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chiroho

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Everything posted by chiroho

  1. In playing a game today I had a base in central Australia and shot down an alien ship. When I launched the Skyranger to the crash site, the line on the screen went directly from the main base to the crash site. However, since that wasn't the shortest route that's not the path the Skyranger followed - it flew west from Greenland across the US, meaning the course line was dragged across the screen the long way as per the image: You can see that the Skyranger is flying west across the Pacific, but the line is running east towards the crash site.
  2. I'm running the 1.3 update from December 10th (today) and went through these steps as follows: Built a base in Australia Constructed two Laser Rifles Loaded up a soldier inventory and saw that there were 2 Laser Rifles Checked the Belt inventory and there was just one Laser Battery as seen here: When I dragged a laser rifle into the primary slot it came over unloaded Not sure what I'm doing differently, but I'm definitely not seeing what you're seeing.
  3. Weird. I have just installed the 1.2 update and have used a Med Pack three different times in my first mission so far without encountering any error. You may want to confirm that you're running version 1.2.
  4. I noticed this earlier when I somehow managed to get to 18/16 but figured I must have done something wrong. Hiring Scientists and Engineers does require space in the living capacity though. It's just the soldiers that can apparently share beds.
  5. I agree that this is happening, but also that it's been this way since 1.0. I think that the team simply hasn't got around to fixing this yet.
  6. During my current mission I threw a stun grenade, but while the smoke from the grenade appeared for a second it disappeared at the default zoom level almost immediately. When I used the scroll wheel on the mouse to change the zoom/height then the smoke appeared. Default view: After using the scroll wheel for one "click": However, even though the smoke could not be seen it was still effective as I managed to walk one of my own soldiers into the smoke who was then stunned.
  7. Weird. I just tried having a second soldier heal the first and that worked as well.
  8. I was playing another mission today in order to try and reproduce the med pack issue that another user reported, and found a situation where an alien charged at me so that they could shoot over the cover that I was behind, but after their turn completed I was unable to target them at all. I was eventually able to kill them by throwing grenades but unfortunately since it's not possible to save in ground combat I couldn't create a save, just a screen shot. It's the alien by the rock. Not sure what the issue was but this is the first time I've seen that particular problem.
  9. I'm using version 1.1 and I was just playing a mission and found that when I healed a soldier, in this case they used a med pack on themselves, I was charged the 20 APs and they were definitely healed 27 HP. I seem to remember it working since the 1.1 update on other missions as well. Are you running into this consistently?
  10. I tried to reproduce the issue with stunned aliens and had the same problem. Even though the stunned alien was the last alien on the map, the mission didn't end when I stunned them. However, when I then shot and killed them the mission ended, but the report still showed that I had captured an alien. So the best of both worlds? As for the crash, the attached save game produces a CTD right after the date rolls over to January 8th - about an hour and a half of game time. I'm not sure what's causing it because the engineering project has at least 9 hours to go, and the research project over a day. Hopefully there's something in the save that helps you figure it out. Thanks again! Game 1 Geoscape.json
  11. Found something weird. After the first combat mission I noticed that, when going to the Soldier screen, some of them showed weird TU values: If you go into the Armoury screen then the numbers show up correctly. I didn't notice this happening before the first mission. It only seemed to be afterwards. Also suffering a CTD when, I think, the engineering order is complete - I chose to order 5 laser rifles and when I was playing the game suddenly crashed when I suspect they'd finished being manufactured. Attempting to reproduce that now.
  12. Initial feedback is that two CTD's I was receiving yesterday are not coming up today. I was able to shoot down a UFO, send the Skyranger, and successfully complete a ground combat mission. Thanks! I did find one weird thing. During the mission I had one soldier killed in combat without actually doing anything in the mission. They were promoted to Sergeant despite other soldiers on the mission not being promoted. Found that a bit strange. That aside, looking great so far. I'll keep testing.
  13. I've played the game twice so far today and encountered a couple of different CTD's. On my first play through everything was working well. I was able to complete the default research, then the research on laser rifles, and then I was able to start constructing laser rifles. I managed to get two completed before I had my first UFO encounter. I successfully shot down the UFO but when I attempted to send the Skyranger to the UFO I did this by selecting "Launch Aircraft" on the Geoscape rather than clicking on the crash site and selecting "Begin Mission" from the Armoury screen. The steps I followed were as follows: Select "Launch Aircraft" Select the crashed UFO as the target Select the Skyranger as the interceptor to use Select "Launch Interceptors" The game immediately CTDs and this seems to be consistently reproducible in a different save game. Once I was able to launch the ground combat mission, I found that I could not save the game within the mission. It looks as though the save is happening, but no save game is created. I tried this multiple times but to no avail. No issues saving in the Geoscape, but I couldn't save when in Ground Combat. Once in ground combat, I had a soldier that was injured by alien fire. I moved another soldier over and attempted to use the medkit to heal them. Instead of healing the soldier I seemed to end up stunning the soldier. Unfortunately I didn't take a screen shot, but while the initial text seemed to indicate a heal, at some point it changed to stun. I could have clicked twice, but in X1 if you healed twice the second time it didn't do anything. My second CTD came at the end of the ground combat. I was able to successfully kill all the aliens but as soon as I killed the final alien on the probe I encountered a CTD - likely when I would have received the mission success screen. I've no save file due to the problems mentioned previously, but I've attached the output.log and recording file from that second CTD - couldn't find anything from the first one. I'll keep testing but please let me know if you need any additional information. output.log recording_6.rec
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