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xilacnog

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Everything posted by xilacnog

  1. I don't care if Premium has more things than standard, I just wanted to support this game, I'm a huge fan of the original and just want to have a modern "remake" of it.
  2. From the 1st post I didn't understand if the novella is just for those that pre-ordered before and during kickstarter or if it's for those that also pre-ordered from Desura.
  3. Those are all good ideas, however after doing a test run to get 3x ammo Sidewinders I've lost 10 F-17 to 12 enemy fighters, every once in a while when I launched 3 F-17s against 3 UFO Fighters, this 1st wave is easily destroyed, but if another 3 UFO Fighters are near, they go after my F-17s that no longer have missiles and so I lose at least 2 while taking them down with the AC. In the first game I played I lost all 3 F-17s while trying to cover a dropship after, needless to say I've also lost the dropship. If the purpose is to save Earth, then I suggest that we start with at least 2x ammo Sidewinder (light) and 4x or 8x (overkill?) ammo Sidewinder (heavy) and do the same for every other missile. As for the torpedoes, they should always have 3x or 4x ammo, I also think that any aircraft that has heavy slots should only have on heavy slot in the underbelly, 2 lights on the wings, a cannon and should evade, after all, any aircraft can do a barrel roll, right?
  4. Then, instead of going with the research and increasing the Sidewinder to 3x ammo, I'll mod it to 2x ammo and improve the ammo count to 3x or/and 4x on the more advanced missiles, since those use alenium and alien alloys which makes them lighter and more useful than the Sidewinder. For example the Alenium missiles will have 3x ammo because they are lighter but more advanced missiles will have 4x ammo because our scientists have learned better ways to miniaturize warheads. EDIT: OR Simply increase ammo count by the tier, so T1 missiles have 1x ammo, T2 have 2x ammo, etc.
  5. What's the game engine that Goldhawk is using? I may have played other games with the same engine and that would help to find another way to look at it For this purpose yes, they are the same. However, Desura isn't updating Xenonauts to V14.11, I still have the strength bug, could Chris update the Premium files on the Desura website?
  6. I managed to "fool" Desura, I downloaded Xenonauts from here, then extracted to ..\Desura\Common\ When it finishes extracting, you'll have a V14 folder along other games folders, just rename it to Xenonauts and let Desura recreate the mcf, it'll fail but after that it'll let you play.
  7. I like Gazz's and Tam's ideas, I will see if I can put something together till tuesday or wednesday
  8. I understand your points, especially after altering the ammo counts. But at least, for now I won't lose so many fighters to the "UFO fighter madness"
  9. Maybe you could remove 1 of the wing tip Sidewinder missiles and use it for the cannon? keep both wing tips fire positions for the wing tips on the one you keep and put another in the nose for the cannon? Put ammo count for the Sidewinder at 2x or 4x, so it keeps 2x in each wing tip, and the Avalanche Missiles at 2x ammo count on each mount. Alternatively, modify the Avalanche missiles so there's only one mount for it with 4x ammo count, use the other mount for the cannon and put the ammo count for the Sidewinders at 2x each.
  10. The latter aircraft are faster, more agile and durable? EDIT: The post you referred me to is more about modifying the MiG to also have a cannon, what I want to do is to get the missile loads more realistic, if the F-16 can carry 6x AIM-9 Sidewinder, who would be the crazy engineer that upgrades an aircraft airframe to withstand more punishment and reduce it's missile loadout? Also, after a better look at the specifications for the MiG-31, I'll place 2x Avalanche Missiles in the middle pylons and 1x Sidewinder missile on the wing tips.
  11. I've looked up the F-16 and according to the specifications, it can carry 6 Sidewinder missiles. I'm going to increase the ammo count on the Sidewinders to 3x on each wing, when I get Xenonauts running again. However, I didn't find the missile counts for the MiG-31, but it should be able to carry at least 2x Sidewinders on the wing tips and either 2x or 3x Sidewinders in the middle pylons, what do you think? Also since I didn't find an equivalent for the avalanche missile, I don't know how many of these should the MiG-31 carry, do 2x Avalanche missiles in the middle pylons and 1x Avalanche missiles on the wing tip pylons or no Avalanche missiles on the wing tips? EDIT: The Avalanche equivalent would be the R-33 (russian) or the AIM-54 (American)?
  12. It's a G105M, the laptop model is Acer 5738ZG, and the driver is the latest one available from the Nvidia website. In my laptop I don't have a problem if I don't have windowed mode, it's in my workstation that i need the windowed mode.
  13. So am I, I was trying to run the Desura standalone package available from the website, not the one from the Desura folder on the PC.
  14. Naev is quite a nice game like escape velocity or flatspace...... I'm not sure if you noticed but it has an interesting option, uncompressed saves, instead of saving in a hard to modify file, it saves in a xml or txt file, not sure which right now, where you can edit your standing with factions, money, ship type you have (you can give yourself one of the faction customised ships easily this way) and weapons mounted. Anyway, I'm rambling, I have severe problems with Desura on every update of Xenonauts, it takes 2-3 hours to update, and no I'm no exaggerating.... but with UFO AI it works well as well as with Naev.
  15. Ok, I'll try to change the resolution again tomorrow, however I tried all windowed mode and resolution combinations on my laptop and windowed mode doesn't work on it but it's not a big deal since my laptop is mostly for gaming.
  16. Windowed mode doesn't work on my workstation, I really would like to have it working, as long as I use the standalone version on the Desura website I can run Xenonauts from a USB Stick, but fullscreen doesn't with the dual monitor setup of the workstation. I don't want to b**** about it, but if it's possible to be fixed could you do it after the Beta launch?
  17. I don't think I tried that.... I'll give it a try when I get home
  18. I hadn't noticed that alenium was a required resource of laser cells, however there are, or will be, things that we need to produce that don't require alenium, right? Besides, better to allow an infinite production of laser cells than to run out of them because you forgot to produce more.
  19. Yes, I tried windowed mode with 1366x768,my laptop native resolution, and with 1024x768, ideal resolution for my workstation monitors which are 1680x1050, as any bigger than 1024x768 makes it harder to hide.
  20. If possible could an infinite quantity button appear in the workshop? This would be usefull for when we are producing missiles and ammo on the workshop, in the equip screen of the apropriate units (soldiers, vehicles and/or aircraft) we still have a finite number of ammo but the workshop keeps producing them.
  21. I also have this problem in v14.1, I can play in fullscreen, but I play most games in windowed mode, if this could be corrected it would significantly improve the time I play Xenonauts as that would allow me to play it from a usb stick at work
  22. I have also seen this bug, but it happens when I build a new garage in the 1st base, I was trying to make a more defensible base and I was placing the buildings near the hangars in other slots, when the new garage was complete, Hunter-001 faded out and when I remove the old garage the game crashed.
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