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gregopet

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Everything posted by gregopet

  1. What about installing Steam in Wine and then use it to download the beta version? I'll just wait for the official V19 but someone on the forums mentioned doing something like this..
  2. Yes, I was able to launch alien base missions and they never failed when loading (I have had occasional crashes during combat, though, when most of the aliens were already dead and of course the saves didn't work, either...). V18 stable on OpenSUSE 12.3
  3. No, beta builds will not be available through Steam for Linux and Mac. You can get them from Desura (and that other store), but only the stable experimental builds. Windows users get the minor updates as well
  4. One question: it is mentioned in the Cesian (I think?) autopsy that these aliens are so similar to humans that it cannot be a coincidence. But this rather chilling observation doesn't lead anywhere, does it? Or have I missed something?
  5. I don't think outer UFO doors should be destructible: if those things can survive atmosphere entry and direct alenium air-to-air torpedo hits, they shouldn't crumble when hit by a hand held RPG.
  6. There is a whole novella included? Like in the good old days when one would get a whole book in the game box, not just the CD and maybe a crappy action figurine if one pays an enormous extra amount of cash? I love you guys!
  7. Ah well doesn't matter, I'm spending way too much time playing V18 as it is, I should just tell myself to wait a bit for the next build (currently some crashes are getting annoying) I do hope any crash reports I/we might find won't be too outdated if all Linux/Mac players are on the stable version while you guys are steaming ahead with the experimental builds..
  8. Did you copy the game from a Windows computer with Steam installed? That would be a problem for me as I am windowless I could install Steam under Wine I guess, but in that case I may just wait for the next stable build. Will the stable version of V19 be available from Desura?
  9. I have access to the Desura store, but it only has V18. Is there no way then to get the latest builds?
  10. Update: I checked Steam log files and they contain the following (app 223830 is Xenonauts as other lines from the same log file indicate, I presume 223833 is the experimental branch's ID? Or a typo in a config file causing the whole thing to fail in the first place?): [2013-07-23 09:32:45] Scheduler update appID 223830: Priority First, legacy=no, restore=""[2013-07-23 09:32:45] AppID 223830 state changed : 0x00000102 = Update Required,Update Running,[2013-07-23 09:32:45] AppID 223830 state changed : 0x00010102 = Update Required,Update Running,Reconfiguring,[2013-07-23 09:32:45] Missing encrypted manifest section for depotID 223833[2013-07-23 09:32:45] Invalid manifest for depotID 223833, branch "Experimental", skipping depot It then switches to the non-experimental branch and happily concludes that the game is installed (as the stable branch contains no files), providing no error message. Maybe you guys have an error in Steam's Linux manifest?
  11. Hey guys, anyone have success getting the latest betas from Steam on Linux? I downloaded the Desura version (and I'm having a blast playing it!) but I'd love to test the newer builds as well, especially as I'm reading about shields, grenade fixes and other goodies here on the forums I entered the access code for betas and chose the Experimantal branch, but still no content gets downloaded. I tried removing and reinstalling the game, but no luck. Has anyone had more success?
  12. Oh and about the permissions: I gave read permission to all files and execute permission to all folders in the assets subfolder and now I can play as non-root.
