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Challenge

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Everything posted by Challenge

  1. Almost... There is still a list onthe load window that pushes my saves which help me track where I am in the sequence of events off the window. Either a limited number of auto saves or a separate tab in the load window please. I don't need to see all those tracking saves until there is a problem. It's tedious, which leads to frustration, trying to find my save files.
  2. Then I must be on V7. I will look for V8 so to simplify my life. Thank you.
  3. Starting with Save files: I understand the need for up-to-date data when running a beta to find the bugs record things before a ctd. The rapid growth toward an infinite number of saves, however, could be hidden behind a page tab so that I could easily find my saves. Aside from not having a list of my saves on the "Save" window so I could overwrite if I want, there are 10 saves in about every 5 minutes pushing my saves far off the load screen -- not to mention how much disk space all these saves are eating. Is there an easy solution to this that I haven't spotted yet? On the staff issue... I finished one of the map missions and selected the 2 engineers. They are at the base, but I don't see any way to assign them to the workshop.
  4. Since this is about the dropship management I suppose this goes here? I put it with the earlier dropship thread. With the latest update which happened on Monday 10/7 for me since I was gone all weekend, I see we have an increase in squad size to 10. Don't mind the extra troops at all, although the increased number could have been made part of an upgrade in the dropship, I'm not going to complain about having extra guns along. Organization is what I wanted to bring up. Across the top and bottom the troops are laid out in two ranks. I think it would be easier to work with if the soldier pictured lined up with position placement in the dropship. As is is now, with the split every other person is on the other side of the ship. It's a minor point, but one I think would make navigation through the squad during mission set up less confusing, simpler. Also, since you seem to have moved weapon roles from the ship position to the soldier a simple way to determine what the role is while assigning dropship positions would be useful. That way I don't have to make a list or keep checking with the armory equipment screen to find who has what weapon. Edited 1 hour ago by Challenge
  5. Since this is about the dropship management I suppose this goes here? With the latest update which happened on Monday 10/7 for me since I was gone all weekend, I see we have an increase in squad size to 10. Don't mind the extra troops at all, although the increased number could have been made part of an upgrade in the dropship, I'm not going to complain about having extra guns along. Organization is what I wanted to bring up. Across the top and bottom the troops are laid out in two ranks. I think it would be easier to work with if the soldier pictured lined up with position placement in the dropship. As is is now, with even/odd split every other person is on the other side of the ship. Having 1 - 5 on one side and 6 - 10 on the other (Left/right) would make it easier to both layout and move your weapon teams. The odd/even split we use now means you're bouncing back and forth trying to keep up. It's a minor point, but one I think would make navigation through the squad less confusing, simpler.
  6. How do I get this on Steam? I did the order on Xsolla and on Steam it is still listed as coming and not released.
  7. Looking for clarity on using the secondary equipment slot. Using the med kit is pretty obvious, but putting a weapon there makes it a touch confusing. It seems that the SMG being used as a secondary by the sniper can't become a primary weapon under any circumstance. My sniper entered the UFO along with the rest of the team. Once inside I wanted to change out the sniper rifle for the SMG, but that didn't seem to work. I was able to put the rifle into the backpack, but couldn't move the SMG up to primary. I get that it's a weapon/slot designation thing, but once I click on the secondary and move on to the next soldier will the choice be remembered for op fire when the time comes? And while I'm thinking of op fire, in Xeno-1, iirc, it would stage to the highest TU/best shot available and move up as TU got used up. Does it still do that?
  8. No, you can't. Even standing just outside the door you can't shoot through it at any angle except straight in. I was directly in front of the door, opened it and could not shoot nor even toss in a grenade except down the row directly into the ship. One square either side, 100% blocked. Had one guy on each side of the door with aliens in LOS but shots were 100% blocked by the door. Tactically unrealistic to the point of silly.
  9. Do crash reports automatically get sent to support. If not, where do I send them?
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