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Emily_F

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Posts posted by Emily_F

  1. 1 hour ago, bonerstorm said:

    Nope! No output.log file. Could it be located somewhere else than: Docs\My Games\Xenonauts 2\Logs?

    I'll download the save and try to replicate again.

    Yeah, I have always had this even after completely reinstalling on a new PC!!  So, for me:

    Logs are saved locally in C:\Users\dremi\Documents\My Games\Xenonauts 2\Logs

    Saves go to my OneDrive C:\Users\dremi\OneDrive\Documents\My Games\Xenonauts 2\Saves

     

  2. FINALLY, we now have an accuracy bonus for crouching!!  I also like the reduction in accuracy for injured soldiers (as long as it affects aliens too).

    With respect to the ability to see all aliens in bases - I wonder if a good extra bit to the research tree would be internal base sensors after researching alien electronics, giving a sensor unit building or something that allows you to see all aliens in the base on the first turn?

  3. The sectoid in the middle of this pic was shot at by the heavy gunner at the 5 o'clock position.  It said it was suppressed, but he carried on running to his end position here.  I'm not sure how useful the saves will be.  Have included logs too in case they help. image.thumb.png.6fc3229839a171a40d84ffaca2631445.png

    auto_groundcombat_turn_3_start-14.json auto_groundcombat_turn_2_end-13.json output.log output.log.1

  4. On 9/6/2023 at 8:31 PM, Chris said:

    Always happy to consider other people's opinions but it was never particularly difficult to get enough Abduction tubes to win the mission, in my experience. The real question was always "how many extra can you get?" which would still be the case now. Indeed, in an ideal world we'd provide a Panic reduction for each surviving civilian (as well as the Alloys from the tube itself) so there's a definite reason to try and rescue as many civilians as possible.

    The reason for the change is having a hard loss condition in the second mission the player encounters is perhaps a bit harsh, but at the same time we do want to show one of the new mission types early to clearly signal that the game isn't just Xenonauts 1 with nicer graphics.

    I've always wondered what the point of the surviving civilian score was as it never did anything. It should definitely count for something in some way (a panic reduction or cash bonus etc). Maybe the answer to the abduction mission is to have fewer pods, but the aliens have to capture live people and carry them to the pods (maybe one species of alien is a designated catcher and doesn't have lethal weapons but has a high stun and armour rating, and can carry one or two civilians, and is defended by the other aliens)?

  5. What's the explosive radius meant to be? I'm pretty sure my dudes were 3 tiles away, were uninjured (straight of the side door of the chopper) and were exterminated by a ski mobile. Is the damage tapered down with distance?

    Vehicles tend to go "whoosh" with lots of flame and smoke rather than "bang" with shrapnel. And it's pretty hard to make diesel to do either unless it's already hot. 

  6. 1 hour ago, Ruggerman said:

    It would seem that motor craft of different kinds have this unrealistic habit of exploding with very little force, you should be able to fire many automatic rounds into a vehicle without it erupting into a fireball, they should only explode after hit by a grenade, C4, HEVY, or some other explosive device, and not with some spitball gun? 

    Maybe a really small chance with kinetic weapons but more chance with thermal weapons? Would kinda offset some of the plus points of those more powerful weapons

  7. 7 hours ago, Alan said:

    So on Soldier, I unlocked exo-armour, gave a new suit to a zero mission 61HP Sgt with a shield, then watched in surprise as he got gibbed by an exploding pickup truck from 4 squares away.  Did I just completely miss him getting hit by a plasma bolt?  Was the truck just carrying C4? 

    Obviously what makes it more embarrassing is that the pickup truck exploded after being hit several times by an overwatching laser machine gun colonel.  But I'm curious how much damage an exploding truck is supposed to do, whether it scales in any way with the amount of damage that it took, then how much damage it takes to gib someone.  Because it doesn't feel like it should be an end game hazard on low difficulty levels.

    Yeah, I had two soldiers in warden armour and decent stats get wiped out several squares away from ground zero by what was apparently a thermonuclear jet ski disassembly after being inadvertently hit by a couple of accelerated machine gun rounds.

  8. 37 minutes ago, Vojevoda said:

    What`s is your problem? Are you from ruzzia that you so desperately defending this? It`s just a spelling of city. If I didn`t start this thread, you would not even notice.

    You flatter yourself; I have no idea who you are, and care even less. No, I'm not from Russia and, to be honest, I don't care about what is happening in Ukraine. We should keep our noses out of other countries' business; I'm tired of paying for Ukraine's defence. 

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