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Avesenchai

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Everything posted by Avesenchai

  1. Save game file: https://dl.dropboxusercontent.com/u/39816621/Dangame.sav The game crashes to desktop when I try to load it.
  2. You can go into battle with one shield in each hand. The character sprite only shows one of the shields. Is this intentional? Does the second shield confer any bonus?
  3. Text is missing when you click on the potential project "Cesian analysis" in the research screen in the base view.
  4. When a fire starts on a tile that has a teleporter on it, my friendly unit AI got very broken, unable to leave the tile because it tries to go through the teleporter instead of walking out of the fire.
  5. The game crashed to desktop once when my soldier got shot and killed. I can't seem to replicate it by getting her shot and killed again.
  6. One of my soldiers died with a scatter laser in hand. Now the scatter laser seems to be gone forever. Is this intentional?
  7. Your troops will occasionally be revived after a mission after they are turned into zombies and the zombies are destroyed.
  8. Any guesses on when v21 stable will be available? *wants*
  9. I've been playing through a few of the experimental builds, but they always release a new experimental build when I'm halfway through the game! I think next stable build I'm going to try to get all the way through.
  10. They're fun. My favorites are "I estimate that I am owed seven" (Nobel prizes) and "they are also susceptible to being dropped on the floor, as one of your engineers helpfully demonstrated"
  11. Just like what it said, I crashed to desktop after losing an autoresolve air combat. Only happened once though.
  12. The weaker aliens in the first few missions especially. Later on things seem to even out.
  13. Edit: It seems that ANY alien killed by a 'direct' hit with a rocket launcher in this mission causes a crash to desktop
  14. 1: Load savegame 2: Kill the medium levitating robot thing that is viewable from the dropship 3: Move rocket launcher dude over behind log and shoot sebillian with the rocket 4: Rocket hits, I hear the sebillian making its hissing noise, but the rocket sprite never disappears and the sebillian never enters splatter animation. Program crashes to desktop. This has happened to me twice now, with the exact same alien. Probably not a coincidence. Savegame attached. https://dl.dropboxusercontent.com/u/39816621/Autosave3.sav
  15. Yeah, the 16 to 70 seconds sounds like the load times I am experiencing. Not sure it counts as a "freeze" though because you /eventually/ get back to the Geoscape, it just takes way too long, and there's also no progress bar.
  16. Not sure if this happened in v21 or one of the other recent builds, since I haven't played in a few builds... It seems like a lot of aliens have gone back to their old 'camper' tactics in this build. That is, they chill out in the fog of war and hope one of your dudes stumbles into their reaction fire zone instead of actually coming after you. While this may be a somewhat effective tactic in the context of the game's rules, it isn't as exciting or immersive (to me at least) to fight aliens that are just sitting around as it is to fight aliens that are out to get you.
  17. The load times when going from battlescape back out to the geoscape seem to get very very slow sometimes in this build. Like "go make a sandwich after you finish a mission" slow.
  18. I've gotten three crashes when loading ground combat. It doesn't seem to replicate when I reload a saved game and repeat under identical circumstances.
  19. In the loadscreen tip "Right-clicking a target to spend more TU to improve shot accuracy" Should be "Right-click a target to spend more TU to improve shot accuracy"
  20. The praetorians seem to be able to fill half your squad with a feeling of dread, halving TUs. The range on this ability seems to be unlimited, and not require any sort of LoS, literally being usable across the entire map. Is this supposed to be as powerful as it is? The praetorians (smartly) stay out of range of your squad while all the other aliens are fighting. Because there's no way to kill them before fighting all the other aliens, these guys effectively result in you spending the entire mission with three quarters of your movement points (and the poor guy with a machinegun and 78 TU's is hardly ever able to shoot anythig, because the machinegun costs 40 TUs and he always has 39). Also, is there an option to disable the popups that occur at the beginning of every turn with a feeling of dread? Since it happens to half your squad, every turn, you spend a lot of time being informed of something you will ultimately be able to figure out just by looking at your squad's TU totals.
  21. I approve. The aliens generally don't just camp and hope to get off reaction fire, but instead proactively come after you and try to kill you. I did one alien base assault, I pushed in toward the first four way intersection and then suddenly found myself getting swarmed by aliens from three directions at once. After I finally managed to kill them all off in an epic firefight, it was quiet. Too quiet. I knew there were still aliens -somewhere-, but the search through the empty parts of the base was one of the most wonderfully creepy experiences I've had in a game in recent memory.
  22. There was a brief time when aliens would try to destroy obstacles that were in their way when they didn't have a clear shot at one of your squadmates. Why was this removed? Can we have it back? An alien using its first shot to destroy a wall and its second shot to kill one of your dudes is the difference between "huh, that alien was chilling out inside a barn the whole time I was slaughtering all his buddies" vs. "holy %( there's an alien there!" Also, aliens being willing to deliberately destroy terrain when it is tactically advantageous (the way most players destroy terrain when it is tactically advantageous) makes them feel less polite in general, which is a good thing.
  23. There doesn't seem to be a sound effect when you reload a plasma sniper rifle. All the other plasma weapons have very satisfying reload sounds that say "you're going to kick some butt next turn", but the plasma sniper is just silent.
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