  13. This game is so good and brings back so many memories I got goosebumps several times while playing it I did get another crash though, when I was viewing the newly researched land vehicle. Attaching stack trace. wine: Unhandled page fault on read access to 0x00000000 at address (nil) (thread 0009), starting debugger...Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00000000).Register dump:CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006bEIP:00000000 ESP:0032f6f0 EBP:0032fa68 EFLAGS:00210202( R- -- I - - - )EAX:00000000 EBX:00000001 ECX:546839a8 EDX:55452630ESI:1550ae38 EDI:557742c0Stack dump:0x0032f6f0: 0042928c 55452630 df522e57 1550ae380x0032f700: 0032f73c 0095b613 00000001 004292090x0032f710: 1550ae38 1550ae38 0069f65e 000000010x0032f720: df522f8f 546f4f50 557742c0 000000010x0032f730: 154ad848 5469b028 557742c0 0032f7740x0032f740: 0091fcfb 00000001 0047091e 557742c0000c: sel=0067 base=00000000 limit=00000000 16-bit r-xBacktrace:=>0 0x00000000 (0x0032fa68)0x00000000: -- no code accessible --Modules:Module Address Debug info Name (108 modules)PE 400000- c17000 Deferred xenonautsELF 7246a000-74170000 Deferred libnvidia-glcore.so.304.64ELF 7b800000-7ba40000 Deferred kernel32<elf> \-PE 7b810000-7ba40000 \ kernel32ELF 7bc00000-7bcd5000 Deferred ntdll<elf> \-PE 7bc10000-7bcd5000 \ ntdllELF 7bf00000-7bf04000 Deferred <wine-loader>ELF 7d3aa000-7d486000 Deferred libgl.so.1ELF 7d4b4000-7d5f9000 Deferred wined3d<elf> \-PE 7d4c0000-7d5f9000 \ wined3dELF 7d6d8000-7d714000 Deferred d3d9<elf> \-PE 7d6e0000-7d714000 \ d3d9ELF 7d734000-7d819000 Deferred libasound.so.2ELF 7d820000-7d827000 Deferred libnss_dns.so.2ELF 7d847000-7d876000 Deferred winealsa<elf> \-PE 7d850000-7d876000 \ winealsaELF 7d876000-7d894000 Deferred libselinux.so.1ELF 7d894000-7d89f000 Deferred libkrb5support.so.0ELF 7d89f000-7d8a4000 Deferred libcom_err.so.2ELF 7d8a4000-7d8ce000 Deferred libk5crypto.so.3ELF 7d8ce000-7d9a0000 Deferred libkrb5.so.3ELF 7d9a0000-7db57000 Deferred libcrypto.so.1.0.0ELF 7db57000-7dbb9000 Deferred libssl.so.1.0.0ELF 7dbb9000-7dbf7000 Deferred libgssapi_krb5.so.2ELF 7dbf7000-7dc4c000 Deferred libcups.so.2ELF 7dc51000-7dc55000 Deferred libnss_mdns_minimal.so.2ELF 7dc55000-7dc7a000 Deferred mmdevapi<elf> \-PE 7dc60000-7dc7a000 \ mmdevapiELF 7dca8000-7dcde000 Deferred uxtheme<elf> \-PE 7dcb0000-7dcde000 \ uxthemeELF 7dcde000-7dce9000 Deferred libxcursor.so.1ELF 7dcf3000-7dcf7000 Deferred libnvidia-tls.so.304.64ELF 7dcf7000-7dd00000 Deferred librt.so.1ELF 7dd00000-7dd17000 Deferred libresolv.so.2ELF 7ddc1000-7ddea000 Deferred libexpat.so.1ELF 7ddea000-7de20000 Deferred libfontconfig.so.1ELF 7de20000-7de30000 Deferred libxi.so.6ELF 7de30000-7de34000 Deferred libxcomposite.so.1ELF 7de34000-7de3d000 Deferred libxrandr.so.2ELF 7de3d000-7de48000 Deferred libxrender.so.1ELF 7de48000-7de4e000 Deferred libxxf86vm.so.1ELF 7de4e000-7de52000 Deferred libxinerama.so.1ELF 7de52000-7de76000 Deferred imm32<elf> \-PE 7de60000-7de76000 \ imm32ELF 7de76000-7de99000 Deferred libxcb.so.1ELF 7de99000-7de9f000 Deferred libuuid.so.1ELF 7de9f000-7deb9000 Deferred libice.so.6ELF 7deb9000-7dff3000 Deferred libx11.so.6ELF 7dff3000-7e006000 Deferred libxext.so.6ELF 7e006000-7e096000 