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janprusak

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Everything posted by janprusak

  1. It appears armed local forces can see through UFOs and are shooting on aliens. And vice versa. Shots are stopped by UFO.
  2. Well, they were generated, but both so far away, my dropship didn't have enough fuel to get to either.
  3. Well, they were generated, but both so far away, my dropship didn't have enough fuel to get to either. So I'm starting another bug report.
  4. The aliens killed all my soldiers, then they killed my car in their hidden movement and then the game crashed. BTW: it was my first mission on 29th september, a small ufo (not very small). I think there shloud be a mision forced with a very small UFO to start with and it should be way earlier.
  5. When you are in the soldier equippment interface. You click the Assign to aircraft/unassign roll-down, but click nothing, then you rightclick the role letter and click equip default, the game crashes.
  6. I just got the V18 autoupdate for the first time. It seems it already contains this hotfix. Does it really?
  7. Wow, all the bugs I have been running into have been crushed. I really like your development team.
  8. Things I think should be sorted out before beta 1) same UI on geoscape as in base, research etc. 2) added at least simple texts in the bottom left when starting research (some do have it, but some don't. I think all the early game research [autopsies] should have it in in beta) And by the way the 17.91 build is really good. I was able to enjoy playing the game after many builds.
  9. The Beta better be as complete as possible. I think another alpha build is OK.
  10. Yes. But I have a really bad internet connection and really little free space on the hard drive (space beeing solved over this weekend), so the problem may be on my side...
  11. I'm sorry, but it didn't solve the problem for me. First mission - ?desert base? - after the misison the game crashes while loading geoscape. I'm using Desura autoupdate.
  12. And not to forget, I'm still experiencing the mouse problem as described in Hotfix for 17.52. "After clicking Full Game in the launcher, my Windows mouse speed is being set to 100% instead of 50% what I am using. After Alt-Tabing I can reduce it manually and it is playable. (Windows 7, Razer Taipan). Closing the game returns my mouse settings to normal"
  13. - the tank cannot move over packs of straw. I think It should when it can move over brick walls - aliens now spawn and react better, nic AI job - crash after farmland mission (first mission) when loading geoscape (MS Visual C++ runtime library - Runtime Error) - the dropship space (inside base) shows one tank inside it and 9 of 10 free spots full (9 is right, but the 10 is not, there is no more real space)
  14. I have played today after like 10 versions or so. Only one month, only 5 missions or so. + Beautiful graphics a huge step forward! - After clicking Full Game in the launcher, my Windows mouse speed is being set to 100% instead of 50% what I am using. After Alt-Tabing I can reduce it manually and it is playable. (Windows 7, Razer Taipan). Closing the game returns my mouse settings to normal - Still many texts missing (OK, no problem in alpha) - there are some new badges for soldiers (heavy weapon, sniper or so), when I try creating a new one, the game crashes. - I assume the AI doesn't work yet because the aliens don't move out of the UFO unless xenonauts are very near - I can see aliens through closed doors of UFOs - the guns are shooting through aliens. I think a bullet should stop within a body - there were some graphical glitches of xenonauts moving (the xenonaut was sort of halved) - some invisible civilians - invisible destroyed tank and I could not move on that position on the battlefield (was really annoying since it was directly in front of the only UFO door) - I could not catch the first 10 small UFOS. It was very frustrating. I guess it needs some balancing. - in ground combat (xenonauts and tanks) should be stressed what unit is selected in the UI. Now it is not and it's confusing. - I could not switch the "height of sight". It all happens all by itself and that is not very good since I need sometimes see what is somewhere inside but the camera is showing me the roof of the building - I still think the original X-COM cuboid selection was way better than your circle on the ground. If there is not a copyright on I suggest you just make it the same. - I suggest that if a xenonaut sees an alien it should be somehow stressed on the battlefield. I know there is an icon on the right but I mean directly on the battlefield. For example a slightly red square the alien is standing on. Now it is annoying to search where the hell the alien is. - mission score needs serious rebalancing (OK, alpha) - when I am in the Soldier equipment tab and I click where to assign a soldier, the text is microscopic (27" monitor 2560*1440). OK, that's it for now. I hope it helps you developing. Keep up the great work.
  15. Win 7, CCCP, WMP, 2560*1440 - OK for me. When i click the Play Xenonauts button, the launcher crashes and my mouse speed has been set on maximum from my original 50%.
