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Notsosure

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  1. Hi, I am a premium preorderer but I can't see the V18.3 standalone download on desura, is it some kind of desura bug?
  2. After thinking about the options a little bit, I want to suggest a new tileset: It would be cool if you could add a terror mission on a cruise or/and military ship. As the game will go forward the dimensions of the terrorizing ufos would increase, so you could start with small 1 level boats terrorized (by scout crews?) in the beginning of the game, and finish with large, 3 level ships(what is the engine level limitations?) terrorized by large ufo crews (cruisers?, etc…) Advantages- 1. You can design the ships in a way that it would be impossible to use tanks/large units (at least in the smaller ships), so it would be infantry on infantry battles, which would give some artificial variety(on planning and tactics) to terror missions. 2. You could reuse the tiles from the smaller ships on the larger ones, so it would be easier and faster to develop the whole ship tileset family. Basically, it would feel like you added a lot of content to the game (with less effort on your side). The only disadvantages that I see is that you’ll have to make some water tiles (Possibly animated?) which could be hard with the current engine. Sorry for the wall of text, English is not my native language. Thanks for your efforts.
  3. - A new tileset (Military terror mission goes there too?) - Additional secondary mission objectives
  4. Hi, I noticed that if you switch weapons from pistol to sniper rifle during ground combat the game allows you to switch them even if you don't have enough AP's, you just end up with a negative AP number after the swap (-6 and etc...) Another minor bug - you can go through the high fence west to the supermarket(the little fence segment that is attached to the store. Big thanks to the Goldhawk team for polishing this build, I really enjoyed the terror mission.
  5. Hi, you can go through fence (North to the house on the screenshots) too.
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