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mosshadow

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  1. So just now I got my russian base blown to bits after one of the larger alien ships, a cruiser most likely got through the plasma turret and landed troops. I only had 5 rookies, one got mind controlled so I machinegunned him down with another guy, my assualt was able to shotgun down one alien, then suddenly tons of aliens came from the barracks room which I had no idea would contain aliens and killed everyone. How should I defend bases on the ground?
  2. I switched back to XCE with several mods and It doesn't seem to be much of a difference health wise, the durability of aliens in this mod does not seem much higher because of the damage randomization. On the other hand I am really starting to miss having machineguns with 100 rounds. Vanilla 30 is silly.
  3. It works, but it took over an hour to install. I think thats due to the filesize because its one GB while most other mods are a few megabytes. Theres probably no way to fix it since you can't really decrease the filesize of graphics.
  4. Nice mod, I like having more missiles.
  5. Trying to install right now because I screwed up the installation for the cybernetic mod by ending it early. Its been going on for about 40 mins now.
  6. I think the AI changes makes the caesan blueshirts more stealthy/terroristic. They just hide in corners and behind desks even if you are shooting at other aliens nearby. Once you get close and pass their location, suddenly they pop out and you wonder why your soldiers are dying randomly. Turn around with your last two guys and theres one blueshirt standing in the corner of a room surrounded by 4 dead xenonauts.
  7. Are there any weapon mods that make the game like UFO AI or original Xcom where some weapons have completely different effects?
  8. What I notice is that Line of sight tends to become strange, for example I had an alien on a 3rd story building firing from beyond or the edge of the FOW, he was firing bursts of three and he killed 3 soldiers but the entire time despite having people in cover at the corner of a wall looking in the direction I could never see him so I thought he was on the ground. Vehicle wise though I think the damage spread cancels out the changes from the armored assault mod because the alien drone can destroy armored cars in one or two bursts because most of the shots will resist while one or two will do 50-60 damage
  9. This really feels like playing Xcom Long war. I have had a bunch of squad wipes.
  10. Yeah I am using Fire in the hole along with pretty much every mod you have made . I like your stuff, and you seem to be the only one with weapon change mods other than magnumnauts.
  11. That explains it, I was trying to use the C4 to blow open the front door of the UFO.
  12. I recently installed this mod, I like the new carbine although no information for any of the weapons seems to show up now so I am not exactly sure how it works other than being somewhere between the shotgun and rifle in terms of range.Rockets and C4 however I find pretty frustrating, Rockets from the both the launcher and the scout car have massively increased blast radii but severely reduced destructive power so they can't blow out walls to make entry points or to allow access through brush for the scout car and generally cause lots of friendly fire. The C4 has a massive blast radius but its kinda hard to carry and doesnt seem to break UFO walls so I don't use it that much.
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