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asaz989

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Everything posted by asaz989

  1. Not very - the whole time turns a bit longer than on smaller UFOs, of course, but not longer than a minute. I do notice that the issues start around the same time that the camera starts to move up and down the carrier floors for different aliens' turns (despite my not being able to see any of the contents of those floors). However, I have disabled Caesan psionics; perhaps with the current LoS/range issues, those are taking more computatio
  2. On my first Carrier crash site, once I get deep into the UFO (around when the bottom floor is cleared) sprites start to be omitted - sometimes characters, but more frequently weapons in the UI and inventory screens. For example, in the screenshot below, Col. Frank Raskow is holding a Plasma Rifle, and you can see the ammo indicator and burst fire selector, but the image isn't there: Shortly after this, usually during an alien turn, the game hangs (I notice it when the music stops playing - usually that stays running even during heavy AI calculations) and must be kill -9ed. The console is full of the following message: err:d3d:wined3d_debug_callback 0x17a648: "GL_OUT_OF_MEMORY in glTexSubImage".err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 2353err:d3d:wined3d_debug_callback 0x17a648: "GL_OUT_OF_MEMORY in glTexSubImage".err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 2353err:d3d:wined3d_debug_callback 0x17a648: "GL_OUT_OF_MEMORY in glTexSubImage".err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 2353err:d3d:wined3d_debug_callback 0x17a648: "GL_OUT_OF_MEMORY in glTexSubImage".err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 2353err:d3d:wined3d_debug_callback 0x17a648: "GL_OUT_OF_MEMORY in glTexSubImage".err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 2353err:d3d:wined3d_debug_callback 0x17a648: "GL_OUT_OF_MEMORY in glTexSubImage".err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 2353err:d3d:wined3d_debug_callback 0x17a648: "GL_OUT_OF_MEMORY in glTexSubImage".err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 2353err:d3d:wined3d_debug_callback 0x17a648: "GL_OUT_OF_MEMORY in glTexSubImage".err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 2353err:d3d:wined3d_debug_callback 0x17a648: "GL_OUT_OF_MEMORY in glTexSubImage".err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 2353err:d3d:wined3d_debug_callback 0x17a648: "GL_OUT_OF_MEMORY in glTexSubImage".err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 2353err:d3d:wined3d_debug_callback 0x17a648: "GL_OUT_OF_MEMORY in glTexSubImage".err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 2353err:d3d:wined3d_debug_callback 0x17a648: "GL_OUT_OF_MEMORY in glMapBufferARB(map failed)".err:d3d:wined3d_buffer_map >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glMapBufferRange @ buffer.c / 1038wine: Unhandled page fault on write access to 0x00000000 at address 0xf746d2e0 (thread 0009), starting debugger...fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!fixme:keyboard:X11DRV_ActivateKeyboardLayout 0x4090409, 0000: semi-stub!Killed I'm running on a Thinkpad T431s with integrated graphics (Ivybridge Mobile) but oodles of RAM - it can run some recent FPSes at low settings, so not that underpowered. Since you need to be in the pretty late game to see this, I've attached the autosave from the beginning of the mission. Autosave3.sav Autosave3.sav
  3. If you're on v21 stable, then you're not getting an accurate picture of what this is going to look like in the final game. I'm also on v21 Stable (because I'm on Linux, not because of stability issues), but I modded the game to make the cannon range and ammunition changes that are in V22. With these changes, the Corsair is an absolute upgrade over the Condor for air superiority - I can get away with one Corsair and two Foxtrots as a standard interception force well after heavy fighters show up, which I could probably not pull off with Condors. I think the big change is the range buff - it means that in head-to-head engagements against fighters you can (in addition to dodging all missiles) get in quite a lot of damage before the enemy gets into cannon range. With Foxtrots to bait an enemy or two, I can usually I can take out 2-3 heavy fighters and end up above 80% health. The ammo increases just let you last out the fight long enough to get that third enemy. Corsairs are also an upgrade because of the speed issue - Condors can't even catch heavy fighters, so without some very clever baiting they can't protect Foxtrots when attacking escorted capital ships.
