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Avaren

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  1. I am reminded of a flash (or perhaps flash-like?) game I played in my youth where 2 players used 3 fighter jets to try and destroy the other side. It was a turn-based game where you selected where each plane would move (all planes had a collection of endpoints they could finish their turn at depending on their current facing and speed), had moving clouds that would block sight from both players on what was in them. Unfortunately for the life of me I cannot find either a video of it on YouTube, the website it was hosted on (it was from a country's military website), nor any emails I would have received for having signed up to the site (As I lost access to my email from my school days.)
  2. What difficulty are you playing on? Some difficulties destroy worn armour when a soldier dies.
  3. After day 200 or so you'll no-longer be seeing new stuff (unless by bad luck you missed something new that could/can spawn before day 200).
  4. They're all spawned in, and you can see where they are if you move a soldier around to look at the convoy before starting the mission.
  5. Realistically, you'd set-up the ambush before the convey arrives, so you'd be setting up without knowing where the trucks will be or where/how many enemies there are.
  6. As title says, the Cleaners are treated as Aliens by the game, the only thing(s) to the contrary is what the lore tells you. Things that happen in game that say they're aliens: Just started a new play-through and had armed civies spawn in vs Cleaners... and I guess they really don't like suits, because they shot at the Cleaners, and the Cleaners shot back. Upon killing a Cleaner, you get the achievement for killing an Alien. The post-mission debriefs counts Cleaners as Aliens. Killing Cleaners counts towards that soldiers kill count and can help unlock the different kill metals.
  7. I just put it in there because I saw it was generated around the same time.
  8. When it was doing it, the crash would happen (as far as I can tell) just before it would pass control back to the player (after the enemy and friendly npc turns). However, as I said the bug disappeared after I did a clean install and I couldn't reproduce it again, which was why I didn't report it. EDIT: the now attached file was saved to the same location as the output log file and was "last modified" four minutes before said output file, so should be from one of my attempts to get past the turn. resolve_layers.log
  9. My thoughts would be to remove the %, but still have a counter.
  10. Chris' reply boils down to: the greyed-out equipment etc means it's not equipped, it's just what that soldier will want to equip if put on active duty.
  11. Researchers research stuff that is automatically sold for some cash on the side when not doing other stuff, same as the engineers.
  12. Please note that before doing a clean install I was constantly getting a crash on this part (Iron-Man so couldn't progress). I thought it was prob something to do with my files when the clean install fixed it. Luckily, I found the log. (The save I had copied with the intention of sharing before I managed to get past it) output.log iron_man-416.json
  13. Huh, I believe I may have encountered this one before, but it went away after I did a clean install. In my instance, it was crashing after taking a turn right before going back to my control. I had had a look at the log the game generated, and it was also saying that within the update function there was a null object it was trying to update.
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