takes as many TUs to send a grenade when a Xenonaut is holding it as it is when he is carrying a rifle... 50 TUs to send a grenade that is already in hand, that's harsh.
  3. Hey! I'm really glad I didn't have any CTD with that new build, however... Does anyone else have the problem of only finding caesans? I've built the quantum cryptology center and even ships that should carry androns or sebillians are full of caesans... I invaded a base supposedly held by sebillians and once more found caesans... Basically, I built a marauder and never had the opportunity of researching stun weapons.
  4. Hello! I've had several CTDs from the inventory, during Ground Combat, whilst trying to handle the ballistic rifle. Also, my stun baton disappeared after a single use... Sadly, I have no save at the moment. Sorry.
  5. Hi, I was wondering if it would be possible to add the option to change a Xenonaut's role in the Barracks by clicking and having a drop-down menu showing the options. I tend to change them at the beginning of the game and I feel it would be faster this way. This seems like a small change from the exterior, but I have no idea what amount of programming it would require... So... Not a priority. I'm mostly posting this to see what others may think.
  6. I am the one who is sorry, Danube. I should have used a more explicit thread title!
  7. Oh, yeah, sorry. I simply moved next to a Caesan, he was suppressed so crouched and my guy was standing right next to him. (I think this happen each time you aim with a shotgun just next to your target.)
  8. Hi! I've just had, once more, the bug where the alien would shoot at the door and sometimes even shoot through it! This had been corrected in v20e3, but it's back... Sorry.
  9. Hi, I'm sorry, I don't have a savegame for this. I just had my assault guy display a 118% chance of hitting his target. While very pleased, I supposed it wasn't a desired behaviour.
  10. I'll understand if it's too much of a bother for what it would bring, but wouldn't it be preferable if the "reaction fire threshold" wasn't a constant? Let's say you put a moddable modifier in there, but there is also a link between moral and trigger-happiness? If the squadie is stressed, he would fire more often than if he were calm. "My coworker is in the way, but that thing almost killed me! Die!" (Well, maybe "berserker mode" is enough, but this would be a lesser version of it.)
  11. I had the same "sealed doors" bug with a Sibilian shooting a burst at one of my soldiers, though I reported it already.
  12. Hi! During my second Xenonaut base attack, one of the entry point was misplaced (that is, it was open on an empty space, hence a black space that could not be walked on). After a few turns camping, defeating the first waves of aliens, I sent a research party towards the anomaly. I was able to shoot a lot of aliens (though this was fastidious since I could only see them if they came in the front, and since they were regenerating... Well, they just swapped place, recovered and came back... Though, after a while, there was simply noone else willing to come towards to be shot and... I was stuck. The alien wouldn't come and I couldn't come after it. Since the Base Attack can only be completed if you kill all the aliens... Impossible to complete.) EDIT - Also, the Hunter crushes the doors even if they are open... +++ MORE! +++ After moving around my two poor men randomly (the crew is out on a terror mission and they are attacked, sinister), the last Sibilian came out. I moved my squadies back in the entrance, shot, the enemy had his reaction shot and... The doors appeared and were damaged... With one of my soldiers inside them... Impossible to move him or to open the doors. Yeah! EDIT - http://www.filedropper.com/2013-11-11175147 EDIT - Finally! I just got the final alien... Who wouldn't come out unless my squadies were out of sight.
  13. Hi! I can't close doors inside the base, during an attack, which I find a bit problematic. Am I just missing the way to do it, as usual, or is it simply not implemented? If it's not, maybe it's going to be? I'ld like it to be, at least... If it won't be, I'ld be interested to know why...
  14. Hello, I'm sorry I don't have a savegame for this. Here is what happened, my squadie was diagonally next to an alien (caesan combattant), and an object (used for cover) was next to him : [Alien] [Cover] [Nothing] [squadie] When I tried to taze the Alien, the usual target sign appeared and everything looked ok, so, I clicked. And to my surprise, the animation happened but the Alien didn't suffer any damage. I tried again, and again. I reload and tried again, and again, to check if it wasn't bad luck. That's what happened. My guess is that the cover actually took the hit, but if that's the case, then the Squadie should probably have moved left before hitting? I don't know, anyway, after I moved him and hit again, it worked perfectly. It's not a big problem, you just have to move your squadie, but I guess this shouldn't happen, that's why I reported it.
  15. I thought I wouldn't be able to load a previous savegame, but apparently it's possible (maybe it'll crash later). Anyway, I just reloaded my game (and verified that it was indeed v20e3 now), and end the turn and... Nothing! The lizards are not suppressing my people through walls (nor killing them) and they don't have a vendetta against the ship's door! Apparently, I can confirm that in this instance, it was solved. If I experience a similar problem (or another bug), I'll tell you though. But for the moment, it looks ok! Thanks! EDIT: I just raided the ship, I am very happy (even though I am playing on easy with a lot of saves, as the looser I am).
  16. Hi! At first, I wasn't sure about this, I thought that I simply wasn't seeing too clearly what was happening, maybe there was a window or something... I got pretty sure about this when aliens actually started shooting at my poor little rookies from inside their ship. Some beams went through the walls, some didn't, but they actually destroyed the main door while shooting at the much suppressed troops. This occurred on the very first mission, on easy difficulty, while attacking a landed small scout ship... The map is a city and I am not sure, but I think it's a new one.
  17. Thank you very much, Dranak! That perfectly answers my questions.
  18. Hello everyone, I was wondering if the possibility of a DLC has ever been mentioned and what the position of the team is on the matter. I get that modding is an important thing on such a game, and it is really great that it is facilitated as much as it is already, but a DLC would allow new mechanics on a different scale... Just to make sure I am understood: I really like the game, and there are a lot of features that I know can't be added at this stage of the development. I wonder if the team would consider taking some "rest" from the game once its done before having another "go" at it. Maybe I am underestimating the modding possibilities or maybe I have a bad representation of what the developer's state of mind is, but I guess there could be a lot to be done after a few months not thinking about Xenonauts. Really, the game, once done, will be great... I just want more (an unhealthy habit of mine).
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