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Fragfish

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  1. CAREFUL SLIGHT SPOILERS I would also love to see variation and think it is absolutely crucial for longevity. Was pretty disappointed when the second cleaner cell was exactly the same layout as the first so I knew exactly where the VIP was going to be. It's really harmful for replayability to have the exact same layouts reappear, but even more so on critical missions like this. No more trying to cover the map to find the target while keeping sufficient concentration of force, from now on I can just beeline to where I have to hit. Same for the intel grab missions.
  2. Fully second that, this is the most annoying thing for me so far. Civilians running into an UFO I am preparing to storm, constantly trying to position themselves next to aliens or directly in the line of fire, or even to block doorways or windows. Initially I tried to protect them but by now I honestly treat them more like mobile destructible obstacles, as that is what they seem programmed to be. It would be really great if they had a simple sensible logic like "try to get away from aliens and behind the Xenonauts" or "hide in a corner somewhere".
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