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Aldodrem

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  1. I just read how the X2 game is changing up the air combat so in that regard to my #1 in the above post, will you still have to as in X1, intercept a craft to find the stats, disengage to open the Xenopedia to see the information for that craft, than chase down and reenage to start up combat? Or will there be a Xenopedia link you can click on to open the relevant info on the intercepted screen hopefully.
  2. Hi ya mate

    I just started playing this game after finding out their a part two in the works and I would love to play the game using both Fire in The Hole & Enhanced Crash Sites however both of the pages for them have invalidated download links, can you please reupload/link your game mods?

  3. I just discovered this game having finally gotten around to playing it after receiving it for free from the GOG Summer sale and I agree completely that from the get go point #2 was a big grievance but not in that it was 2D in that it was Isometric 2D. As I was desperately trying in vain to switch the map view over into the classic 2D strategy tabletop/birds-eye view. I realize that out of all the X1 complaints about map viewability/navigation (esp. for airborne units) going from 2D Iso to 3D models seems like the next step and maybe it's just me from playing too much Order of Battle, but a simplistic tabletop map view for this game would be amazing (like in X1 with the walls turned completely off but looking straight down, could call it satellite view ). That aside these are my 3 observations on how I hope X2 is improved upon from X1 in regards to Quality of Life (btw for reference I've around a dozen hours played so far in X1). Having access to the Xenopedia database while in combat. X1 after you've captured an alien you got a identification blurb with uniform colours/ranks/traits of that species. Information that was made to help the player out in combat but oddly wasn't accessible whilst in combat. Borderless Windowed Mode. Having to alt-tab constantly because of the above mentioned reason the game sometimes wouldn't take to kindly to that and would sometimes fail to properly load back in some overlays. 21:9 Ultrawide resolutions. Setting the GPU/Display to distort the game by using stretch to fill sucks so here looking to adaptive scaling for X2.
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