CaptainSPrice
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17.1 - Finished Run - Reporting bugs
CaptainSPrice replied to CaptainSPrice's topic in Xenonauts-2 Bug Reports
@MrAlex = Usage of Machine guns = +2 Accuracy on soldier straight away, not the mention you suppress everything Perfect Machine Gunner = 80 Reflex +++ Perfect Sniper = 90 Reflex +++ -
17.1 - Finished Run - Reporting bugs
CaptainSPrice replied to CaptainSPrice's topic in Xenonauts-2 Bug Reports
Im not gonna call having armor from the start a feature. Only a boost. -
17.1 - Finished Run - Reporting bugs
CaptainSPrice replied to CaptainSPrice's topic in Xenonauts-2 Bug Reports
We not talking about real life. We talking about a game where you got a level of difficulties. Armor in the start is like a bonus. Listen in order to create a proper game you need 3 things -> 1) Difficulty 2) Content 3) Create a feeling when player finished first campaing he not gonna be like i finished the game -> turn off button, but he will wants start another campaing. @Alienkiller I don't agree - All players in order to have ez late game need to focus on farming Reflex on all soldiers(Riffleman spam). I dont wanna have soldiers to go inside tier 3 UFO 2nd floor and get rekt by Sibelian Brute with machine gun cuz i had low reflex on soldier i teleported. -
17.1 - Finished Run - Reporting bugs
CaptainSPrice replied to CaptainSPrice's topic in Xenonauts-2 Bug Reports
I dont know what do you mean by burn money since hiring 1 soldier cost 5000 credits. All i am saying is don't make game too easy on start. I the end of my campaing i got 66 soldiers hired with strong stats cuz i know how to play and manage things. All i am saying game is too easy in the start cuz you start already with 5 combat armor and all i need to do is click magic button in enginnering to produce 3 extra combat armor so i gonna have 8 in total in begin of the campaing. -
17.1 - Finished Run - Reporting bugs
CaptainSPrice replied to CaptainSPrice's topic in Xenonauts-2 Bug Reports
Guys to be honest they need to remove combat armor as already start up armor - Basicly no point of Basic armor existance - Dont you guys think game already is too ez when you have researched combat armor and it's impossible to die with your start up 8 man squad with all combat armor ---- make game not too ez -
17.1 - Finished Run - Reporting bugs
CaptainSPrice replied to CaptainSPrice's topic in Xenonauts-2 Bug Reports
20. Pink Mantid and Alien Psyon Leader(i call him Flying Jesus) 21. No research for Plasma Explosives or Gauss Aircraft Weapons or Plasma Aircraft Weapons -
@Chris 1. All Secondary armor instead of giving extra armor, gives HP instead. 2. When any soldier gonna get injured in the battle - after recovery soldiers wont receive proper stats boost like: Reflex,HP,Time Units,Strenght,Accuracy,Bravery. 3. Don't know if you @Chris remove the COMPOS button that give soldier extra armor or not but i think COMPOS button is a good idea - you add upgrade like extra armor upgrade for each armor and basicly you have 2 options - If people wanna use JetPacks- They can't use COMPOS combined with JetPack. 4. You can't demolish Generators and Communication Arrays(I wanted delete 2 in my main base and place in another base but remove button not working) 5. Colossus Armor Making T-Posses and no walking animation or Crouch Animation. 6. Don't know if that was intended but Every Plasma Weapon with loaded ammunition it's starting to drain all by itself 7. When Soldier in battle had +2 Ref, +2 Strenght, +2 Acc, +2 TU, +2 Bravery it's gonna receive only 1 HP or 2HP? Cuz i didn't notited anyone who had max stats boost from battle receive 2HP as reward. 8. In Base Defense when rotating camera in some places it's show black screen. I had to move around and rotate in order to see what's happening on the map. 9. All aliens get knock out and put into sleep by Smoke Grenades. When I fight vs sibelians they get knock out and because of healing ability they are getting revived. (No need to use Stun weapons - Smoke nade spam 24h/7 OP) 10. When My soldier get knock out by smoke grenade - when i am using medkit i gets revived but he can't make any movment or shooting actions. 11. There are some objects on Base Defense or Terror Missions or UFO Missions when soldiers are shotting at aliens ---- Dev Console goes crazy when they hitting walls ----- Dev Console Open up and all FPS are reduced to 1 or 0 FPS and i need to every time manually close Dev Console with Close button with is pain into ass when you need to do it on 1 or 0 FPS. 12. Alien Bodies are visible at night inside Alien Ships. 13. Tier 4 Alien Ship have an issue where I or Aliens on black terrain of the Alien Ship can run throught it. 14. I don't know how it is possible but 1 of my soldiers got sniped by Alien Brute Plasma Machinegun from Second floor from Tier 5 Alien Ship(Cruiser) - in short - opened door and camp teleported. 1 Alien teleported below(Sibelian Brute) he got suppresed but didnt die. He was like giving vision where i am. After that when ALIEN ACTIVITY was still happening 1 of my soldiers got destroyed(Sniped from Machine Gun) from second floor. I teleported my soldier to second floor to check dafuq happend. I saw sibelian brute positioned towards soldiers i had below. I tried to use laser gun if i can hit any of soldiers below and Yes - I hit 1 of my guys. So Yep Aliens can snipe from top to below when they have vision. 15. Tier 7(BattleShips) When i sended soldiers into battle, after battle - All of the armor disappeared i think it was vs Wraith Nation 16. On tier 6-7 Crashsite missions all flares and Smoke nades when throwing are pink also when flare lands on the ground = pink 17. When i shotdown UFO Tier-7 BattleShip and when clock reach 04:August:2020 --------- 13:10:22 ------- Game Dies and i can't make any more Progress of the game 18. Pink Wars 19. Inventory Bug - When in Geoscope setting up my soldiers inventory all works fine but when In Combat i use item or move or drag all nr 5 slots from top to below doesnt work
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@Chris 1. When your soldiers complete terror mission all armor they had(i had warden armor equipted) dissapered from inventory. 2. When car explodes causes your game to stop and kicked to desktop 3. When you have terror missions with cyberdisks it causes the game to froze on alien turn 4. When you hit with weapon trash box it changes the color to pink
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Well can you do a math for a sec = 5 months * 20 = 100 + Alien ships flying around doing damage. And only way to reduce global Panic is by 1 agent per month(only single region -10) or building command center that only extend your gameplay for next 2 months and also global research that only do -10 that can also extend your gameplay for next 2 months. Then tell me how would you beat the game on this settings. And if you lose a region your income = rekt. Maybe im doing something wrong xD.