  16. Where can I get the V12? On Desura I'm still getting only xenonauts-v1021.zip
  17. I knew that. I didn't know that I didn't know about the damage difference, those letters are so tiny I didn't see them. Nevertheless I think the missed shots should go past the alien one tile or so and not end 8 tiles away.
  18. X-COM 1 - burst shooting was the choice, really good accuracy X-COM Apocalypse - accuracy was terrible, the choice was to walk very near to the alien and then shoot him from blank distance Xenonauts - quiet bad accuracy, i takes almost all the team to kill one alien in one turn, while many times if a civilian or a soldier stays not so near to the line of fire he gets shot (and often dies). I would suggest shooting would be more accurate, only the body part what would be shot would tell the percentage the shot deals damage. You could aim for head/body/arms/legs. Head would receive 100% damage but would be difficult to hit (like 20% hit, 5% hit body instead, 75% miss) Body would be easy to hit but would be really armored on many aliens thus reducing damage largely (like 70% hit, 1% hit head instead, 2% hit arms instead, 2% hit legs instead, 25% miss) Arms would not do a lot of damage to the alien but would largely affect its ability of firing (30% hit, 25% hit body instead, 45% miss) Legs quiet a lot of damage, affects the ability of the alien to move (50% hit, 10% hit body instead, 40% miss)
  19. Janprusak V10 bugs part1 - after loading a game the bases icons in the op don't show the actual bases icons, they are blank. (picture 1) After a building finishing construction there, the base gets its pictura again - after loading a game, the fund change expectations are reset - after my interceptor has been destroyed, the UFO is still there but there is no icon and i cannot target it with another plane (picture 2) - the animation of hopping over a fence only works fine if hopping towards the camera - citizens are often spinning on place during hidden movement - still having some problems with aliens near UFOs (picture 3 and 4) - bat ground texture in corvette, I suppose (picture 3 and 4) - why does walking into smoke making the soldier stop and playing the injured sound? - a crouching soldier being dealt a lethal hit stands up and then dies. He should die crouching - picture 5 - text doesn't fit page (27" monitor 2560*1440) Janprusak V10 bugs part2 - picture 6 - the number should be also able to put in with a keyboard (waiting for say 250 units takes a lot of time), item picture and description is incomplete for most items (I suppose, it is incomplete and not a bug) - time between hiring people/buying aircraft ant their availability should be non-zero. - there should be some way of adding/removing planes from fleets - picture 7 some graphical issue not seeing the small fighter UFO - after refusing to assist in a terror of a city situation, the relationship with the countries seem not to change - picture 8 - text cannot fit on page, no option of scrolling - picture 9 - I don't see the cost of alenium when making alenium weapons Pictures in original thread http://www.goldhawkinteractive.com/forums/showthread.php/1656-Build-V10-Released-(Kickstarter-Press-Build)!?p=18746#post18746
  20. Janprusak V10 bugs part2 - picture 6 - the number should be also able to put in with a keyboard (waiting for say 250 units takes a lot of time), item picture and description is incomplete for most items (I suppose, it is incomplete and not a bug) - time between hiring people/buying aircraft ant their availability should be non-zero. - there should be some way of adding/removing planes from fleets - picture 7 some graphical issue not seeing the small fighter UFO - after refusing to assist in a terror of a city situation, the relationship with the countries seem not to change - picture 8 - text cannot fit on page, no option of scrolling - picture 9 - I don't see the cost of alenium when making alenium weapons
  21. Janprusak V10 bugs part1 - after loading a game the bases icons in the op don't show the actual bases icons, they are blank. (picture 1) After a building finishing construction there, the base gets its pictura again - after loading a game, the fund change expectations are reset - after my interceptor has been destroyed, the UFO is still there but there is no icon and i cannot target it with another plane (picture 2) - the animation of hopping over a fence only works fine if hopping towards the camera - citizens are often spinning on place during hidden movement - still having some problems with aliens near UFOs (picture 3 and 4) - bat ground texture in corvette, I suppose (picture 3 and 4) - why does walking into smoke making the soldier stop and playing the injured sound? - a crouching soldier being dealt a lethal hit stands up and then dies. He should die crouching - picture 5 - text doesn't fit page (27" monitor 2560*1440)
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