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Ruthless Reuban

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Posts posted by Ruthless Reuban

  1. On 9/14/2018 at 6:16 PM, Charon said:

    You are getting more different operators on a crashsite, minus the possible death on impact.

    Yes, Firebirds are relevant up until the Endgame content begins.

    If you want more Firebirds you will need to shoot down more Terror Carriers, or get the components somewhere else. A Crashsite usually gives you more resources, and around 270 relationship points, which is the average you would also get on a terror site, unless you are able to save every civilian and local.

    As general rule we tried to make the crashsite more attractiv, given that you can pull of a successfull mission.

    Those changes make capturing terror ships intact perhaps even too rewarding since none of operators die on crash. Don't know about relationship points though.

  2. On 7/5/2018 at 12:57 AM, Kaiser Otto I. said:

    I need help

    i downloded the mod parts put them together in one folder and startet the installation exe i followed the instuctions of the installer to the end witout anithig unusal happening after the installation i checkt my mod loder but nothinc has changed it is like i never have installt anything

    sorry for my really bad writing

    You launched incorrect Xenonauts.exe? Right one is on assets/mods/xce folder.

  3. First terror mission seem to be much harder than second one or I just had bad luck.

    For civilian AI. First terror mission. Two aliens inside house, two civilians inside, four civilians outside. I carefully tossed two incendiary grenades for not to harm civilians, those grenades almost killed both aliens. After another turn aliens were dead. All is well? Civilians are safe, just some fire around. Well, one by one those civilians run straight into fire and it seemed I got huge morale penalty because my fire killed them.

    Civilians should be clever enough not to make suicides by running into fire :cool:

  4. Feature request: could it be possible to put items on some kind of locker in craft? Just like original UFO did but this time items are for soldiers AND for craft?

    Alternatively, some kind of deployment screen before ground combat just like on base defence missions .

    It's somewhat annoying to waste first turn of combat for adjusting equipment that should have been done before landing.

  5. On 4/9/2018 at 10:31 AM, BHef said:

    I am having some issues with a correct setup of the mod:

    4. i tried to disable psi completely by editing the psionicpowers in the x-division mod directory to have the psionic attacks use 500 Action points. Breaks ground combat because Alien movement freezes. any other way to disable psi?

    Modding psionic AP over unit AP does seem to freeze game indeed. I disabled Psionics modding aiprops.xml:

    For every unit that has PsionicPower something else than PsionicPower="". Mod like that: PsionicPower="" PsionicAttacks=""

    Enemies still seem to try Psionics, they just doesn't seem to work. Not thoroughly tested yet.

  6. I understand the issue you mean (it happens to me too on my laptop) and unfortunately I think we are going to be unable to fix it - we've looked at it in the past, and the code that controls that behaviour is buried in the game engine and not accessible to us; this wouldn't be such a huge issue, but the engine we are using has been abandoned by the developer (this happened while we were in development) and as such getting any fixes for stuff like this is a non-starter.

    Thanks for the info. I have no huge problem with that, some other people will complain a lot, that's for sure. As nothing can be done, you just have to accept some complaints :)

    Now waiting for v20 to get bigger font size to see if this is problem at all.

  7. The game will run in windowed mode if the height or the width you selected is larger than your native resolution.

    Screen resolution 1280*1024 and game resolution 1280*1024 should give windowed, right? It does not.

    It seems that if vertical resolution is over 800, with 1280*1024 game forces full screen. Still that does not explain why 1280x720 gives full screen and 1280x768 Windowed...

  8. There are long-standing issues with the way the engine handles windowed mode. If you do a search you don't have to look too far to see those issues. I strongly suspect the engine blocks things it doesn't like, and this problem with windowed mode may be a mountain the developers can't climb.

    I did search but used just search box, not advanced search with default preferences. Funny those give different results.

    At least acceptably orking windowed mode has been basic requirement for PC games years. I don't think there is any point to sell this game retail if windowed mode is not working at least acceptable level. For me, that means getting little bigger font size on geoscape and menus.

    That shouldn't be too hard? With bigger text, windowed mode is playable.

    Edit: That font size issue seems to be discussed many times before. Hope they can get it sorted out.

    Edit 2: v20 seems to resolve font issue. I think I can live with windowed mode problems but many others sure can't.

  9. Because by using a Window who's internal dimensions match your screen exactly (1920x1080 in my case) and a little script, you can force any windowed game into windowed borderless. But setting it windowed at 1920x1080 on a 1920x1080 forces it into full screen instead, so you're forced to either run in a smaller window to run windowed or in full screen.

    It would be even better if we got a Windowed full screen option in the game, but at least don't prevent us from running in windowed full screen through other means.

    Exactly. This is quite serious bug but I hope it will be fixed on final release.