Deferred winex11<elf> \-PE 7e010000-7e096000 \ winex11ELF 7e096000-7e120000 Deferred libfreetype.so.6ELF 7e120000-7e147000 Deferred libtinfo.so.5ELF 7e148000-7e14d000 Deferred libkeyutils.so.1ELF 7e14d000-7e153000 Deferred libxfixes.so.3ELF 7e175000-7e1a9000 Deferred ws2_32<elf> \-PE 7e180000-7e1a9000 \ ws2_32ELF 7e1a9000-7e1e7000 Deferred winspool<elf> \-PE 7e1b0000-7e1e7000 \ winspoolELF 7e1e7000-7e2cb000 Deferred comdlg32<elf> \-PE 7e1f0000-7e2cb000 \ comdlg32ELF 7e2cb000-7e3f6000 Deferred oleaut32<elf> \-PE 7e2e0000-7e3f6000 \ oleaut32ELF 7e3f6000-7e4f8000 Deferred comctl32<elf> \-PE 7e400000-7e4f8000 \ comctl32ELF 7e4f8000-7e720000 Deferred shell32<elf> \-PE 7e510000-7e720000 \ shell32ELF 7e720000-7e794000 Deferred shlwapi<elf> \-PE 7e730000-7e794000 \ shlwapiELF 7e794000-7e7bb000 Deferred mpr<elf> \-PE 7e7a0000-7e7bb000 \ mprELF 7e7bb000-7e7d2000 Deferred libz.so.1ELF 7e7d9000-7e800000 Deferred libncurses.so.5ELF 7e800000-7e877000 Deferred wininet<elf> \-PE 7e810000-7e877000 \ wininetELF 7e877000-7e89b000 Deferred iphlpapi<elf> \-PE 7e880000-7e89b000 \ iphlpapiELF 7e89b000-7e8c5000 Deferred msacm32<elf> \-PE 7e8a0000-7e8c5000 \ msacm32ELF 7e8c5000-7e945000 Deferred rpcrt4<elf> \-PE 7e8d0000-7e945000 \ rpcrt4ELF 7e945000-7ea6f000 Deferred ole32<elf> \-PE 7e960000-7ea6f000 \ ole32ELF 7ea6f000-7eada000 Deferred advapi32<elf> \-PE 7ea80000-7eada000 \ advapi32ELF 7eada000-7eba8000 Deferred gdi32<elf> \-PE 7eaf0000-7eba8000 \ gdi32ELF 7eba8000-7ecfb000 Deferred user32<elf> \-PE 7ebc0000-7ecfb000 \ user32ELF 7ecfb000-7edad000 Deferred winmm<elf> \-PE 7ed00000-7edad000 \ winmmELF 7edad000-7edfb000 Deferred dsound<elf> \-PE 7edb0000-7edfb000 \ dsoundELF 7ef6a000-7ef78000 Deferred libnss_files.so.2ELF 7ef78000-7ef84000 Deferred libnss_nis.so.2ELF 7ef84000-7ef9d000 Deferred libnsl.so.1ELF 7ef9d000-7efa6000 Deferred libnss_compat.so.2ELF 7efa6000-7efd2000 Deferred libm.so.6ELF 7efd9000-7efdd000 Deferred libxau.so.6ELF 7efdd000-7efe6000 Deferred libsm.so.6ELF 7efe6000-7f000000 Deferred version<elf> \-PE 7eff0000-7f000000 \ versionELF f7447000-f744c000 Deferred libdl.so.2ELF f744c000-f75f2000 Deferred libc.so.6ELF f75f2000-f760d000 Deferred libpthread.so.0ELF f763b000-f777e000 Dwarf libwine.so.1ELF f777f000-f77a2000 Deferred ld-linux.so.2ELF f77a2000-f77a3000 Deferred [vdso].soThreads:process tid prio (all id:s are in hex)00000008 (D) Z:\opt\xenonauts\Xenonauts.exe 00000026 0 00000025 15 00000024 0 00000023 -1 00000009 0 <==0000000e services.exe 0000001f 0 0000001e 0 00000015 0 00000010 0 0000000f 000000012 winedevice.exe 0000001c 0 00000019 0 00000014 0 00000013 00000001a plugplay.exe 00000020 0 0000001d 0 0000001b 000000021 explorer.exe 00000022 0
  14. Update: I checked the assets folder in /opt/xenonauts and it had the wrong permissions. I tried running the game as root and it started up! Gonna try playing it now
