

ih8nixon
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ih8nixon last won the day on May 17 2023
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Second UOO-1 mission. Ending the turn will cause a reaction shot that destroys an object and causes a CTD. Had another instance of this crash using this save trying to advance the mission. Moved the shooter that causes the crash before ending round to prevent him from shooting the object. A reaction shot from one of the ARES with a fusion cannon destroyed the same type of object but in a different part of the map causing a CTD. Forgot to make a manual copy of that save. bug_report_2024-12-20-23h38_gc_5.4.0_unhandled_exception.zip user_day_324_uoo_1_bridge_assault_react_ctd-10.json
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Problem: Phantom interceptors have a base armor of 5. After air combat this armor won't be replenished during the aircraft's is repair and rearm. Phantom's equipment [Fusion Lance] [Fusion Lance] [Fuel Pod] [Empty] Work around: During aircraft and repair phase I can equip 'Reinforced Plating' on the plane. Then the armor will start to replenish. Once the level of armor is above 5 I can unequip the 'Reinforced Plating' and the plane will have its base armor as 5/5. Haven't tried with the Gemini yet.
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Anyone else notice that the civilians really, really like the fire? I've seen at least two of them end their turns in fire and kill themselves.
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I haven't played the alphas in a long time, but the last time I played shields had their own health and took the hit if you were facing an enemy that fired at you. Playing the most recent build it seems like the shields don't do anything. Am I missing something?
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There is one tile of smoke blocking shots in this save. If the sniper (Itsuko Kondo) tries to shot through it to hit the Sebilian behind the orange barrier the hit % comes up as 0%, while the rifleman (Huang Tailin) can get a non-zero hit aiming around the smoke. If the rifleman aims through the smoke at the Big Sebilian he will also get a 0% chance to hit. In both of the cases holding down ctrl to force the shot will not work either. user-14.json
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[13.2 General] CTD when starting new game
ih8nixon replied to ih8nixon's topic in Xenonauts-2 Bug Reports
Found the problem. When uninstalling from Steam a ton of .json files were not uninstalled. After uninstalling and deleting the folder Program Files (x86)\Steam\steamapps\common\Xenonauts 2 and then reinstalling the game it now works. -
Steps to reproduce: Start new game. Select difficulty. Watch as loading bar goes to 99% then it crashes to desktop. No error code or crash window is shown. Fixes tried: Uninstall than Reinstall: No effect Uninstall, Reboot, than Reinstall: No effect Remove GPU Overclock: No effect Hardware: AMD Ryzen 3800 AMD 5700XT Asrock X570 Steel Legend Motherboard Adata XPG SX8100 1TB output.log
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These are two related bugs. First one is that ground combat missions will not end if you capture an alien ship. All you get is a box saying "AREA CLAIMED BY XENONAUTS 0 TURNS REMAINING FOR VICTORY" then the mission continues. The second one is that saves will not save the number of turns left to capture the alien ship. For instance the save I am uploading was saved with 0 turns left to capture the ship, but when loaded it will say 4 turns remaining to capture the ship. You'll have to go through the four turns to see the first bug occur. user-11.json output.log
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[V5.1 - General] Memory Leak on Loading Save
ih8nixon replied to ih8nixon's topic in Xenonauts-2 Bug Reports
Decided to mess with the bug some more. I was wrong about the minimum memory increase. 1. Rebooted my computer 2. Started new game, placed base, and saved file 3. Repeatedly loaded the new save I had just created the memory footprint of Xenonauts would increase by about 120MB each time. Did this until I had Xenonauts2.exe holding 6GB. To get large increases in the memory foot print it seems like going from a strategy save to a ground combat save or vice versa will cause a larger amount of memory to be grabbed with a maximum nearing 1 GB. -
To reproduce load a save and memory usage will increase by 400Mb to 800Mb each time a save is loaded. It can be the same save and does not matter if the save is ground combat or strategy. Edit: The decrease in memory usage graph is due to me closing my browser to stop me from hitting the page file. OS: Windows 7 Ram: 12GB DDR3 Processor: i7-920 Video Card: GTX770 output.log
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[V5.1 - Ground Combat] Weird Windows and Walls
ih8nixon replied to ih8nixon's topic in Xenonauts-2 Bug Reports
Another one, but this is just a visibility issue as i can shoot and destroy the piece. The circled deck will not allow sight lines to pass through. Weird_Wall2.json -
[V5.1 - Ground Combat] terror mission - loading stuck at 99%
ih8nixon replied to wulf 21's topic in Xenonauts-2 Bug Reports
Same problem, the log file shows an error. Relevant line and Log file attached as well just in case it's more than one map asset causing the problem. 2019-05-29 21:38:53,267 [ERROR] (D:\Jenkins\workspace\X2 (Build)\hotfix-0.45.1\Assets\Code\Libraries\Common\Code\Assets\ContentManager\Managers\ContentManager.cs:458) LOAD(ASYNC) FAIL: The asset doesn't exist or could not be resolved: FileSystem::assets/assets/xenonauts/assetbundle/windows/generated_map_groundcombatterror_medium_townamerican7_authored_scenes output.log -
This is on a Terror Mission. In the picture below I have circled the room in purple. The windows can be shot through, but not seen through. If you shoot the brick walls and destroy them you will not be able to see through where they were destroyed nor will you be able to walk through the rubble. Explosives and alien gunfire can destroy the windows and walls and seem to let them function properly. The aliens can see through the walls as there is an alien engineer some where inside of the building who has shot at my guys 2 turns forward from this save. Weird_WindowWall.json
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Xenonauts-2 Closed Beta V5.1 Released!
ih8nixon replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
The Xsolla version provides access to the open beta builds and is a preorder for when it is released on steam. This post has the info and link to the Xsolla preorder page. -
Starting combat mission ( Both Crash Site and Alien Raid ) will cause the game to CTD. The game loads the map and centers on the dropship the crashes before the overlay (solder equipment and status) is on screen. Can complete mission if ballistic weapons are used. If it matters I am using the Xsolla Launcher To replicate: Load Game Click on Alien Raid mission Click on Mission planning Click on Launch Mission output_log.txt mission crash LAS.json