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basilika

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  1. When upgrading aircraft with heavy alien alloy plating it was not fully applied. it shows 5/15 armor even when time passes. The armor does get applied when ships loses it armor from an encounter and then return to the base. Also, i think I have enough Alenium and alien alloys that's needed. I think the 5/15 armor was also shown in the ufo encounter.
  2. Both the flashbang and other explosive grenades clip through floor. When the floor tile is hit it is possible to shoot through the floor without the floor being gone. - This happend at the alien base command center.
  3. - Escorted UFO crash fixed temporarily by disabling UFO escorts (the fix for this won't be ready for at least a week, so I figured it best to work around it for now) So no escorts at all? I dont get any crash because of escorts so when does this happen exactly? (escorts is 1 ship and 2 fighters together right?)
  4. I guess it will be a funeral so no just that the flower have a etiquette with the changelog and the reason for killing myself on the grave thanks
  5. Suggestions: higher damage more radius on advance granades and a 1 round delay for the Grenades so that the AI will move from a cover or empty a room incase it senses a grenade that is in radius. Then you can use your troops to make them attack with reflexes while enemies are moving. Armor shows the what kind of defence its showing, Rear, Front and back just like the tanks do. i guess this will be available when the armor value is known to be set. If not implemented? that the AI will have less Reflexes while not facing you and viceversa. Training facility for late game troops ( saw this somewhere as a suggestion though just want to remind ) Medic facility to be a research option first because i often build the facility as a must option in any case. a cheap scout plane with more fuel and radius that is used to spot a UFO when a event happens. Maybe could fit in a garage instead of a hangar also and that the garage will be cheaper. the problem to send you normal planes to a event is that they will probaly not reach or have fuel left to fight if its far away. If you do so anyway there is a high chanse that a Ufo will get spotted close to your base just when you sended your ship far away or is home fueling up. if you have your last base selected it will show the fuel levels of your plane in a corner or so to se when your planes are fueled up and ready to send out instead of constant clicking to see when they are at 100% Remove stun grenades/missiles and Save stun baton and add a crossbow with tranquilizer darts or a short range stun pistol. Indoor Aliens? MORE accessories like mines, night vision, short range scanners, Enemy mines, mine sweeping tools, Door blocker, Door passing detector, Mini Grenade Launcher, Laser Spotting device for greater aim, guile suit Camuflage ( while crunched down and not moving you will not be seen before shooting). Combat Knife or rifle but attack animation while closeup All this must be implemented or i will kill myself.
  6. bugs: Grenades and c4 sometimes get thrown tile infront of the char (Often) Rpgs Sometimes also blow up ifront of the soldier?? (Not sure about it but i think i can recall it happend once) A soldier can hit a soldier that is next to. as example i shoot a 95% chanse shoot on an alien an it was about 50-60 degress away from the next soldier and it still hit the friendly soldier. duuuuuh .. how frustating that was You cant target an Enemy that is crouching ifront a wall (under the texture) or when enemy is standing up so you see the head you can but its also very hard to target. Stun damage is shown as blue when soldiers get hit but doesnt change the state of the blue bar? (bravery?) Fighter planes stop move on the globalscreen once you retreat home to you base (was seen in 19.5 though) this is all probaly known bugs but i just want to remind
  7. Im in the Sub-Map editor what i think is the same as xenonauts_GC_editor? . how do i open my current saved map in this editor? is there any toturial on how to sue the editor? Solved it.
  8. I have the same issue. They never really leave their starting position and i have fully explored the map. I had similar problems in earlier versions when the Aliens spawn into the walls. It doesnt seem you can destroy walls in this version though. Would be nice with a win condition to take over the entrances for 5 rounds to prevent this.
  9. <p><p>Welcome to the forums!</p></p>

  10. The teleporters dont work for me ither. What i do is blowing a hole in the sealing with a rpg then loobing grenades up to the second floor.
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