mrstinkyweasle
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Everything posted by mrstinkyweasle
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I have tried several times now and its the same every time - as soon as my interceptors get back to base, any subsequent saves are corrupt and cause CTD. *edit* But if I then relaunch them and save, its fine. Seems to just be when the interceptors are landed. *edit2* Actually, I just need to have one of them launched and I can save the game fine so I guess that's my workaround - only save while an interceptor from my second base it in the air
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Hi Have an issue with saved games being corrupt again (different reason to last time I think). Here is what seems to happen and some facts: Its December A UFO appeared near my second Central American base I launched interceptors to take it down but before they reached it, it landed (green landed icon) I sent out my Chinook and recalled my interceptors (bold I know!) No interceptors are damaged. This is where it gets interesting... 1. If I save before my interceptors make it to base, all is well 2. If I save 1 second later, after they land in my base, the game is corrupt. 3. If I land them and take off again, then save, the save file is fine. Is this known?
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Experimental Build V19 Hotfix1!
mrstinkyweasle replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Try this: 1. Go here /assets/gui/groundcombat/hiddenmovement 2 .Rename the hiddenmovement.jpg to oldhiddenmovement.jpg and give that a go. -
Experimental Build V19 Hotfix1!
mrstinkyweasle replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
actually, just deleting the file also seems to work -
Experimental Build V19 Hotfix1!
mrstinkyweasle replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
works a charm that Gauddlike thanks -
Experimental Build V19 Hotfix1!
mrstinkyweasle replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
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Experimental Build V19 Hotfix1!
mrstinkyweasle replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
Eek what happened? I didn't mind the hidden movement full screen which disappeared when an enemy strayed into view. It's taken a step backwards - now I cannot see where they are shooting from at all! Half the time, I need to do a scan through the squad to see if anyone was actually hit or not! -
As an aid to hidden movement, it might be interesting for your soldiers to pick up on noises behind them, inside buildings etc. Perhaps when they hear gunfire, it could place a marker in the general area where they heard it to indicate where the aliens might be? For Christmas or my Birthday, I would also like one of the following: 1. A snake camera that I can feed through a door before breaching 2. New mission types - rescue the abductee's, destroy the comms radar/turret, recover intel, recon the area etc. 3. Stims (similar to some other posts I have seen) 4. Androids - maybe they come later, who knows! 5. Drones to scout out the landing area later on, or motion sensors
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Any ideas how to capture an Andron?
mrstinkyweasle replied to mrstinkyweasle's topic in Xenonauts General Discussion
Ah OK - so not worh capturing anyway cause no research? Im one of "those people" that has to research everything I can:) -
Unsure if anyone else posted but mods for items (weapon and armour) would be interesting. Scopes, silencers, extended magazines, stabalisers, mounts for larger machine guns to name a few and corresponding research for them also.
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Im not sure I follow. Should the foxtrot have 2 or 4 slots then? The in game encyclopaedia entry mentions it doesn't have a cannon so assumed it had 4 slots to make up for that. Annoying at the moment because I really want more torps loaded to take on the larger vessels, or at least the bigger missiles and not sidewinders in the other slots
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OK I pinned down the problem. I am transferring two soldiers to my second base in America. If I save the game after doing this, the save is corrupt... /edit: Consistent, every time. Save before transfer, everything is fine. Make the transfer, save is corrupt immediately after * This happens if I transfer just 1 soldier also
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Whenever I save a game after a point, I am unable to reload said save game. This is consistent now on 8 saves meaning that I effectively can no longer progress. /edit: After some experimenting, I pinned this down to transferring troops. If I save after transferring just a single soldier, that Save ceases to work. /edit 2: Bit more checking - this seems to only happen if I have an injured soldier on my roster
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Title says it all really? Is it possible/worth it? Electro nades don't seem to stop them so it might be I resort to the shock-jocks again. Anyone know if stun batons work?