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Nixx

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Everything posted by Nixx

  1. Still have the ennemy turn crash sometimes. Save Here
  2. Got some nasty crashes at late game during ennemy turns on missions with Carrieres or battleships. - The carrier missions seem to crash when a soldier is atop a building - the battle ship mission crashes evreytime during ennemy turn. (save here) Thanks for your efforts. Still fond of the UFO designs . Nixx
  3. Got the same bug with 3 alien fighters and 3 Foxtrots. Never had it in v19.2. Can't continue my playthrough. Can't post the save to the forum.
  4. @DNK Recon. I know it was so in the original Xcom but still doesn't feel right. War is won with intelligence first. Damage Localization, for snipers then. When i was talking about a training camp, the grenade thing was just an exemple of why we need those. New recruits are awful. @Sathra Thx for your insight. Is there a list of which additions are planned before release?
  5. I second the sound indications. Since our sight range is awfully short, hearing sound during ennemy phase and getting visual indicators of the source's position would be great.
  6. *edit* i just realised some of my concerns were adressed in the faq. Let's say I dont agree with everything especially the pilots part. Hi, i just finished a v18 playthrough. Congratulations, for a clone that sticks a lot to the original it has some great innovations. I was surprised by the depth of the game at this point. Air combat is the best i’ve seen. Before playing xenonauts i believe i played every clone of the original X-com game. Here are some thoughts to make Xenonauts my ideal x-com game. Some specific to Xenonauts, some could apply to every x-com clone. 1. Every people you employ should be unique. * Planes and vehicles should have pilots inside with names, ranks, and skills like reflex, piloting, and combat skill (if they are crashed or during a base attack). Maybe the rank could open access to more combat maneuvers. So those kill ratings wouldn’t be only for show and when you get a new plane type you can put your favorite pilot inside to benefit from his experience. Same for ground vehicles, even the remote ones. (they too would have some kind of progression. When a plane is shot down you get a chance to get the pilot back, if he managed to eject. It could even trigger a special mission to get him back if he fell behind enemy lines. * Based on Paradox’s Heart of Iron 2 (and maybe the others) Scientists also would have names but also domain specializations. Like particle physics, organic chemistry or whatsoever. Each research in the lab would need a few of these domains. You could always assign an unqualified scientist to a research but he would get a time malus. It’s a matter of getting the person for the right job. Acquiring renowned scientists could be a mission in itself or a reward. The same system could be used for engineers. No more anonymous henchmen. You know and care for everyone. 2.Tactical combat. Recon : It always annoyed me that we arrive on the battlefield airborne but ignore everything of the map beforehand. Having come flying you should at least know where the buildings are (or the UFO for what matters). If not for satellite feed or aerial recon. I’d love to see a small unarmed recon drone flying high over the battlefield as a new unit (could be shot down by aliens). Damage localization : the ability to shoot some specific body parts with aimed shots like in Fallout2. Researching an alien would reveal his weak points and you could use it against them. Same for your soldiers, they would lose movement when shot in the leg, accuracy when shot in the arm, sight when losing an eye... They could even lose limbs to be replaced with prosthetics. Prosthetics that could get better with alien tech. (imagine your team of veteran half-cyborgs) Dropship : The dropship staying there unharmed in the middle of the battlefield seems out of place. Either it should fly to safety after dropping your squad or you might have to defend it. With the pilots being units. (a nice special mission could be having to defend your crash landed dropship until you get a pick-up) UFOs : I miss the ability to make your own entrance in the hull of UFOs with explosive weapons. Also i haven’t seen multiple floor high rooms in ufos. Having to go through the 3 storeys of the carrier quickly becomes boring. The carrier’s hangar could be 2 floors high. So those jumpsuits would come in handy. Hills : maybe it’s an engine limitation but every map is flat. I fondly remember the hills from the original games. Would it be possible to add some height differences? Overall, height seems to be underused. Neutral Units : Neutral military units when met could be taken control of or given some basic orders if in a friendly country. Some neutral soldier you helped could offer to join you at the end of the mission. 3. Global map I like the look of the new map but the water’s blue seem too light. The previous map conveyed the grimm feeling of the alien invasion better. Also nightlights would be welcomed. Since the map is the main game interface it looks a bit empty. You could add switchable tactical overlays. (coloring countries based on your rating, summarizing alien activity to find a pattern in their moves,...). Just add stuff that looks cool. Hollywood does that very well. (see http://vimeo.com/64377100 or https://vimeo.com/1797025 for good examples) Global Politics : what happen to countries that stop funding you? Do they fall to aliens? Do they start their own Alien-fighting corp? Seems there is something to be done there. A few ideas : At the start of the game each country has it’s own military forces, a set number of troops and plane that you can call for support. Needless to say they quickly become insufficient to facing the growing threat and using them for suicide missions would be a hit in your relations. When a country stops funding you, it starts it’s own alien fighting program. Competing with you for resources, other countries, support. They might try to get their hands on your most advanced tech. Maybe one of your crew is a spy and you have to get rid of one of your favorite scientists. You might have to repel their invasion of your base. Fighting humans besides the aliens. We need some way to win those countries back. Some specific missions perhaps or giving them advanced tech. getting in good terms with a country could net some various rewards besides money : Experienced units, a plane, and old military base a a startpoint for a new base, informations about aliens. 4. Base Medical healing pods : Once researched and built you assign soldiers to them for faster healing like you would assign them to your dropship. Training facilities : we really need a way to teach those rookies how to throw a grenade farther than their feet. Managed by one of your veterans. The higher ranked the veteran, the better the training. I’d love to see a alien break out of his containment cell and spreading terror across the base. An Alien the movie like mission.
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