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L3TUC3

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Everything posted by L3TUC3

  1. A continuation from my previous thread. I figured I might as well put in the effort and finish these up. I'm running a pitiful 1280x1024 5:4 resolution. Starting at the beginning. The tooltip runs over into a functional "button". The text in the delete button is misaligned, or the button is too small. On my way in my new game, I check the personnel tab at my main base. The wages in the top left hiring box is somehow covered by itself and unreadable when fiddling with the hiring. Also the soldier attribute headers on top of the columns are cut off and not centered. Checking out one of my elite soldiers, his previous regiment overlaps previous regiment (hah!). Also the relocate soldier button looks to be a pretty tight fit for the text. When going to the garage menu, the vehicle's callsign runs over into it's thumbnail. The text in the decommission button is not aligned as is the text in the relocate vehicle. Checked out the hangar. Same problems with the buttons as in the garage. Went on a mission and won! The item I recovered overlaps what happened to it. Did some research. The title clips off the screen at the top. In other screens some of the text clips off the side or the bottom. That's it for now.
  2. I disliked how the numbered hotkeys change for every unit. Overwatch would be on 2 on my heavy, but on 4 on my sniper. There was no consistency in them which was kinda bad. The weapon tech tree was also limited in the sense that it was a linear progression. bullets < lasers < plasma. No reason to use lasers for long or to even buy more than 2 - 3 of anything. The armor tree was better thought out as towards the end each had their benefit. Titan for tanking, archangel for movement and increased mobility (though I used the flying ability maybe once), ghost for sneaky snipers/assaults and psi for increased psi-power. The interception bit was also rather lackluster in regard to tech upgrades. Avalanche < phoenix cannon < laser cannon < plasma cannon < emp cannon < fusion lance. Once you get the the 1up, there's no use for the previous weapon. The game ramps up UFO difficulty a bit faster than you can level however, and at some point you're stuck to just abort interceptions until you get the firestorm. And then it's easy mode for a while again until the bigger baddies show up. I like the game, but it could've been a bit deeper.
  3. I've had this on the first terror mission I managed to reach. First turn moved my soldiers out of the chinook, then during hidden movement it stays on hidden movement.
  4. In the soldier tab I noticed that in the Rocket Launcher mouseover description a word is spelled "uncloked"
  5. I'm not surprised, just sad to see it happen again as I was secretly hoping to see these types development snags avoided. The engine limitation one is especially serious as those are never really simple. I've done alpha and beta testing in amateur capacity before (COR project, Empires mod). From design doc and prototype to "end product". This included an engine switches as well (not really advisable). Plenty of war stories ranging from elevators descending faster than gravity killing players riding them to flipping tanks using inertia from mouse acceleration. And the hotfixes, patches, glitches and emergent gameplay coming from all this. I guess I'm just nitpicky and looking at this as an end-user too much. Anyway, its a few weeks since I uninstalled desura as it was clogging up my C:\ drive (clicked next a bit too much on the desura installation, derp). But it was somehow well over 6gb and I needed the space. I'm definitely looking forward to future builds though.
  6. Engine troubles, patch troubles. Not really happy to hear that. I was wondering why desura took up a whopping 18gb when all I used it for was Xenonauts. Not really amused to walk into silly gameplay bugs and then redownload the entire thing when there was little to no change in the assets. Sounds like you could use a SVN and just rsync to interested testers. I'm actually surprised there isn't one.
  7. Like in my post it's 1280x1024. That's a 5:4 ratio and is pretty standard for older model LCDs. The screenshot is a 1:1 representation (as in not cropped, but compressed) of my resolution and available playing area. I'm stuck with this monitor for now while I save up for a bigger one. I've also found a couple of other minor textual glitches and overlaps related to the interface I'll make separate threads for.
  8. Running v14.1 in 1280x1024 in the load game menu, I noticed that the text in the delete button is cut off.
  9. I had the same problem. One of my crouched soldiers took a bullet to the back from a badly positioned sniper, but she survived without bleeding. Later in the mission a male soldier took a plasma round and started bleeding. The alien was dispatched shortly afterwards. I tried using the medkit on the bleeding soldier, but the only thing that changed was the healthbar turning grey and the bleeding didn't stop. He died a turn later. I tried healing the female soldier who got shot earlier, but got the same result. The entire healthbar turned grey. She was still able to fully function though. In the mission debrief there were was one KIA counted. But in the soldier detail page both shot soldiers were counted as KIA. In the chinook on geoscape both soldiers were listed as wounded with the female one having a revalidation of 17 days. Once at base both soldiers disappeared and I cannot find them in any of the menus. The wounded soldier is not in the medical center. Killed by medkit. Bummer.
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