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Dranak

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Everything posted by Dranak

  1. Select them in the equip screen, it shows mission and kill counts.
  2. Thanks. I know about the proxy mine thing, but honestly that fight is generally easy enough that there's no need for it. I did love the brilliant timing of crashing right before the final fight though. I actually cheated a bit and arranged my schedule so I have XCOM2 launch day off. I plan spending most of the day streaming/recording unless something unexpected comes up.
  3. Fair enough. I'm interested in helping, but with kids and school and probably moving soon I'm reluctant to commit to a project I'm not 100% certain I'll be able to really invest much time in.
  4. Yes, yes it has. [video=youtube_share;rVZDd5C3bhY]
  5. You could also open aircrafts.xml and change the number of soldiers it can carry if you really want.
  6. I have zero coding knowledge, so I wouldn't really be able to help.
  7. Well then you should probably get cracking. Fair enough, I should have considered the CE team more before posting.
  8. I hate to break it to you, but feature development was complete on Xenonauts a long term ago. The devs have moved on to other projects.
  9. For some reason I forgot to post the last couple episodes of this. [video=youtube_share;nUdgtAEMPjA]
  10. Dranak

    Xcom 2

    So if anyone hasn't been keeping up, this comes out in a month and we've had some new information released in the form of a bunch of Youtubers getting flown in and getting to play/record a couple missions. Here's one of VODs from Firaxis' stream: https://www.youtube.com/watch?v=Kacg5SKJy_4
  11. Reloading costs TUs, you can't do it if you don't have enough. You also have to be sure the ammo type matches the weapon.
  12. I'm not dead, I'm just bad at posting! [video=youtube_share;Hs8Sne7GEp4]
  13. The end of the campaign approaches. [video=youtube_share;pSpPTU_8keY]
  14. There are some AI/balance changes as well.
  15. [video=youtube_share;Whg3icf8JZw]
  16. Dranak

    Xcom 2

    The full video of that presentation seems to have been set to private. The strategic layer is designed so the aliens and you both have strategic goals, and have the option to interfere with their plans or focus on executing their own goals. Ditto for the aliens, they have options to focus on their own plans or on counter-XCOM operations. Proving ground projects have randomly determined outcomes, where you have multiple possibilities and each game you get different results. Base defense missions confirmed, the Avenger can get shot down and assaulted by aliens. Room construction is done by assigning engineers. I'm really liking what they have shown so far of the strategic layer. There's still an element of N number of things happening at once, and you can't react to all of them but it seems to be far less arbitrary than the abduction mission mechanic.
  17. [video=youtube_share;AuErOTf8zEc]
  18. The best way to handle them is to focus on the air game so they don't happen in the first place. Failing that, you would want to keep a decent garrison of troops/vehicles at each base. Or just stack multiple turrets, I usually build 5-6 if I feel so inclined.
  19. I would eventually buy a Xenonauts 2, but it's not something I would be really excited about from the start. The changes you mention in your OP all sound good, they're also mostly things that could be incorporated into a new title. I would much rather see a new title, as I already have Xeno and soon XCOM2 for XCOM type games to play. The mercenary/pathfinder game idea may be a bit more generic, but it's at least more original. Regarding the air combat, I find myself very conflicted about it. I'm not really a fan of the UFO wave system or the actual gameplay of the minigame simply because it is so easily solved. Once you've engaged X UFO with Y aircraft, you should know pretty much exactly what to expect and be able to reproduce it without any real element of risk/challenge. As much as XCOM's air combat is unimpressive, it at least stays out of the way of the main gameplay and doesn't require an entirely new skillset.
  20. [video=youtube_share;mP6FmF7haBg]
  21. It should be, but elites haven't been showing up much for me, or at least not on missions that I brought arc throwers.
  22. I've been wanting to build one, but haven't gotten a good chance to capture a Muton Elite for the alien heavy weapon.
  23. Weird, did you check in the grenade quick select menu? They don't always show up as the selected default, but I can't recall not seeing them in the menu before.
  24. A fully upgraded Interceptor with super caps can knock a Terror Ship below 50%, assuming it's ranked up enough. I managed to make them abort a couple terror missions by doing that. Unfortunately that's a lot harder to do against assault carriers. Firestorms get extra armor penetration with all weapons.
  25. [video=youtube_share;NZ-UsH3Fdmg]
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