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Dragonx

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Everything posted by Dragonx

  1. 75k Mark add in random Elite Alien Units in tacitical missions? They will have more hp and more accurate but will drop rare loot or extra alienium if they are killed or captured? like 25% to have an Elite Alien unit to generate each tactical mission and they will be special colored to mark them as Elite units. 100k Add in Alien Sub-boss Special Tactical Missions: these will be specialized battlescape missions for rare loots or extra alienium or power sources or perhaps a special modified ufo interceptor only 1 in game? Maybe allow these missions to appear once every month , optional missions but the rewards will be better in the later months as in special equipment drops from aliens you can use or reverse engineered? Also the Bosses should be totally big and cool and have 8 arms carrying 8 heavy plasma guns and shooting torpodeos from his chest or some crazy bosses. I always wished the old xcom series had some sub-bosses to kill during the play-through of the game. 150k Add in multiplayer so players can pick between playing Aliens or Xenonauts death matches in battlescape=] 200k Make Female Soldiers a DLC in future after release of Xenonauts this fall 2012. This way the game can be released on time. Female DLC pack will be free and be updated free of charge to Xenonauts later in 2013. This way the game does not get stalled and delayed release to add in this big feature.
  2. I think so lol But if you did a google search for Xcom this comes up first on google search!
  3. http://www.giantbomb.com/profile/mrbobo/xenonauts-will-be-better-than-xcom-enemy-unknown-imo/30-93356/ big props and respect from Giantbomb!!! " Xenonauts will be better than Xcom: Enemy Unknown imo "
  4. I think there should be a $10,000 tier reward. Chris and jullian Gollup will have dinner with you. They will both take an autograph picture with you. Also jullian should be paided a $2,000 fee for the appearance. $50,000 reward tier: julian gollup will be hired for 6 months to help finish xenonauts. You will be able to sit at the design round table with julian and Chris and your ideas can be added to game if both designers like your idea. The $50,000 should be paided entirely to Jullian for his full time desgin and programmer work on Xenonauts.
  5. This thing is a monster! The kickstarter I meant. I think there should be a $10,000 tier reward. Chris and jullian Gollup will have dinner with you. They will both take an autograph picture with you. Also jullian should be paided a $2,000 fee for the appearance. $50,000 reward tier: julian gollup will be hired for 6 months to help finish xenonauts. You will be able to sit at the design round table with julian and Chris and your ideas can be added to game if both designers like your idea. The $50,000 should be paided entirely to Jullian for his full time desgin and programmer work on Xenonauts.
  6. I think in the end credits they can do a roll call of the 500$ up backers, like a pictures and name underneath will roll at the end of credits titled SPECIAL THANKS to these rich ballers:
  7. Almost $8,000 with 32 days to go! Lets keep the momentum going guys=] Success!!
  8. Best of luck guys, would love to play it on my superfast PC in higher resolution than the original=]
  9. i am happy with the upgraded Chinook, it is more useful and makes timing day and night arrivals to mission sites easier.
  10. Good to hear. Hope it is fixed soon so i can enjoy Tactical Missions more.
  11. I do not think forcing a design playstyle is a good thing. For one thing it can be very frustrating to be winning a hard battle and you get a crash to desktop. So basically unless your game is crash free and perfect clean coding it can and will frustrate alot of players and cause some to stop playing. Also if a map is very hard forcing a player who is a casual player or someone who doesnt have alot of free time per day to replay 1 hour long missions. You can't make the argument that players have to accept some losses, because your basically forcing playing to play ironman mode as programmers and designers. I don't think as a player who paid for a product such as a game he should be given less options to play his game. As a feature players can " Choose " to play battle missions without saves but it should be the buying players choice, and not a force desgin choice. I for one perfer to have choices to save on battlescape missions for both testing purposes and test consuming reasons and paranoid worries of CTD during important long battles where i am doing really well and CTD or even my desktop system crashing which my SSD drives does once every 1-3 days suddenly.
  12. That makes alot of sense then Chris. If training was only $1k i wouldn't think twice to train a private but being 10k i wouldnt even bother to waste the cash or the 10 days and have that private working for me on day one to kill aliens and make some cash.
  13. Im a loving Dad thank you very much. Hey at least i kicked him out the door screaming and crying with a rocket launcher and some grenades, more than most dads would give their kids if ever.
  14. Well why have a option in the game if your not going to use it. Also why give a player any reason to use training option and lose that sense of watching your baby grow in your sweet caring loving arms? I want my private to return back to my base from a tough and almost deadly mission so i can give him lots of hugs...sweet huggies...( Got this idea from watching American Dad Season 3 episode 9 too much. Its mad funny everyone should watch this episode lol "
  15. I personally think training for soldiers to go from private to cpl should be taken out of the game permanently. I mean what is the point of the private rank if you can just bypass it by training them as extras to transfer to new bases. I would prefer to watch my privates struggle for survival and level up to be the elite trooper he will become after 20 missions. The Training makes Privates Obsolete. And i agree with the original poster. I think the main base should start with 1 Sergeant and 2 Cpls and 5 Privates and Training to be taken out of the game. Make gear and armor weigh less so that privates can gear up better and be more effective in the beginning and not useless and obsolete.
