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spacebug

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Everything posted by spacebug

  1. During one of my missions, one of my xenonauts was listed as killed at the debriefing, and actualy turned out to be lost, although i am sure no xenonaut died during that mission. Possible causes: 1.) The xenonaut in question was caught in the blast of a (friendly) rocket, that exploded on the floor above him. Maybe tied to the "gibbed soldiers do not resurrect" bug-fix? 2.) I won that mission by holding the UFO for 5 turns. EDIT: 3.) He was holding C4. I don't think that's the cause, but who knows, might be related to the C4 detonating on impact stuff. Also, not sure if bug: Flashbangs trigger C4 on ground. I know it's intended for normal explosives, but i was a bit supprised about flashbangs.
  2. Oh god, the popper. I still hear that sound in my nightmares. Capturing a live one for research was fun... More on topic, while appocalypse differs a lot from the original x-com, its still a great game. The balance is horrible broken though. Parts of it can be rage inducing hard if you are missing the right tech, but after you get to a certain point (research-wise) the difficulty drops to nothing.
  3. For situations like that, find you highest reflex soilder, and equip him with a pistol (for reaction bonus) and C4. Prime C4 to 2 turns, place him next to the teleporter, end turn. In the next turn, move him to the teleporter (3 tu cost) and then drop the C4 (0 tu cost) and teleport back. EDIT: important, do not throw it, just drop it on the ground. Only works if you have someone with realy good reflex rating. If not, use the sacrificial approach: Choose your lowest rank soilder, equip him with 2 C4, prime both, go up the teleporter, see him die, end turn.
  4. I prefer to have health on top, just because thats where it is in basically every type of video game. First is health, then consumable ressources, like tu, stamina, mp... That said, i wouldn't mind much if the order is changed, i just would be a bit confused by it.
  5. tested on insane difficulty, with ballistic weapons and laser weapon: Chinook: 2 LMG with medipacks - i always make sure they don't need to reload in the same turn, so i always have at least one reliable source of long-range supression. low priority for armor, until you get the LMG-only-armor. they do not use the medipacks 2 shotgun with C4 - great to finnish of supressed aliens, C4 is mostly for opening UFO doors, but can also be usefull for emergency situations. (throwing C4 into an ufo destroys a ton of loot, but it can save your squad.) 2 sniper, with a rocket launcher and spare rockets in backpack - the rocket launcher is only used for removing cover, or in emergency situations (reaper!). as both weapons are long-range, they don't need armor if you are carefull (although flying armor is usefull once you get it). 2 shield + pistol with stun baton, smoke and flashbang grenades - for scouting, short range supression, and throwing smoke Shrike: the same + the following: 1 vehicle 2 assault rifle with medipacks and flying armor - the more mobile scout (compared to shield units with wolf armor as the more durable scout), and my medics. the rifle is a good all-round weapon, i just don't use it on the Chinook because i don't want to remove one of the more specialised troops every soilder (except the rocket-snipers) carries as many smoke and flashbang grenades as possible without reducing tu, shield+pistol might carry a few more depending on soilder strength/tu (they need at least 2 of both). If my shield+pistol guys have realy good strength/tu (carrying 3 smoke/flashbang and still having room), i add explosive grenades. The LMG units are the most important part of my strategy, doing a ton of supression and often enough destroying cover or the alien aimed at. they usually do not use the medipacks, if i need to heal someone they drop it and someone else does the healing.
  6. Yeah, the only console strategy games i can think of are Valkyria Chronicles, Final Fantasy Tactics and Fire Emblem... that's not much, they are all for different consoles, and most people think of them as JRPG before strategy.
  7. VC was the game i bought my ps3 for... (Although i had some more ps3 games i wanted to play, even i wouldn't buy a console just to play 1 game on it ) Never regretted it, i spent more than 200 hours on it (including clearing all of the DLC). There's a ton of LP's of it on youtube, at least one of them should be good emnough to watch.
  8. Besides x-com/tftd/apocalypse.... Does Valkyria Chronicles count? I still consider it one of the best ps3 games made.
  9. Changing equip of a soldier while he is doing an anmition (throwing/shooting) causes at least 2 different bugs. Easiest way to re-produce: Throwing a pack of C4 and, while the soldier is still in animation, opening the equip and: 1) Changing a weapon from the backpack to mainhand causes ctd. 2) Dropping something from your inventory to the ground causes a weird partial freeze of the game.* *I can still look around the map, select soldiers, and issue movement orders, but the soldiers refuse to moove/turn. BTW, great game.
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