  10. For the forum goers, it is easier. It's just harder for the general public to see the updates.

    Right. This was the point. While hardcore fans always know where to find development updates, there are many who don't bother to see if forums have them. These people may be lazy, stupid etc but they also buy games and bring money to this project.

  11. What I tried to tell is that news section, Wikipedia and Steam gave First Impression that game development is dead. Do not underestimate power of first impression.

    And those got updated right after I pointed it out, everything is now OK. Not updating news section for 3,5 months deserved something harder that really wakes up. Not just "you should update news section btw" etc. I don't think we have to wait next news update for months.

    This thread has already served it's purpose. Nothing to see here.

  12. When trying to run game on Windowed mode, it switches to full screen. I tried to run game windowed on all available resolutions and results:

    1024x768: (game starts) Windowed

    1280x720: Full screen

    1280x768: Windowed

    1280x800: Full screen

    1360*768: Full screen

    1366*768: Full screen

    +all other resolutions: Full screen

    Equipment to follow, this is clearly graphics related issue. This is strange behaviour, all other games will run windowed even when window size exceeds desktop resolution.

    Radeon 5700 series, driver version Catalyst 13.9 (latest), same bug with Catalyst 13.1, DirectX is up to date

    CRT monitor, resolution 1280*1024, 32 bpp, 100 Hz refresh rate

    Windows 7 64 bit

    I also encounter same refresh rate override bug that is described #4 http://www.goldhawkinteractive.com/forums/showthread.php/7633-v19-Stable-Geoscape-Ground-Combat-Display-Issues-Application-Switching-Crash

  13. Fair enough, you make good points. I'll probably do a wider update that includes Wikipedia, the other sites were already planned for an update today (except Kickstarter where it's not possible to update a completed project).

    Perfect! This project is too good to go waste. I didn't know that kickstarter has so rude update policy.

    Thanks for pointing it out, your first post just read in a slightly aggressive way that you probably didn't intend judging by your second response.

    If it had been a month or so, I probably would just point out that news page should be updated. But 3,5 months, I thought this project marketing really needed some wake up. And it got.

    You just earned yourself a customer :) This thread can be closed.

  14. I see you updated news page, excellent!

    Now if there is something you can do to either Wikipedia, Steam or Kickstarter page (to give hint this game actually is on development and not just another abandoned Kickstarter project, therea are many, you got the point), your will have more fanbase.

    I hope this game will be true successor to X-Com.

  15. If you look on the forums (which you clearly did) you'd realize that this game is getting constantly updated. Just saying. Thay put all the small, non major updates on the forums. They have about one update a week.

    Of course but think about those people who don't bother to check forums. "This game is abandoned, next game". There are many people who do like that. Competition is hard.

    I am actually in the process of updating the sites at the moment. See the Kickstarter update from yesterday if you don't believe me.

    You're right that the site needs an update but there isn't any need to be rude about it - you could have just posted something reminding us that our site was out of date and it would have had exactly the same effect.

    Of course I believe, I have followed game development for long time. However many people are not like me.

    For not updating news section for 3,5 months, you really deserve some a** kicking :)

    To give you an idea, I try to degrade myself to be a person who just heard name Xenonauts.

    Xenonauts, a game? Google Xenonauts

    First result http://www.xenonauts.com/

    Looks good, link draws attention http://www.rockpapershotgun.com/2011/10/01/xenonauts-preview/

    Wtf, 2011? (many people stop here)

    Well, there are news. Last updated may 2013, shit! (even more people stop here)

    Second result Wikipedia. In development since 2009, blah. Kickstarter 2012, blah. 2013 cannot be found anywhere.

    Third result Steam. Early access 2013 may (Steam users will NOT be convinced by that)

    Fourth result, Kickstarter. On that page I cannot see 203 anywhere. Most people do not bother to click updates section.

    What I'm saying is that you are giving very bad first impression. And if people get bad first impression, they go and don't come back.

  16. http://www.xenonauts.com/ front page.

    I’ve been waiting a long time for an X-COM remake that actually feels anything like X-COM. It is not in my nature to believe that dreams can come true.

    Link goes to Rock, Paper, Shotgun site, article dated October 1st, 2011.

    News section

    Steam Early Access Launch

    May 31, 2013

    May? It's september now!

    Maybe developers do not want anyone to buy this game because whole project seems as dead as X-com project after all countries have signed secret pacts with aliens.

    We have have lot to do blah blah, people can always find updates and news from forums blah blah, piracy is ruining game industry blah blah...

    I don't know if developers really want this project to be very small and don't want any more funding for this game. If not, at least some news updates would really help to get customers and attention. With so many game projects really dead, many people don't bother to check forums on anywhere else is news section is so outdated. It would be shame if this project collapses just because developers don't have 2 minutes per month to update news section.

    You have been adviced.

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