  4. You can also do serious damage to cap ships with two cannons. Ib frequently use them that way if I don't have enough foxtrots to finish the job.
  5. Yeah, this was an actual problem. If you're playing a version-21 build, move to version 22 (or wait for final release) - Corsairs recently had their cannons improved (longer range, more ammo) specifically to make sure that they're actually more powerful than Condors. (Someone posted a great set of videos demonstrating the problem )
  6. I'm still seeing this CTD on Linux v19 Stable. Unfortunately, I didn't save on the turn before the shot, but hopefully the previous save is enough.
  7. I just loaded an autosave from before the discovery of the alien base, and ran it forward to the research event that allowed the base to be discovered; still crashing.
  8. On my first Alien Base mission, the game crashes on the mission loading screen, even after reloading a save. (The save is from after the base was discovered, but before the dropship arrives.) I'm running on Linux, so I don't know how much use this crash trace is to you, but here goes: wine: Unhandled page fault on read access to 0x00000000 at address 0x56c364 (thread 0009), starting debugger...Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x0056c364).Register dump:CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006bEIP:0056c364 ESP:0032f85c EBP:0032f8e8 EFLAGS:00210202( R- -- I - - - )EAX:0032f830 EBX:00000001 ECX:07caea08 EDX:07d1ab50ESI:0032f870 EDI:00000000Stack dump:0x0032f85c: 4c95b013 00000000 03175dc8 000000000x0032f86c: 01b6da38 00000000 00000000 000006c00x0032f87c: 00000432 3f800000 00000000 000000000x0032f88c: 00000000 3f800000 00000000 000000000x0032f89c: 00000000 3f800000 00000000 000000000x0032f8ac: 3f800000 3f800000 3f800000 3f800000Backtrace:=>0 0x0056c364 in xenonauts (+0x16c364) (0x0032f8e8) 1 0x0069fc07 in xenonauts (+0x29fc06) (0x0032f9ec) 2 0x006add8a in xenonauts (+0x2add89) (0x00d5c1d0) 3 0x00d27000 (0x00d5b350)0x0056c364: movl 0x0(%edi),%ediModules:Module Address Debug info Name (139 modules)PE 400000- c17000 Export xenonautsELF 6fdab000-7016f000 Deferred libdricore9.1.3.so.1ELF 7b800000-7ba44000 Deferred kernel32<elf> \-PE 7b810000-7ba44000 \ kernel32ELF 7bc00000-7bce4000 Deferred ntdll<elf> \-PE 7bc10000-7bce4000 \ ntdllELF 7bf00000-7bf04000 Deferred <wine-loader>ELF 7c070000-7c0a4000 Deferred libtxc_dxtn.soELF 7c0a4000-7c0c1000 Deferred libgcc_s.so.1ELF 7c1aa000-7c281000 Deferred i965_dri.soELF 7c281000-7c400000 Deferred wined3d<elf> \-PE 7c290000-7c400000 \ wined3dELF 7c413000-7c41e000 Deferred libpciaccess.so.0ELF 7c41e000-7c441000 Deferred libdrm_intel.so.1ELF 7c441000-7c44e000 Deferred libdrm.so.2ELF 7c44e000-7c466000 Deferred libxcb-glx.so.0ELF 7c466000-7c4bf000 Deferred libgl.so.1ELF 