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Moxar

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Everything posted by Moxar

  1. Still buggy (V1.12). It happens during the third alien turn, hidden movement... I can listen fire and screams from aliens and civilians or local forces.
  2. Hi (again)... This bug occurred in the last build, but still: sometimes, aliens are invisible (the red icon is here, and you can shoot at him, but the sprite is invisible). However, when the alien dies, the sprite of death and the body are here. Moreover, the soldier who spoted the alien "sees" him, even if he looks on the opposite direction after. I made a few screenshots, but I can't find them on my CPU... Where are they kepts by xenonauts ?
  3. Hi, I found another bug, wich duplicates weapons but not amos. Bug Select a soldier with a manufactured weapon in your base (precision laser for instance) right click the weapon to unequip it. The total number of this weapon is incremented. right click again on the weapon to equip it the total number of this weapon is NOT decremented ergo : everytime you procede, you duplicate the weapon.
  4. I looses everything, you are right. apologies, I didn't found this topic before.
  5. Hi, Another bug I found (or is it a feature ?) Bug After a mission, magazine inside the weapon are not refiled. Workaround After every mission, reset the weapon of the soldiers who used their weapons, especially those carrying crafted (like laser) weapon, or you will loose amo.
  6. Hi, I just had a bug, and made it happen again: Bug Have a soldier wearing a crafted weapon (like precision laser) being hit (by friend or foe). 3 cases can occure: 1°) he is dead. His weapon is lost, unless another dude takes it. 2°) he is too badly wounded to be assigned to the chinehook. His weapon is lost, unless he gave his gun to another dude. 3°) he is softly wounded (can still be assigned to the chinehook). His weapon is not lost. Workaround Whenever a soldier is being wounded, if he uses a crafted weapon, give his weapon to a mate before the end of the ground mission. Note I believe this bug extends to every weapon, but balistic weapons being unlimited, we did not notice it.
  7. Hi, I looked for such a report in the masterbug topic, but I didn't found it. My main base has just being attacked by a UFO, missiles did not damage it, so I expected a ground mission to defend my Lucina like int UFO:EU, and... CTD. This bug occured 3 time (I saved just before the UFO appeared) in the same conditions. Specifics are: Date: July the 25th Base coordinates: X:4639 Y:1509 (Northern Africa) UFO type: landing ship escorted by 2 fighters
  8. Actually, special units do have officers or sub-officers ranks. For instance, french fighter pilots are, at least lieutenants (if I remember well), as does naval frogmen. The reason is that those jobs are realy hard, dangerous and it's the only way for the administration to reward properly (financialy) the boyz. Moreover, flight attendants got a rank too, because they (the women) need to have some authority over grunts during the flights. Finaly, it's the same in several fictions. Every double-o agent, like Bond, is a Commander. To my mind, it is logical that every membre of ou "dream team" might be well ranked, as they are part of an elite force of the Xenonauts project.
  9. Hi, I was wondering... Would it be possible for you (the dev's team) or us (alpha testers) to set a locale traduction of the different strings ? May be I'm bashing an opened door, but I believe that this game would be even greater if any player could use his mothertalk. I know it's quite a huge work, and I believe you don't have money to spend on it. Though, we fans might be able to do this job for you. I believe that every players here do understand English even if they (like me) do not feel well writing it. This is why we can all give a hand to set some versions, in our mothertalks.
  10. Hi, I don't know if it's been reported too, but ... I was anaware of the "b" hotkey, so when I needed to burst autofire, I just insisted on it: 1- change the state of the cursor left of fire-mods (the cursor of UT-save) 2- try to set burst firemode. If it doesn't work, repeat step 1 until it works
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