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thixotrop

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Everything posted by thixotrop

  1. Ok. What amazing scientists they have then (1979). Soldiers found a heap of tech-scrap and the able scientists puzzle together something reasonable out of it. And then even reporting it before the dropship returned home. The really must have improved since 1947 based on what they did with him: And then totally lost it nowadays.
  2. Now as I am playing with V21 I intend to use the community maps and suddenly I have some silly questions. 1) How to install? Only unzip/unrar into this here: Steam\SteamApps\common\Xenonauts\assets\maps ? Or is more to do? 2) Which map packs are running with current V21 stable? 3) Do map packs from different creators (Skitso, flashman, Ol'Stinky and others...) can be used together? (And is it possible to recognize who made what map during gaming?)
  3. With two alien base assaults (small-Sebillian and middle-Caesan) I have found the aliens inside their command room totally immobile. They shot back, crouched down and reacted normally to suppression, reaction fired and so on, but they never moved. I don't know if this is a bug or some miscalculated game mechanics that leaves the aliens fixed to their positions by shear fear of flying bullets.
  4. Crashsite in industrial region. My rocketeer is taken by surprise and suppressed by a Sebillian which retreats into a large factory building, closing door behind him. My Rocketeer shoots its standard frag rocket onto the door, just to send him a going away present. The rocket missed the door but passes through a tiny window next to it exploding inside. No explosion visible but a scream. Ex-Sebillian, because no corpse found later. Sorry no picture.
  5. Sometimes when going to base view, the base overview icon on top of screen, the one with the green boxes for existing structures, is gone. Don't know why and when it reappears.
  6. Soldier throws a grenade and I am clicking to crouch again. The action will not be performed but the TU is lost. Same happens when standing up again while grenade is still in air, then double TU is lost. I have reported this already some time ago (V19 or V20).
  7. After a ground combat (crash site) at a farm with Caesan or Sebillian and Corvette vessel the research report of the light drone appeared though it wasn't encountered in that or the former missions. And it wasn't somewhere on the ground or inside UFO. Strangely the next mission had the drone.
  8. The default rocket cannot be changed. It will be frag or if available alenium. The stun rocket, inserted via drag&drop and saved as default equipment, will always be replaced, either when "equip default" is selected or when the soldier is automatically rearmed after a mission.
  9. A lone Foxtrot battled against a Scout and retreated. It was aleady off the grid when I clicked the UFO to see the damage done (40%). The Foxtrot flew on and on without vanishing. So the UFO followed off grid too. I selected the Foxtrot again, targetted the UFO again and clicked "X" again, then it vanished.
  10. I know the suggestion thread is no more, so I think this is the right place. After playing my first new game of [V21 stable steam] I found some things that were mentioned some time ago. I don't know what the result of those was. - Air combat - The explanatory tooltip should mention the right and left evasion roll keys. I know it is mentioned in the key pattern options but this will help newbies not frustrating on air combat. Personally I have learned about that in a forum thread here after many hours of playing with clicking the icon only. - A quick tooltip for required TU for petty actions like crouch, stand up, open doors and so on. - Items ordered have arrived...what? Where? Yeah exactly this. That's it so far.
  11. Have it, just played it. Looks great. With all the new visuals (at least for me, because no experimentals) it is like a new game.
  12. Reading that and my mental picture shows Monty Pythons John Cleese in rage with his voice overturning (hope this is the correct expression).
  13. Ah, thanks. Thought so, but was confused. I want to play again, oh yeah.
  14. Don't know if that is acceptable for you: Alien Swarm, "freeware game" on Steam: http://www.alienswarm.com/
  15. Now I see so many [V21 stable] or [V21 stable candidate] threads in the bug section, and even stickies here with [V21 stable Hotfix], but on Steam nothing is downloaded, even with "local data verification" (or whatever it is called in english). Is it out or not? Or do those bug-reporting-guys post it all wrong? And no I don't want to do experimental versions. I am always so annoyed when those versions collapse and my whole game is useless...
  16. This is another good cause to have a better control/overview of the nation funding thing.
  17. Maybe the blank slots (Are they still black? My last game was with V20 only) could have a grey icon if the slot is really empty. Something like this: This can be made for the other slots as well. On second thought, maybe once the "chosen" grenade type is depleted the next grenade type should appear in the slot before the "empty background" should be seen.
  18. I really like the idea of listening posts to cover the leftover areas your base radars does not reach. Only recently I found out, that it was possible to enhance radar range with further radar buildings in your base. I don't know why that info passed me. But then I did not have the space anymore. So with one radar building per base the game is quite hard fundingwise. Therefore I don't want the radar range decreased. And quiescat is right, keeping the jets in the air or in active state (so no repair) is a heavy task already. At least for me with only three bases. I never could afford to built and maintain more bases.
  19. One minute... uhh. I have more and I thought that was normal. The combat rounds can take sometimes more than 5 minutes with occasional alien movement to see and I thought that was normal too. The message "it will be faster with final release" always soothed me down, like a "no panic" button. I always play in fullscreen (1920 x 1200; better immersion for me) and have never tried window mode.
  20. Would it be possible to have a better controling feature about the nation funding? My suggestion is a kind of graph that shows relations and funding for each region with the months for x-axis. This graph should be refreshed each month, but always possible to look on. It can be toggled by a button and then an overlay at geoscape view. I know you can see the actual funding, the change and the relations status when hovering with the mouse over a region on the geoscape view. However, I find that quite unsatisfying and also somehow incorrect. With incorrect I mean that although my main base is in Mid-East and I am doing a lot of air encounters/combats and also ground combats in Europe I never get a "good" result. This seems to be with Africa too as well as with my second base (located on Cuba) with North America. With unsatisfying I mean that it is impossible to see changes of relations and funding over some time. Also it is very squeezed in that corner of the map. Reason for this: In my last game I have lost funding of three nations at once (Northern America, USSR, Africa). So I couldn't keep up my second base anymore and my game practically stopped then. I know what triggered that. On the one hand the things mentioned above and on the other hand the sudden explosion of ufo movement everywhere, that was not possible to cover with my jets (10 fighter units).
  21. Does a BYOC (bring your own civi) count more than a BYOA (bring your own alien)? So I should kick the Caesan out of the locker box and stuff a civi in?
  22. Actually the soldiers do not carry a combat shield, because I never use them, and still the graphic changes. But if you have looked into this only recently, you may have fixed my issue here together with something else and the shield/C4 combo was left over. And then I haven't played for some time now as I am wiating for the next stable build... However, thanks for answering.
  23. I have asked a similar question some time ago and someone answered quite reasonably that in doing this view-rotation all sprites, animations and graphics have to be created again for these view angles. Additionally the target-hit calculation modells for buildings and other objects have to be done again too. This and the limitation of the engine does not allow that. Hope I repeated that right. If not, somebody has to correct me.
  24. Would that be a true "360 alien drop". Just kidding
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