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NeoTiger

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Everything posted by NeoTiger

  1. Having an Alien Base on the map means you have failed to detect and intercept the UFO that built it. Why should you be rewarded for that?
  2. But does one Condor carry enough ammunition for three heavy fighters?
  3. Before I file this as another bug, I'd like to ask the question: Are there situations in which body armor become lost or broken? The 1.07 fixes solved most of the disappearing armor bugs, but I just had another situation when my stockpile of 8 jackal armors went down to 7. Apparently it happened in a mission when one soldier was out in the woods alone (yeah, stupid, I know ...) and got shot by an alien. The rest of the squad never came looking for his body but went on to storm the UFO and hold it for five turns which resulted in a win. One of my other soldiers went straight to hospital. So I had to refill two new positions on my dropship - but only one jackal armor was returned to the storehouse. Oddly enough, the laser carabine of the killed soldier was recovered. Only his body armor went AWOL. So ... is this yet another bug related to victories by holding the UFO or is there actually some kind of chance of body armor being destroyed when a soldier gets his ass handed to him?
  4. My guess is, that there is an uncaught division by zero in there and this is a representation of whatever the programming language regards as infinity value ...
  5. From what I remember tracing the area with my cursor indicates that there is an invisible 3x3 tree group in that region: You can't walk along the edge for sure. There was also another invisible 3x3 tree patch further north in the vicinity of the UFO. I later had another small forest map, but didn't encounter any invisible trees there. But I encountered another phenomenon of this map type: there's always an alien opening and pacing behind the UFO door each turn as if couldn't make up its mind whether it wanted to step out or not. At first I thought there might be something invisible blocking it, but when I got one of my soldiers near the UFO, it stepped out and shot him.
  6. 29th of June. I'll download the latest again and try that. EDIT: I checked the file dates of the file while overwriting, but appears I had the most recent version installed. So I guess you still have some invisible trees in there. EDIT2: It was a lightscout map, if that info helps you any. And yeah, totally loving your work
  7. I think I also found some invisible trees here ...
  8. I was attacking an alien air bomber far outside my operative range with two interceptors. Before I managed to engage the bomber, I got the popup message warning me of the low fuel level and asking me if I wanted to return to base now. I confirmed at first, but then changed my mind and disabled the disengage/escape toggle on both planes. They immediately re-targeted the alien bomber and turned around. But to my dismay I discovered, that both planes were now uncontrollable for me. Neither did they accept a new target nor were they able to perform evasive rolls. So they were basically dumb target practice for the bomber.
  9. I like this. Makes the ground combat missions less "nervous". The popping in and out of the hidden-movement overlay was a bit annoying. But it would be cool if we had a short message or sound cue if it's the player's turn again.
  10. Dead people also seem to lock down equipment. I just had a ground mission where two soldiers in jackal armor died. After the dropship returned to its base and I wanted to replenish the crew with two new soldiers, I didn't have any armor available to equip them with. Oddly enough, the two new recruits that I ordered to replenish my ranks came with jackal armor equipped (it's part of the rifleman default load out). So I suppose they got it somewhere from the corpses of their predecessors. Apparently all equipment from wounded or killed soldiers persists, but is not automatically returned to the base storeroom. It's taken from an inaccessible cache when new recruits get automatically fitted. But my guess is that any equipment not part of the rifleman loadout is sort of lost forever in a kind of purgatory?
  11. Not really a bug but perhaps an inconvenience which unnecessarily enforces micromanagement: If a soldier with a shock baton gets an order to run up to an alien and hit it, the path to the target is always calculated to end up on one of the four horizontally or vertically adjacent tiles, disregarding any diagonally adjacent tiles from which melee attacks can also be performed and which would save the soldier 4 TUs.
  12. What I observed is that manufactured equipment of soldiers that have died always return to the base stockpile - but soldiers that are hospitalized because their health dropped below 50% keep it equipped - and thus it becomes effectively unavailable until the soldier is healed enough to return to the unassigned roster on the equipment menu. It would be great if hospitalized soldiers would also return their equipment to the stockpile.
  13. Not really a bug: the injuries are still accounted for on the second mission. You can easily confirm this by comparing the max HP value displayed on the injured soldier's health bar with his HP attribute on the inventory screen. At the beginning of a ground combat mission, the health bar's simply resets its maximum to the HP that the soldier starts a mission with.
  14. Happened to me yesterday: Shield soldier with a shock baton gets a command to run up to an alien and hit it by clicking directly on the alien. After the soldier walks a third of the way, I accidently issued a new move command by clicking on a tile next to him. Soldier alters his course, runs to the new tile but still executes a melee strike against the alien from afar.
  15. I was storming the room of a factory building with my soldiers on the first floor where a sectoid alien was crouching one tile away from a solid wall to its "southeast" and none of my guys could get a target crosshair on it. If I tried forcing a crosshair with the Ctrl-key, but it only targeted the wall that was partially covering the alien. So naturally that invulnerable alien massacred all my guys standing around it, trying to figure out how to point their gun at something within their arms reach. Kinda ruins the Ironman mode experience. I wish I could take a screenshot of that situation, but whenever I press Ctrl-Print only my desktop in the background gets captured.
  16. Same here. First mission I had (UFO downed by local forces) and it was in turn 4 or 5. It moved the two aliens I found, but then I got stuck with the hidden movement overlay.
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