  15. Hi, Tried downloading a test version from Desura (xenonauts-18Stable-0.noarch.rpm). When I try to start the game, it opens up the launcher but doesn't show any button to start the game; instead, I get the error messages: Can't load image from file 'assets/launcher/play_button.png': file does not exist. and Can't load image from file 'assets/launcher/static.bmp': file does not exist.. Though there is no start button to click I can press tab until the invisible button gets focus and press enter. Then the game crashes with the following stack trace: wine: Unhandled page fault on read access to 0x00000018 at address 0x6c58f3 (thread 0032), starting debugger...Unhandled exception: page fault on read access to 0x00000018 in 32-bit code (0x006c58f3).Register dump:CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006bEIP:006c58f3 ESP:0032fa58 EBP:0032fb74 EFLAGS:00010246( R- -- I Z- -P- )EAX:00000000 EBX:00000000 ECX:00000000 EDX:00000000ESI:0032fae0 EDI:00a8d228Stack dump:0x0032fa58: 00a8d228 0032fae0 00000000 006c59ec0x0032fa68: 00a8d228 00da2610 0032fae0 004aeed40x0032fa78: 00a8d228 5eaea3ee 00da2610 00b881a40x0032fa88: 0032fb74 00000000 00da2648 00d8c0f80x0032fa98: 00da2610 0032fae0 006632e1 0032fa780x0032faa8: 00da2610 00b881a4 0032fb74 00000000000c: sel=0067 base=00000000 limit=00000000 16-bit r-xBacktrace:=>0 0x006c58f3 in xenonauts (+0x2c58f3) (0x0032fb74) 1 0x006434a2 in xenonauts (+0x2434a1) (0x0032fd5c)0x006c58f3: movl 0x18(%ecx),%ediModules:Module Address Debug info Name (110 modules)PE 400000- c17000 Export xenonautsELF 79afa000-7b800000 Deferred libnvidia-glcore.so.304.64ELF 7b800000-7ba40000 Deferred kernel32<elf> \-PE 7b810000-7ba40000 \ kernel32ELF 7bc00000-7bcd5000 Deferred ntdll<elf> \-PE 7bc10000-7bcd5000 \ ntdllELF 7bf00000-7bf04000 Deferred <wine-loader>ELF 7d2c8000-7d3a4000 Deferred libgl.so.1ELF 7d3d2000-7d517000 Deferred wined3d<elf> \-PE 7d3e0000-7d517000 \ wined3dELF 7d67c000-7d690000 Deferred msimg32<elf> \-PE 7d680000-7d690000 \ msimg32ELF 7d690000-7d697000 Deferred libnss_dns.so.2ELF 7d6f7000-7d733000 Deferred d3d9<elf> \-PE 7d700000-7d733000 \ d3d9ELF 7d753000-7d838000 Deferred libasound.so.2ELF 7d83e000-7d842000 Deferred libnss_mdns_minimal.so.2ELF 7d842000-7d846000 Deferred libnvidia-tls.so.304.64ELF 7d866000-7d895000 Deferred winealsa<elf> \-PE 7d870000-7d895000 \ winealsaELF 7d895000-7d8b3000 Deferred libselinux.so.1ELF 7d8b3000-7d8ca000 Deferred libresolv.so.2ELF 7d8ca000-7d8cf000 Deferred libkeyutils.so.1ELF 7d8cf000-7d8da000 Deferred libkrb5support.so.0ELF 7d8da000-7d8df000 Deferred libcom_err.so.2ELF 7d8df000-7d909000 Deferred libk5crypto.so.3ELF 7d909000-7d9db000 Deferred libkrb5.so.3ELF 7d9db000-7db92000 Deferred libcrypto.so.1.0.0ELF 7db92000-7dbf4000 Deferred libssl.so.1.0.0ELF 7dbf4000-7dc32000 Deferred libgssapi_krb5.so.2ELF 7dc32000-7dc87000 Deferred libcups.so.2ELF 7dc87000-7dc90000 Deferred librt.so.1ELF 7dc90000-7dcb5000 Deferred mmdevapi<elf> \-PE 7dca0000-7dcb5000 \ mmdevapiELF 7dcb5000-7dceb000 Deferred uxtheme<elf> \-PE 7dcc0000-7dceb000 \ uxthemeELF 7dceb000-7dcf1000 Deferred libxfixes.so.3ELF 7dcf1000-7dcfc000 Deferred libxcursor.so.1ELF 7ddd4000-7ddfd000 Deferred libexpat.so.1ELF 7ddfd000-7de33000 Deferred libfontconfig.so.1ELF 7de33000-7de43000 Deferred libxi.so.6ELF 7de43000-7de47000 Deferred libxcomposite.so.1ELF 7de47000-7de50000 Deferred libxrandr.so.2ELF 7de50000-7de5b000 Deferred libxrender.so.1ELF 7de5b000-7de7f000 Deferred imm32<elf> \-PE 7de60000-7de7f000 \ imm32ELF 7de7f000-7dea2000 Deferred libxcb.so.1ELF 7dea2000-7dea8000 Deferred