zardoz2206
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Everything posted by zardoz2206
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V3.0.8 - Combat] Wraith Cloak is now very powerfull
zardoz2206 replied to zardoz2206's topic in Xenonauts-2 Bug Reports
0% seem quite extreme to me, but for the record riffle guys, sniper guys and machine guns (also at red 0% if not very close) get about the same treatment "not effective" turns into impossible. you have to get close with a shotgun (or use grenade) PS : i ll use shields when forced into ironman mode only ! -
V3.0.8 - Combat] Wraith Cloak is now very powerfull
zardoz2206 replied to zardoz2206's topic in Xenonauts-2 Bug Reports
0% chances so can t even attempt : i am not close but i shouldn t be that far -
V3.0.8 - Combat] Wraith Cloak is now very powerfull
zardoz2206 replied to zardoz2206's topic in Xenonauts-2 Bug Reports
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V3.0.8 - Combat] Wraith Cloak is now very powerfull
zardoz2206 replied to zardoz2206's topic in Xenonauts-2 Bug Reports
here is one user_test-130.json : cloak power does seem to increase with distance which might be a normal thing, it gives a tactical challenge i guess. it seems also that other targets like the robot or the brain are getting similar protection. they re definitely harder than they used to be. -
V3.0.8 - Combat] Wraith Cloak is now very powerfull
zardoz2206 replied to zardoz2206's topic in Xenonauts-2 Bug Reports
hmm none available right now will make a save on next wraith ship. -
seems it is encrypted in memory now ? *angel_face*
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Are there any plans to revise accuracy a bit?
zardoz2206 replied to Boar Head's topic in Xenonauts-2 General Discussion
rifles need more love, shotguns are fine the way they are. -
[V3.0.6] No events after day 350 or so
zardoz2206 replied to brualex's topic in Xenonauts-2 Bug Reports
reminder : the game is still not finished yet. -
Hello, when using a riffle the burst mode accuracy seems broken, (it s been a while i noticed this so it s not on that release specifically) no matter how close you are, you are still getting like 30/35% chances to hit : at close range it should really be closer to 100% as a result rifle guys are mostly only used as snipers.
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i had a data collection mission on my current campaign i started in 3.0.6, so no
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Hello, so i have 3 bases, one in America where i put all american/Canadians (south americans don t fight aliens ?) , one in north africa where i put all the european and south africans - a bit more variety as an option wouldn t hurt ! ) and one in asia where i put Russians/ukrainians (ouch)/asians/Oceanians. when recruiting i like to sort by bravery level (i usually try to recruit only 50+ Bravery folks (with 60+ time unit and 55+ accuracy)) usually there are 20ish soldiers to recruit but if you recruit and dismiss everybody you get 40ish people there : redo the same and you have 80 people to chose from (which starts to be more effective to get the nationality you want with the stats you want. (yes i know money hack is EVIL ) my problem is that when you switch base, the recruiting viewing order is lost so if you were going from top to bottom to recruit you have to sort again and find again where the soldier is that you want to recruit in that specific base. so i would appreciate no reset of view/sort order there when switching base =)