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TrashMan

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Everything posted by TrashMan

  1. If you keep equating the display technique with art design? Yes. Because you can use practicly any art design in both 2D and 3D. In other words, the only reason why XCOM: EU had oversized super-soakers or shiny reflections because someone in the design/art deparment decided it look good that way. 3D can look as cartoony or as real as you make it. Same goes for 2D.
  2. http://www.youtube.com/watch?v=VVGFy3V7a7I&feature=related I?m the fan of hte original MAcross...not the garbage that is the sequels (Macross 7...uuuuuuuugh)
  3. The one thing I like about UFO:AI and some other games is htat weapon progresion is not compeltley linear. What I mean by that is that you have: - rifle1, pistol1, shotgun1 then you research rifle2, pistol2, shotgun2 then you research rifle3, pistol3, shotgun3 etc, etc.. And each one is superior to the former in EVERY way. Range, damage, accuracy, Rof, whatever. This makes it completely a no-brainer to replace weapons as other weapons have no value anymore. Besides, it's very...unimaginative. I'd rather that older weapons don't become compeltely useless. For example, in UFO: AI, the leaser rifle is less advanced than a plasma rifle. It doesn't do nearly as much damage and it's magaize runs out faster. But it has excellent range and accuracy, better than plasma. Furthermore, not all aliens are equally vulnerable or resistant to all types of damage. Some are more vulnerable to kinectic, others are highly resistant to it. All of this means that a family/type of weapons never becomes completely obsolete. You can pack plasma, but you might run into an alein that's highly resistant to it. You can still bring it down, but a kinetic weapons would bring it down faster.
  4. What are you on about? Seriously. The graphics are fine. Maybe you have a problem with the art/design or something.
  5. RNG and the AI cheating like crazy nad fake difficutly are not the same. XCOM:EU is difficult. But moreoften than not for all the wrong reasons.
  6. Name plus callsign. It's a far better solution, since only the callsign is displayed in-mission. Makes sense. It's shorter, easier to remeber and uses less UI space.
  7. I have seen the aliens do 3 turns woths of movement/action...IN ONE TURN. I've seen muttons use Blood Call to call other muttons. So out of the back of the map 3 more muttons come. Then they do their chest pounding animation and move again. Moving to flank me, going into cover. And then it's their turn and they move AGAIN. The frakkers did 3 turns in one.
  8. It is a stupid prefference then. What logic is there behind it? 3D, if you don't rotate the camera effectively looks exactly like 2D. The point to 3D is that it makes the process easier, faster and the palyer isn't constrianed to have just one angle (which can sometiems be a pain).
  9. I mean slow comparatively to the world map ufo and timing. Of course a helicopter is slower. If anything, the chinnok is too fast.
  10. Do you have a pathological hate of EU or something? I dont' get why you are harping on graphics, when EU's graphics are excellent. Not the super-duper-super-extra with all the trimmings, but why the hell would it even go there? A game that focuses so much on graphics tends to suffer in other areas. Maps poorly done? A bit on the small side, but I don't see whats so horrible about them.
  11. Just how much better do you think the recruits will get? And by that point the game, you can fix that by having a training program that trains all of the solider you select up to rank X. So you can jsut train your secondary team if it's below (which it should be unless they have jsut been camping in the base) You already have soldeir training as an option anyway. This just extends it. Could be a research too. "Advanced training protocol". Your best soldiers with the most field experience devise a new trainign regime. The train button can now be used to get soliders up for a specific rank (not too high) Of course, this make the training longer.
  12. So militaries around the world having competent people makes your competent people look bad? I really don't get this resistance to the idea that you can get better trained soldeirs later. Waht's so hard to understand? The countries give you better soldiers sicne you've proven yourself. Their miltiaries have been fighting, so hey - experince fighting aliens. Also, your own veteran soldeirs can help moderinze training regimes. It's so easy to explain why you get better soldiers. The inital Xenonauts airfleet is standard human fighters, modernized. But not my that much. If a single F-17 can brign down am alien scout, then so can a fleet of F4 phantoms or watever. So yes, the miltaries of the world SHOULD be capable of brinign down ufo's. That doesn't mean it's easy to do so. Or that investing into Xenonauts is stupid. Randomness is part of the charm. Sometimes you can't can't help that country. I do see a possible solution. When out of range you can use a alternate travel method (large tranport plane that carries the chinnok + refueling), but it's slow. Slow enough that you can arrive too late.
  13. If you think the Barret is deadly, take a look at this: http://world.guns.ru/sniper/large-caliber-sniper-rifles/hr/rt-20-e.html 20x110mm Hispoano shells. The kind you use in anti-aircraft guns!
  14. Indeed. Failing that I will try editign save games. Because you know what isn't fun? Re-starting the game 20 times to get a guy who looks like your friend among the starting soldiers.
  15. Xenonauts 2... Now in 3D !!!!! 2D has it's charms, but 3D has advantages of it's own. Honestly, discouting a game beacause it's 2D or 3D is just...stupid. I have no other word for it. A game in 3D can be in may ways easier to develop AND to mod. Just think of all the soldier sprites. You have to render them for each pose, each weapon, each angle. In 3D you make a model (for the soldier and the weapons), animate it and you're done! You can add a 100 new weapons - they will all use the same animation rig and the same soldier model (or you can chagne that one too) If you wanted to add a wepon for xenonauts, you'd have to re-render every frame for every armor combo.
  16. I usually given them snazzy callsigns. In XCOM:EU and Xenonauts I have great soldeirs like: - Chuck "the Allmighty" Norris (because he's a murderdeath machine) - William "Highlander" Haggis (my sniper. Who likes high ground) - Maxwell "Phoenix" Forsythe (because this guy just doesn't die and keeps murdering aliens no matter how many wounds he gets) - "Headcase" crazy close combat specialist chick that is a bit too trigger happy. Cost me a few civilains too... - "Vixen" assault trooper that's got quite a mileage from the arc thrower - Hesus "Savior" Garcia (my miracle worker of a medic) etc...
  17. That goes without saying. After all, it's not like it gives a player any realy advantage - the stats are as random as they always were. Technicly, we might get away with editing our savegame. I'm sure the portrait and name have to be stored in there somewhere. And that means they can be edited too. Unless the name isn't stored as a string, but a refference ID.
  18. Well, if you are getting recruits form the earths militaries, and they ARE fighting the aliens as best as they can...then yes. Arnold and Gormal probably did earn their scars and striped by butting heads with aliens.
  19. According to your definition, every system is a class system. If some attribute makes a soldier better at something, aren't you penalizing yourself for not using him in that capacity? Without defining what one means with class system, this conversation cannot continue in a meaningfull fashion. From my experience when talkign about a "class" system, most people refer to the closed classes system. Like XCom:EU has. You upgrade/promote/select a class and each class has special items and abilities only it can use in order to make it unique. This almost always means redicolous restrictions for the sake of "diversity". Items and abilities are efectively closed off, encapsulated. In contrast to other system where that is not the case. There are no unique items of super-skills restricted to only one class. There is no class per say in the first place. You "heavy" can pick up a sniper rifle and use it, and so on.
  20. Eh? There's nothing elegant about it. For smiplicity sake. Long name + long nickname + long lastname? Hell no. In JA2 you had all dispalayd like that in the Personell info pannel. Name "Nickname" Lastname. In missions you just had a nickname for simplicity and UI sake. EDIT: Honestly Gorlom, you are really coming across as just utterly bored an nitpicking for nitpicks sake.
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