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nickd

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  1. I was subscribed to the experimental branch, maybe I caught the v1.0 update and that's why my saves vanished - Last night would have been about right I guess?
  2. I don't know if it's related to the save bug mentioned in the crash notes but when I rage-quit last night after getting a significant portion of my squad slaughtered through incompetence I discovered all my saves had been corrupted. I quit by alt-f4ing the app, they are all physically there but none show up in the loading screen. I can upload them if it's useful.
  3. I've just come back to Xenonauts after a bit of a break after playing a lot of V19, and on the first UFO I shot down on a Military Base map in north Africa and I'm getting the endless hidden movement screen after the third turn. I've tried reloading the GC and it seems to keep happening. I can load the autosave I've linked to on Mediafire, click end turn 3 times without moving someone and on the third time it'll just stick. http://www.mediafire.com/download/zaaoxdyamw9699d/Autosave3.sav
  4. I'm getting the endless hidden movement screen after the third turn on my first GC.
  5. From my tests they work much better as the primary weapon. I've regularly had them stop shots that way. In the off hand I've not had a shield block a single shot I don't think. I had the same problem as Mordobb until I put the pistol in the off hand.
  6. Breaching a Scout at the start of the game I had two assault troopers with pistols and shields. I've loaded and run them in to the scout over and over and I haven't had the shield stop a single reaction fire round yet. Do shields only have a percentage chance to stop a round? Does this percentage decrease close up? I was frequently getting hit with all 3 rounds from a burst without a single one stopped by the shield.
  7. A bit torrent sync folder of the whole of the unpacked binary tree of Xenonauts could be shared between us and we'd only have to pull the differences each time there was a new release. Plus it'd auto-magically share the download bandwidth between us. And if Chris did it he could also just share the read-only key so people couldn't mess with it. Installing would just be pointing the sync folder at an existing directory. He mused whilst watching his download go at 180 Kb/s
  8. They were all standing side by side in a line next to each other with the target standing in the open directly in front of them, I threw multiple smoke grenades (by reloading) both on the target and in-front of the target to get averages. The number of squares of smoke between shooter and target might have had a small affect but it might have just been where the grenades were landing. As I was targeting a fellow soldier it might have been screwing the calculations but I also had a save triggering reaction fire and walked out 10 times with smoke and 10 times without and the hit ratio was more or less identical. . Oh and the sniper rifle was unaffected even when un-aimed so it's not just base accuracy being very high, it's definitely not applying to sniper rifles.
  9. To add to the list of issues. Something seems wrong with how smoke's ability to reduce accurace is being calculated. It doesn't appear to affect long range weapons much at all so snipers hardly take much of a hit. For example a person standing 19 squares away in the open appears to have identical 95% before / after. LMGs take a much larger decrease of approximately 2/3 and finally rifles take a huge hit from 60% ish to 8%. Obviously shooter accuracy is going to play a part but it was 66/63/63 for the sniper, rifle and LMG respectively and all three were standing. This also explains why popping smoke has 0% chance to protect you from super accurate heavy plasma fire in open maps. Interestingly the time it does have a effect on accuracy (although not on the sniper rifle) is if you are actually standing in the smoke so presently you're probably better off smoking aliens then shooting them with sniper weapons than you are using it to cover your own troops advances. I haven't got plasma weapons to test with yet but I suspect that the smoke accuracy penalty is affected by weapon range.
  10. V17.5 Clean Desura Download on Windows 7 Ultimate 64bit Having successfully completed a ground mission I came back to the geoscape loading message. after waiting a moment the message stayed and the geoscape was still black so I sped up time. Shortly after a UFO intercept window appeared and when I tried to launch an F17 the game crashed.
  11. I've got this issue also. Windows 7 64bit after a clean download and reinstall from Desura rather than the differential upgrade. I'll be trying the zip next to see if it's an Desura issue or not.
  12. Just started a new game and have exactly the same problem. I'd say loading ground combat saves for at least the farm maps is broken. I'll now delete and re-download my Desura install to make sure it's not file corruption.
  13. I've just tried to play the new V17.5. I started a brand new game and after playing for a few minutes in the very first ground mission the game crashed when a sniper bullet crossed through a burning tile. I attempted to reload the game from the auto-save and it immediately crashed and any attempt to load the save causes an immediate CTD. I also had a manual save from later in the mission and this too causes a crash to desktop.
  14. I only have one plane in the air, the C17 causing the crash.
  15. I am using the latest version of xenonauts on desura. I have a save game where on a transfer of a hunter from my original base to a new base which has never had a hunter causes a crash to desktop. I can make the save available if needed. Interestingly the crash is related to the speed time is running at, if I use fastest it always crashes but on a 5 second interval the delivery is successful.
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