RyanZA
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V21 Stable - Crash loading a save game
RyanZA replied to RyanZA's topic in Xenonauts Bug Reports / Troubleshooting
pp.sav was made a couple minutes after the autosave. I think I changed a few things in one of the bases and maybe a day or two of time passed. Then I made the pp.sav and exited the game. When I tried loading it later it crashed. Maybe the save had not completed writing to disk when I exited the game after? -
V21 Stable Candidate Released!
RyanZA replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I ran into a bug with a Reaper I think - the Reaper came around the corner and then it swapped back to my turn but didn't replenish action points. Savegame attached. Pressing endturn moves to alien's turn but never finishes. Aut.sav Aut.sav -
V20 Stable Candidate 2 available!
RyanZA replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I'm on an i5 3570 at 2560x1440. Getting the crash when loading first ground combat. It takes a very long time for the loading bar to move across, over a minute, and then crashes when it nears the end. It used to load pretty fast before. -
No more positive points from ground combat - implications?
RyanZA replied to StK's topic in Xenonauts General Discussion
Definitely the big issue. I think a big part of the problem is that the UI doesn't make it clear what does or doesn't use alenium and alloys. The only time I realized I even needed them was when I tried to build in a different base from my main one that didn't have any. The cost to transport them across was also far higher than the difficulty in just getting them directly, so I just built stuff only in my primary base. I'm not convinced the transfer costs actually add any decent gameplay benefits either... Either way, using alenium and alloys as a method to get players to do or not do missions is not working at present because it's not pressing or visible on the player. Might be a UI issue though. -
V20 Experimental Build 4 Available!
RyanZA replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Not just UFO doors. On the desert maps they shoot through the plateaus too. -
V20 Experimental Build 2 Available!
RyanZA replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
How are you guys getting all the way to a Valkyrie? How are you even getting passed the 2nd mission or so? Assigning people to dropships makes the game crash... -
Is it possible to blow up the red un-openable doors in alien bases? I've tried and it doesn't seem to work.. It would be a nice way to attack the aliens from two sides.
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Wow, I think the UFO battles are hard enough as it is. Rather give the Foxtrots some extra missiles and leave the rest alone.
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I seem to have killed all the aliens on a base mission, but the mission doesn't end. I'm pretty sure all aliens are dead since if you abort the mission it says 0 aliens escaped? Or is the alien just hiding in the walls somewhere? I have a save game, but for some reason the manage attachments button gives: Forbidden You don't have permission to access /forums/newattachment.php on this server.