libuuid.so.1ELF 7dea8000-7dec2000 Deferred libice.so.6ELF 7dec2000-7dffc000 Deferred libx11.so.6ELF 7dffc000-7e00f000 Deferred libxext.so.6ELF 7e00f000-7e09f000 Deferred winex11<elf> \-PE 7e020000-7e09f000 \ winex11ELF 7e09f000-7e129000 Deferred libfreetype.so.6ELF 7e129000-7e150000 Deferred libtinfo.so.5ELF 7e17e000-7e1b2000 Deferred ws2_32<elf> \-PE 7e190000-7e1b2000 \ ws2_32ELF 7e1b2000-7e1f0000 Deferred winspool<elf> \-PE 7e1c0000-7e1f0000 \ winspoolELF 7e1f0000-7e2d4000 Deferred comdlg32<elf> \-PE 7e200000-7e2d4000 \ comdlg32ELF 7e2d4000-7e3ff000 Deferred oleaut32<elf> \-PE 7e2f0000-7e3ff000 \ oleaut32ELF 7e3ff000-7e501000 Deferred comctl32<elf> \-PE 7e410000-7e501000 \ comctl32ELF 7e501000-7e729000 Deferred shell32<elf> \-PE 7e510000-7e729000 \ shell32ELF 7e729000-7e79d000 Deferred shlwapi<elf> \-PE 7e740000-7e79d000 \ shlwapiELF 7e79d000-7e7c4000 Deferred mpr<elf> \-PE 7e7a0000-7e7c4000 \ mprELF 7e7c4000-7e7db000 Deferred libz.so.1ELF 7e7dc000-7e7e2000 Deferred libxxf86vm.so.1ELF 7e7e2000-7e809000 Deferred libncurses.so.5ELF 7e809000-7e880000 Deferred wininet<elf> \-PE 7e810000-7e880000 \ wininetELF 7e880000-7e8a4000 Deferred iphlpapi<elf> \-PE 7e890000-7e8a4000 \ iphlpapiELF 7e8a4000-7e8ce000 Deferred msacm32<elf> \-PE 7e8b0000-7e8ce000 \ msacm32ELF 7e8ce000-7e94e000 Deferred rpcrt4<elf> \-PE 7e8e0000-7e94e000 \ rpcrt4ELF 7e94e000-7ea78000 Deferred ole32<elf> \-PE 7e970000-7ea78000 \ ole32ELF 7ea78000-7eae3000 Deferred advapi32<elf> \-PE 7ea80000-7eae3000 \ advapi32ELF 7eae3000-7ebb1000 Deferred gdi32<elf> \-PE 7eaf0000-7ebb1000 \ gdi32ELF 7ebb1000-7ed04000 Deferred user32<elf> \-PE 7ebc0000-7ed04000 \ user32ELF 7ed04000-7edb6000 Deferred winmm<elf> \-PE 7ed10000-7edb6000 \ winmmELF 7edb6000-7ee04000 Deferred dsound<elf> \-PE 7edc0000-7ee04000 \ dsoundELF 7ef73000-7ef81000 Deferred libnss_files.so.2ELF 7ef81000-7ef8d000 Deferred libnss_nis.so.2ELF 7ef8d000-7efa6000 Deferred libnsl.so.1ELF 7efa6000-7efd2000 Deferred libm.so.6ELF 7efd5000-7efd9000 Deferred libxinerama.so.1ELF 7efd9000-7efdd000 Deferred libxau.so.6ELF 7efdd000-7efe6000 Deferred libsm.so.6ELF 7efe6000-7f000000 Deferred version<elf> \-PE 7eff0000-7f000000 \ versionELF f73c1000-f73c6000 Deferred libdl.so.2ELF f73c6000-f756c000 Deferred libc.so.6ELF f756c000-f7587000 Deferred libpthread.so.0ELF f7587000-f7590000 Deferred libnss_compat.so.2ELF f75b5000-f76f8000 Dwarf libwine.so.1ELF f76f9000-f771c000 Deferred ld-linux.so.2ELF f771c000-f771d000 Deferred [vdso].soThreads:process tid prio (all id:s are in hex)0000000e services.exe 0000001f 0 0000001e 0 00000015 0 00000010 0 0000000f 000000012 winedevice.exe 0000001c 0 00000019 0 00000014 0 00000013 00000001a plugplay.exe 00000020 0 0000001d 0 0000001b 000000021 explorer.exe 00000022 000000027 winedbg.exe 00000028 00000002f winedbg.exe 00000030 000000031 (D) Z:\opt\xenonauts\Xenonauts.exe 00000036 0 00000035 15 00000034 0 00000033 -1 00000032 0 <== This is in windowed mode; in fullscreen mode I just get a blank screen and then have to kill the game via another TTY. I'm using OpenSUSE 12.2 with NVidia proprietary drivers (v. 304.64) and ALSA sound. Other games usually work for me on this machine.
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