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Newfr

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Everything posted by Newfr

  1. Two Xenopedia entries you get from the very beginning, but since no one translated it here i think it's ok. And a little note: i believe that proper names should be just transliterated (not translated) because it's a standard practice. While names like F-16 or CH-47 are not translated at all. For example Fighting Falcon will be "Файтинг Фалкон" not "Сражающийся Сокол". So i'll stick to that. Also i translated "alien crafts" like "инопланетные корабли" (as "космические корабли"). If that's confusing because sounds a bit naval it can be replaced with "летательные аппараты пришельцев". F-17 Condor CH-48 Charlie And btw english description of Condor contains an error: "My team have studied the damaged sustained F-4...". I believe it was just "damaged F-4" at first and the idea was to change it into "damage sustained F-4" but that last "d" in "damaged" survived P.S. Xenonauts version 18 stable 30/05/2013 from Steam. 2 RagingRodent Yeap, i know it's not your fault and said that in my first post. That was more like suggestion for Safaquel.
  2. Just want to point out that there is no such thing as "тяжёлые торпеды воздух-воздух". I know that how it said in english description, but it's wrong. Term "torpedo" currently used to describe self-propelled explosive projectile that operates underwater if we are talking about weapons. It used in SciFi also, but this fictional AIM-54X Avalanche always were (you can check original UFO game) a missile, real AIM-54 Phoenix is (quote from wiki) "a radar-guided, long-range air-to-air missile". So in my opinion it should be "ракета". Попробую сам чего перевести, все равно на работе делать нечего
  3. Yeap, thanks for this info. Looks like there is much more action going on than you can handle. And i believe it's a way more than in original game (need to test that and verify). Looking forward for that "soldiers centric" report. I think it will be more dramatic. Upd.: played for one month in original X-Com on Experienced difficulty level. First base build in north China as well. Second - on Cuba. UFO Contacts: 2 small UFO Killed: 1 large scout Ground Missions: 1 large scout, 1 terror site So i guess it's safe to say that Xenonauts send a lot more alien ships than original game.
  4. <p><p>Too bad the reason isn't that pleasant - all this talks about immortal airplanes and infinite ammo... Not the right way to go i think.</p></p>

  5. First thing - 2 hours maintenance per flight hour is a really weird number. Dunno about helicopters but aircrafts require a way more attention for sure. For example F-14 needs 24 man-hour maintenance per flight hour (mmh/fh), F-16A needs 15 mmh/fh, F-15C/D needs 22 mmh/fh, F/A-18C needs 19 mmh/fh, Eurofighter needs 10 mmh/fh. For state of art airplanes like B-2 Spirit or F-117 Nighthawk this numbers are insane: 124 mmh/fh and 45 mmh/fh (150 mmh/fh pre 1989). Yes, that's modern at-peace numbers but you still can figure that with repair and refuel system close to real one you will need a vast air fleet just to be able to intercept something. Second thing Xenonauts aren't "real air force" or something. According to story they are a group of noname guy basically without everything (with a bit of know hows) and that how pathetic Earth first and last line of defence looks like actually. Unrealistic? Yes. But still according to story there is no magical source that toss airplanes with price tag of $34 millions in your face every 72 hours (on demand). Because if it's not some kind of magic i don't see a point why someone will give it to you in a first place instead of just using it. And in my opinion guys talking about some balance issues have more points than this immortal airplanes idea. Especially would like to point to DNK's ideas.
  6. In my opinion immortal interceptor is a bad thing overall. For guys who want this game to be as hardcore as possible that is a major thing. For the rest of us since Dune 2 and Hand of Death there is a magical trick: save and load, load, load... till everything goes your way. So basically that interceptor is immortal anyway but in different way for everyone who wants it to be so. Of course if they are not lazy and don't forget to save before every major thing.
  7. <p><p>Actually i'm here since KS just had nothing to say, but thanks anyway <img src="<fileStore.core_Emoticons>/emoticons/smile.png" alt=":)" srcset="<fileStore.core_Emoticons>/emoticons/smile@2x.png 2x" width="20" height="20" /></p></p>

  8. Well, i can see ThunderGr's point here but i don't think i can absolutely agree with him. Tank performance as a whole depends a lot on experience of it's crew. One wrong order from commander, one mistake from driver, poor reaction of gunner and tank can be out of combat or destroyed. Yeap, modern systems do a lot of work but it's just assistance. All actions and decisions are still made by humans. So manned vehicles can level up and increase their stats in my opinion. But anyway, the main problem with vehicles in X-Com series i see in that developers trying to put em in two roles at the same time: scouts and fire support. But this two are totally opposite things. For fire support you want something with massive firepower. That means it will be large in size and probably manned. Because of size it became a good target so you want to protect it. You can do it either by armour to withstand some punishment or by range (if it is far from enemy - he can't damage it). Because in our case range isn't an option armour is the only possible solution and that's basically your MBT (Main Battle Tank) description. As for scout you want something fast and agile to run away if needed. Also it must be small so it'll be harder to spot and destroy. That most likely make it unarmed (to save space). And probably you want it unmanned in case it will be destroyed. For that you have all that little remote controlled scout planes and helicopters in modern army. So while X-Com and Xenonauts makes vehicles look like MBTs (large target, good firepower, decent armour) they want you to use it as a scout. But WW2 already told everyone that tanks in reach of infantry is an easiest prey (urban combat with all that soldiers armed with panzerschrecks). And like at WW2 times some poor lads have to take point and scout ahead. That's the first thing. Second one about weapons. Tanks don't use sabot or HEAT munition against infantry. Good old HE rounds. Because you don't need an insane penetration rate to kill a rifleman. Also it's kind of hard to hit him with that rounds. While HE provides splash damage so you don't need to actually hit that rifleman - just hit something solid nearby. I'm disappointed in mounted machine guns realisation (more about it further) so only vehicle with rockets somehow feat that fire support role in my opinion. So in my opinion you can still have use for vehicles without levelling it up. Just make em feat their roles. For example make a small unarmed RC buggy (1 spot in transport) with low hp and armour (1 hit equals death) but with good sight and a good amount of TUs. Make it cheap and fast to manufacture (or just purchase as an ordinary weapon). So we get ourself a scout that feats this role! As for big fire support vehicles i can only suggest re-think the whole idea behind .50 cals, lasers and other weapons. Basically idea of machine gun type weapons is in throwing as much metal or energy in enemy general direction in short period of time as possible (moar dakka!!!). But currently M2 bursts are very short (3 short from each barrel of twin M2 Browning as far as i remember - half of a standard LMG burst), munition is very limited, accuracy is very low so it reminds me more shooting AT rounds from tank in advancing infantry. I said about dakka already and 72 bullets for main weapon of armoured car? That's a joke. As for accuracy some may know, some may not but scoped M2 was used as a sniper f***ing rifle during Korean and Vietnam Wars. Ok, that was in semi-automatic mode (some modification involved) while in full auto it is far less accurate but that 60 degree cone of fire it usually shows in game is absurd. So while twin M2 Hunter is overall better than guy with a rifle (at the beginning at least) it takes 4 slots in transport. And that's it. Four guys with rifles are usually better and versatile than a single twin M2 Hunter.
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