  16. Well it comes down to a balance between fun and challenge? i am not sure if i know which of the two i want to favor? I guess for more experinced players you might want the challenge, but also im an experince player and i want fun and more options too. I think im looking at it more in terms of how a new player to tactic turned based games will feel if they played the public build from kickstarter. I feel a new player to the game would enjoy it more in the demo if he has more freedom of choices and options and fun before the demo ends. Besides the air combat and battlescapes missions are already challenging enough for them. then theres already the difficulty options if they want more of a Challenge.
  17. and i think you would need to grind train them in over 10 missions just to barely fit a wolf armor and a laser rifle with no secondary clips or a grenade to save a soldiers best buddies life out on the tactical map. I find it to be a bad balance especially for a early research armor and training them over 10 missions to just barely squeeze in the new gear is ridiculous and i know it takes more than 10 missions to get your str from 54 to 62 to fit the bare medium of first tier researched gear. In my opinion every rookie should be able to equip wolf armor a laser rifle and 2 grenades. Because god knows those aliens willt ake 4-5 shoots and 3 grenades to kill sometimes event he scout missions, so the balance is a bit off and the wolf armor doesnt even protect that well either, it can be 1 shot death from any heavy plasma rifle the aliens use about 2 months into the game on normal difficulty.
  18. In my opinions making the chinook 50% faster and 50% higher fuel tank to go farther will double its range and effectiveness. Making terror sites longer would not solve other range limits problems of the Chinook because we can not go changing every ufo crash landing to suit the limitations of the Chinook. Its bad enough the Chinook has no weapons on it but its flys like a 200 year old turtle and sorta useless for players who want to have more freedom to train their 2ndary and 3rd base squads and more opinions and playability.
  19. If you shoot anything with the torpedos it will be destroyed and now crash land. try shooting them down with the guided missiles they will crash land. for a Corvette, i use a mig with torpedo and dmg it to like 75% dmg then send in the 2 f17s i sent with the mig to use missiles to crash land the corvette.
  20. Well look at it this way, the wolf armor isnt even the best armor in the game yet i hope. If any new soldiers you hired even attempts to wear it he will have like 30 AP with a weapon equipped. i Dont see it as fun just a grind to have to train my rookie or cpl in over 10-20 missions just so his strength is high enough to equip wolf armor and a laser gun comfortably. And its not even the best armor or weapon in the game. I find it more of a grind than fun. I think Rookies should be able to wear the first 2 types of armors and have a gun and a clip of ammo and 2 grenades. I want fun not frustration for the next 12 battle missions for any soldiers i hire.
  21. I think a scenario like this. I have a 2ndary team i wanted to level up but the light scout crash site is too far for my 2nd bases chinook to reach before fuel ran out, i wanted to train my 2nd team of rookies to be better on easier and less aliens ufos. scenario 2: i want my main team to do the terror site or do the large battleship ufo that landed becuz my 2nd and 3rd base soldiers are just way too weak and sending them in is just total suicide. But my main base chinook can not reach where the terror site or battleship ufo crashed landed becuz the chinooks have such low fuel and range before running out of fuel and is slow. and i think the public build you don't want new players to feel frustrated or annoyed. they should have fun and more options to play with their soldier teams. These are just my suggestions playing through the game about 4 or 5 times now. i am 34 yrs old. i played the original xcom ufo defense back in 1994 when it first came out. then tftd and Xcom alien Apocalypse and XCOM Interceptor. Also played jagged alliance 2 the expansion and ja: back in action. played all the final fantasy tactics and advanced tactics. played 7 fire emblem games for gba and wii and game cube. Orge battle and orge tactics and OT: person of lordliness for n64. and a bunch of other tactical turn based games i forget to mention. Btw i completed all fo the above game twice at least except for JA back in action becuz its not a turn based game. I love turn based tactical games. I think xenonauts is great has the addictive formula of all of the above games, but there's always room for improvement. if u make changes ill play through it and see if my ideas are even good and give you further info.
  22. Yes i have built a 2ndary base for my playthroughs. i think i played though the the game about 4 or 5 times since i preordered it since ver 9.0. the problem is the terror sites dont last very long and one appearred pretty far from both my bases my closest base was northern most part of africa and the terror site was on the southern tip of africa. i tried to get my chinook to the terror site but it was too slow and took way too long. About 70% of way there the terror site was already gone and i lost street credibility with the nations leaders. i remember in xcom the skyranger pretty much can fly around the globe before it ran out of fuel.
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