7c4bf000-7c500000 Deferred d3d9<elf> \-PE 7c4d0000-7c500000 \ d3d9ELF 7c801000-7c818000 Deferred libglapi.so.0ELF 7c820000-7c827000 Deferred libnss_dns.so.2ELF 7d032000-7d03a000 Deferred libogg.so.0ELF 7d03a000-7d066000 Deferred libvorbis.so.0ELF 7d066000-7d1de000 Deferred libvorbisenc.so.2ELF 7d1de000-7d22e000 Deferred libflac.so.8ELF 7d22e000-7d235000 Deferred libasyncns.so.0ELF 7d235000-7d2a9000 Deferred libsndfile.so.1ELF 7d2a9000-7d2b3000 Deferred libwrap.so.0ELF 7d2b3000-7d31e000 Deferred libpulsecommon-3.0.soELF 7d31e000-7d328000 Deferred libjson.so.0ELF 7d328000-7d377000 Deferred libpulse.so.0ELF 7d377000-7d469000 Deferred libasound.so.2ELF 7d46c000-7d471000 Deferred libxcb-dri2.so.0ELF 7d471000-7d474000 Deferred libx11-xcb.so.1ELF 7d474000-7d47b000 Deferred libasound_module_pcm_pulse.soELF 7d482000-7d4b3000 Deferred winealsa<elf> \-PE 7d490000-7d4b3000 \ winealsaELF 7d4b3000-7d4d8000 Deferred mmdevapi<elf> \-PE 7d4c0000-7d4d8000 \ mmdevapiELF 7d4d8000-7d4f4000 Deferred spoolss<elf> \-PE 7d4e0000-7d4f4000 \ spoolssELF 7d4f4000-7d517000 Deferred localspl<elf> \-PE 7d500000-7d517000 \ localsplELF 7d517000-7d520000 Deferred librt.so.1ELF 7d520000-7d56a000 Deferred libdbus-1.so.3ELF 7d56a000-7d5ee000 Deferred libgcrypt.so.11ELF 7d5ee000-7d6bc000 Deferred libkrb5.so.3ELF 7d7bc000-7d7c1000 Deferred libgpg-error.so.0ELF 7d7c1000-7d7d8000 Deferred libresolv.so.2ELF 7d7d8000-7d7dc000 Deferred libkeyutils.so.1ELF 7d7dc000-7d7f0000 Deferred libp11-kit.so.0ELF 7d7f0000-7d802000 Deferred libtasn1.so.3ELF 7d802000-7d80b000 Deferred libkrb5support.so.0ELF 7d80b000-7d810000 Deferred libcom_err.so.2ELF 7d810000-7d838000 Deferred libk5crypto.so.3ELF 7d838000-7d84a000 Deferred libavahi-client.so.3ELF 7d84a000-7d858000 Deferred libavahi-common.so.3ELF 7d858000-7d91d000 Deferred libgnutls.so.26ELF 7d91d000-7d95a000 Deferred libgssapi_krb5.so.2ELF 7d95a000-7d9b9000 Deferred libcups.so.2ELF 7d9bb000-7d9bf000 Deferred libxdamage.so.1ELF 7d9bf000-7d9d2000 Deferred gnome-keyring-pkcs11.soELF 7d9ea000-7da21000 Deferred uxtheme<elf> \-PE 7d9f0000-7da21000 \ uxthemeELF 7da21000-7da28000 Deferred libxfixes.so.3ELF 7da28000-7da33000 Deferred libxcursor.so.1ELF 7dab6000-7dade000 Deferred libexpat.so.1ELF 7dade000-7db17000 Deferred libfontconfig.so.1ELF 7db17000-7db27000 Deferred libxi.so.6ELF 7db27000-7db32000 Deferred libxrandr.so.2ELF 7db32000-7db3c000 Deferred libxrender.so.1ELF 7db3c000-7db42000 Deferred libxxf86vm.so.1ELF 7db42000-7db66000 Deferred imm32<elf> \-PE 7db50000-7db66000 \ imm32ELF 7db66000-7db88000 Deferred libxcb.so.1ELF 7db88000-7dba2000 Deferred libice.so.6ELF 7dba2000-7dcd9000 Deferred libx11.so.6ELF 7dcd9000-7dceb000 Deferred libxext.so.6ELF 7dceb000-7dd9c000 Deferred winex11<elf> \-PE 7dd00000-7dd9c000 \ winex11ELF 7dd9c000-7de37000 