mrstinkyweasle
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I have tried several times now and its the same every time - as soon as my interceptors get back to base, any subsequent saves are corrupt and cause CTD. *edit* But if I then relaunch them and save, its fine. Seems to just be when the interceptors are landed. *edit2* Actually, I just need to have one of them launched and I can save the game fine so I guess that's my workaround - only save while an interceptor from my second base it in the air
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Hi Have an issue with saved games being corrupt again (different reason to last time I think). Here is what seems to happen and some facts: Its December A UFO appeared near my second Central American base I launched interceptors to take it down but before they reached it, it landed (green landed icon) I sent out my Chinook and recalled my interceptors (bold I know!) No interceptors are damaged. This is where it gets interesting... 1. If I save before my interceptors make it to base, all is well 2. If I save 1 second later, after they land in my base, the game is corrupt. 3. If I land them and take off again, then save, the save file is fine. Is this known?
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Experimental Build V19 Hotfix1!
mrstinkyweasle replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Try this: 1. Go here /assets/gui/groundcombat/hiddenmovement 2 .Rename the hiddenmovement.jpg to oldhiddenmovement.jpg and give that a go. -
Experimental Build V19 Hotfix1!
mrstinkyweasle replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
actually, just deleting the file also seems to work -
Experimental Build V19 Hotfix1!
mrstinkyweasle replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
works a charm that Gauddlike thanks -
Experimental Build V19 Hotfix1!
mrstinkyweasle replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
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Experimental Build V19 Hotfix1!
mrstinkyweasle replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Eek what happened? I didn't mind the hidden movement full screen which disappeared when an enemy strayed into view. It's taken a step backwards - now I cannot see where they are shooting from at all! Half the time, I need to do a scan through the squad to see if anyone was actually hit or not! -
As an aid to hidden movement, it might be interesting for your soldiers to pick up on noises behind them, inside buildings etc. Perhaps when they hear gunfire, it could place a marker in the general area where they heard it to indicate where the aliens might be? For Christmas or my Birthday, I would also like one of the following: 1. A snake camera that I can feed through a door before breaching 2. New mission types - rescue the abductee's, destroy the comms radar/turret, recover intel, recon the area etc. 3. Stims (similar to some other posts I have seen) 4. Androids - maybe they come later, who knows! 5. Drones to scout out the landing area later on, or motion sensors