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[V16.1] Stress regeneration bugged
CaptainSPrice replied to CaptainSPrice's topic in Xenonauts-2 Bug Reports
@ChrisWhat it already noticed in stress system is like - when you go into combat - you soldier each turn = +5 stress (20 turns = 100 stress) am i correct? Also did you remove extra armor button for guardian suit? i mean from 30 armor to 50 armor? -
@Chris i don't know if someone told you but if soldier reach 100 stress - the 50 day recovery status won't go down, it's simply stuck on 50-49 days also when i tried to dismiss soldier from armory with stuck 100 stress the game simply dies.
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@Chris i think what you should do with stress system is change from 100 and adjust to same amount as bravery points. Btw also is soldier gonna reach 100 Stress - it was intended to be 100/100 or that stress someday gonna go below 100? Cuz i also think when soldier get 100/100 that stress become stuck on number 100
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They can't release the game yet - i was running a few tests on 16.0. Nr.1 Stress system didn't work properly. Nr.2 Because of stress system added soldiers won't gain any TU in ground combat mean they can't also gain any HP boosts. Nr.3 They need to add more maps. Nr.4 fix crashes on 16.0. Nr.5 - if it is possible add game difficulties and if it's possible create more types of game difficulties. I mean stress system is a good idea cuz it's lowers an option of abusing same soldiers 24h/7, but in the same time not giving players an option to choose doing UFO crashsites or not it's kinda poor. People like if they have a lot of options where they can experiment. If i be honest i would be hyped if Devs create more difficulty options besides those that were existing in Xenonauts1. Like an option where i cant have training centers, because when i think about it, i simply buy 30 soldiers and they can sit 24h/7 in the base and they simply gain all stat boosts without doing anything. I think the best solution for training center = if soldier sits in the base i simply choose 1 of stats like Reflex or Bravery or HP or Time Units or Acc or Strenght. Devs need to add more difficulty options, because it's makes people keep playing again and again the game. Simply put = more options = more fun. Make game not too easy. They need to release a game with playable/not affectiong gameplay bugs Remember Cyberbug 2077 or Fallout 76 - don't do the same mistakes.
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Give me CD-Key and i gonna finish the game in less than 24h on highest difficulty
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V9.2 Balance / Gameplay feedback thread
CaptainSPrice replied to Chris's topic in Xenonauts-2 General Discussion
As i said scailing from early game to mid game it's too fast. I don't know mby developers do that with intention to test all stuff quicker but still, it's not balanced atm -
V9.2 Balance / Gameplay feedback thread
CaptainSPrice replied to Chris's topic in Xenonauts-2 General Discussion
What i think it's don't change stuff with buildings , cuz you gonna make the game too easy, second in my opinion armor balance it's broken, because in xenonauts 1 in order to unlock Jackal Armor you had to research alien pistol and now you getting straight away a new armor. In my opinion it's stupid and make game easier and 0 brain usage. 3rd instead allow to recruit more soldiers to base. 4rd old system when soldiers were can reach 100 Time units, 100 Reflex , 100 Bravery , 97 Health , 100 Strenght , 100 Accuracy , because this grind was fun and enjoyable. 5th - make aliens more aggresive and more high IQ. Like in xenonauts 1 aliens were like hiding and making suprise attack, not the mention opening alien ship doors. Now it's like when you open the door of the ship, it's like please shot me. Aliens in xenonauts 1 could move out of the ship and kill soldier standing outside if it was not in cover. 6th add cover markers(heavy cover, medium cover, low cover, no cover, and blocked shot). 7th add game mode from easy to superhuman cuz i want beat game on OP mode. 8th it is possible to make ship enterence kinda bigger because baby door it's kinda annoying + option to close and open the doors like in xenonauts 1? 9th It is possible that when you start new xenonauts campaing and you starting war with aliens, the ships that are appearing in first month could scale the same as it was in xenonauts 1, because it's now like babyships in begin dissapearing and you end up with OP ships in single month. In xenonauts 1 when campaing begins you starting in first mounth with small scout(tier 1) -> sometimes bigger scout(tier 2), second mounth bigger scout(tier 2) -> sometimes small scout(tier 1), third mounth Cov ship(tier 3) after that +++++. Because you get time to prepare your soldiers for late game. 10th and last it's add option to rename soldiers xD. 1 more thing, there is a bug, weapons sounds aren't working Xenonauts 1: gameplay time https://cdn.discordapp.com/attachments/644290406699237376/644551236384980992/unknown.png