Hey there, hope you all doing well! I enjoyed the first game very much. Only research tree was too smooth in my opinion. When replaying you can't jump techs, catch more advanced tech earlier, shoot down a ship with better weapons. The research tree felt that is artificially perfectly balanced. And that's fine for first time. Replaying game you looking to do something out of ordinary with prior knowledge and I couldn't do that. Other games for example jagged alliance 1st or 2nd there is a freedom to go that other way. In original UFO: Enemy Unknown sometimes you detect landed large ships or base early you get heavy plasma or blaster from commander. I would like to see a bit of that randomness in research tree and game progress. A chance to get out of this linear advancement.