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MrAlex

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Everything posted by MrAlex

  1. When I choose to move one floor higher, the soldier tries to move to another teleport instead of just climbing. That is why it is very important to add buttons to use teleports.
  2. Could you add buttons to use teleport? Without them it is very inconvenient and it is not clear how to use them. You can make something like an old ufo.
  3. Is it possible to change the settings of friendly units, so that they run closer to the player's soldiers or to the helicopter. It looks very strange when they run straight to the enemy, especially if they are civilians.
  4. In general, if it is not very difficult, it is desirable to completely change the settings of throwing grenades. On such where it will be necessary to choose a throwing angle (for example scrolling of a scroll). Then, depending on the choice of arc, you can choose the throwing range. Then, when you try to throw a grenade at a great distance (small arc) will be the same obstacles as when firing. And when throwing a large arc for a short distance, you can throw above a impenetrable wall (which now blocks 100% of throwing a grenade), if there is no roof over the soldier.
  5. This is a screenshot of version 14.2. There is no X near the soldiers. Or it is somewhere outside the screen. By the way, why not just return what was in the Xenonauts 1? In addition, it was very convenient when the characteristics of the soldiers were highlighted in different colors.
  6. You can achieve balance by reducing damage or range, or in other ways. Just when I threw three grenades at the android and it was not enough, he destroyed most of my team in the next round. Since then, I have stopped using them because this setting makes grenades unreliable. All types of grenades, except those that cause direct damage, work immediately and this adds meaning to their use. With the current settings, it is better to use missile systems rather than grenades.
  7. Is it possible to change the detonation time of grenades? It is very inconvenient when they explode at the end of the player's turn, because it is not clear how many grenades are needed to kill a particular alien. In most such games, they detonate immediately after landing, and this is much more convenient for planning further actions of the team. It will also automatically fix the crash problem from the simultaneous explosion of several grenades. There is also an interesting idea to add mines. An explosive that will detonate if someone steps on it.
  8. Your idea is clear and reasonable. It seems that the evasion works with the basic configuration (light armor). Once a heavy armor has been fitted to a fighter, there is no evasion, even if light armor is installed back on it. So I had this problem in version 14.2. What about the repair time of fighters? Can damage to the fighter interfere with the use of evasion.
  9. In version 14.2 there was no such button. I hope it will appear in the update.
  10. It was the second base. Everything was normal with the first base. I didn't even expect such strong resistance at a low level of difficulty. Aliens from the first moves all rushed to the attack, and the robots could kill half the team with one shot. I had to work very hard and use dozens of save/loads to successfully complete this mission without soldiers lost.
  11. How? There is no FIRE button in soldiers interface, only HIRE! And how to unlock dodges on fighters? In one of the battles there was an opportunity to use evasion. But no more. Tried all the equipment options. Still blocked. It is also advisable to add information on how many days it takes to repair the fighter. It seems that they are generally not repaired.
  12. The mission ends immediately after start the attack on the enemy base. Apparently there is no one there, or the game does not download them. user_5-120.json
  13. And it is desirable to reduce the time between attacks of the orbital station at low difficulty levels. I play at almost the lowest level, but attacks occur every 8-9 game days. Less than two months have passed, and the panic rate has already exceeded 50 in all regions, despite the excellent actions of the fighters and the ground team. P.S. You should also add the ability to fire unwanted soldiers. I can hire a lot of them, but I can't fire them.
  14. I threw a few grenades at the aliens. When switching to the aliens turn, the game crush at the moment of the grenades explosion. Each restart of this save game gives the same result user_m2-33.json
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