Deferred libfreetype.so.6ELF 7de37000-7de56000 Deferred libtinfo.so.5ELF 7de56000-7de78000 Deferred libncurses.so.5ELF 7de78000-7deac000 Deferred ws2_32<elf> \-PE 7de80000-7deac000 \ ws2_32ELF 7deac000-7deed000 Deferred winspool<elf> \-PE 7deb0000-7deed000 \ winspoolELF 7deed000-7dfdb000 Deferred comdlg32<elf> \-PE 7def0000-7dfdb000 \ comdlg32ELF 7dfdb000-7e120000 Deferred oleaut32<elf> \-PE 7dff0000-7e120000 \ oleaut32ELF 7e141000-7e145000 Deferred libxcomposite.so.1ELF 7e145000-7e14c000 Deferred libxdmcp.so.6ELF 7e14c000-7e26b000 Deferred comctl32<elf> \-PE 7e150000-7e26b000 \ comctl32ELF 7e26b000-7e4a9000 Deferred shell32<elf> \-PE 7e280000-7e4a9000 \ shell32ELF 7e4a9000-7e51f000 Deferred shlwapi<elf> \-PE 7e4c0000-7e51f000 \ shlwapiELF 7e51f000-7e548000 Deferred mpr<elf> \-PE 7e530000-7e548000 \ mprELF 7e548000-7e561000 Deferred libz.so.1ELF 7e57a000-7e5f4000 Deferred wininet<elf> \-PE 7e580000-7e5f4000 \ wininetELF 7e5f4000-7e619000 Deferred iphlpapi<elf> \-PE 7e600000-7e619000 \ iphlpapiELF 7e619000-7e645000 Deferred msacm32<elf> \-PE 7e620000-7e645000 \ msacm32ELF 7e645000-7e6cf000 Deferred rpcrt4<elf> \-PE 7e650000-7e6cf000 \ rpcrt4ELF 7e6cf000-7e831000 Deferred ole32<elf> \-PE 7e6f0000-7e831000 \ ole32ELF 7e831000-7e84c000 Deferred version<elf> \-PE 7e840000-7e84c000 \ versionELF 7e84c000-7e8be000 Deferred advapi32<elf> \-PE 7e860000-7e8be000 \ advapi32ELF 7e8be000-7e99f000 Deferred gdi32<elf> \-PE 7e8d0000-7e99f000 \ gdi32ELF 7e99f000-7eb0f000 Deferred user32<elf> \-PE 7e9b0000-7eb0f000 \ user32ELF 7eb0f000-7ebc5000 Deferred winmm<elf> \-PE 7eb20000-7ebc5000 \ winmmELF 7ebc5000-7ec12000 Deferred dsound<elf> \-PE 7ebd0000-7ec12000 \ dsoundELF 7ef82000-7ef8f000 Deferred libnss_files.so.2ELF 7ef8f000-7ef9b000 Deferred libnss_nis.so.2ELF 7ef9b000-7efb4000 Deferred libnsl.so.1ELF 7efb4000-7efbd000 Deferred libnss_compat.so.2ELF 7efbd000-7f000000 Deferred libm.so.6ELF f7432000-f7437000 Deferred libdl.so.2ELF f7437000-f75ea000 Deferred libc.so.6ELF f75eb000-f7606000 Deferred libpthread.so.0ELF f7607000-f760b000 Deferred libxinerama.so.1ELF f760b000-f760f000 Deferred libxau.so.6ELF f760f000-f7615000 Deferred libuuid.so.1ELF f7615000-f761e000 Deferred libsm.so.6ELF f761f000-f7763000 Dwarf libwine.so.1ELF f7765000-f7787000 Deferred ld-linux.so.2ELF f7787000-f7788000 Deferred [vdso].soThreads:process tid prio (all id:s are in hex)00000008 (D) Z:\opt\xenonauts\Xenonauts.exe00000027 000000026 1500000025 000000024 000000023 -100000009 0 <==0000000e services.exe0000001f 00000001e 000000015 000000010 00000000f 000000012 winedevice.exe0000001c 000000018 000000014 000000013 00000001a plugplay.exe00000020 00000001d 00000001b 000000021 explorer.exe00000022 0 My savegame is here.
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