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Charon

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Everything posted by Charon

  1. Yes, now that i think about it, it could be what triggered the bug the first time. Technically, you could do some dublications with that, but i think people will understand thats not the way how the game was supposed to be played ^^. Awesome . I might be thinking about something, maybe ill write about it later.
  2. I managed to reproduce the bug once, but failed to do so reliably. Must be something rare. The AWACs mod is not in the official list. I hope you dont mind that i answered nevertheless ^^.
  3. Works for me. How did you extract the multirar files ? Maybe there is something else activated in the modloader. Check everything twice.
  4. Russians are cracy, check the 26th minute and 58th second. https://www.youtube.com/watch?v=e8cZ661RX7o
  5. Congratulations on being the first being to actually have a correct modloader . That really makes me happy. Can you give me the savegame ? Or multiple savegames, you know, the more you help me the easier you make it for me to help you. You are not playing the official version. It means that your installation is not correct. You can try and help me by following the normal "I have a bug procedure" . Unfortunately our time does not allow us to play much, but we have a lot of people finishing the game and sending in their endgame save data, additionally that we follow our testers as closely as looking them over the shoulder when they play. Here are some examples: https://www.youtube.com/channel/UCxdQqrdtQiK2BACK2TRrolw/videos https://www.youtube.com/channel/UCLPHjH2yovP8bYVayrDUs_A But ofcourse all of this happens with correctly set up games .
  6. Hi welcome back, long no see. You dont have to get anything, everything is in the files you downloaded, you only have to activate it.
  7. The one who wrote this had no clue what quantity it produced, so he wrote +? . Will be done when someone does it.
  8. Thats correct. This may get updated in the next version. Fixed. Nice catch . Modloader + Save + screenshot. There is a chance that aliens will die, its not a given. Every alien could survive the crash too and the death on crash is pretty low as of 99.4 .
  9. @Sectiplave Welcome back. There will be a new patch which will turn everything upside down again, so dont become too comfortable .
  10. Lol, didnt believe you and checked. There seem indeed to be some kind of rules in place to prevent that from happening. Going from there i would guess the door had the wrong orientation ? Those 2 tiles dont necessarily have to be in the same place, the wall looks to be SW, and the door NE. But you already said you solved it, just couriosity.
  11. I have 1000 hours of gameplay and this never (?) happened. The map is a summary of submaps, overlay them and voila you can get any kind of not working maps, especially with the same layer, which would otherwise be impossible.
  12. 1. Download all 3 parts. Have them in the same folder 2. Click on Part 1. Extract to the location of your choice.
  13. That was August 17, 2016. Guess you will be added to the casuality list XD. @Solver What is up with the fix ? What did Chris say ?
  14. Note that i wouldnt trust 2 mods working together, let alone a whole bunch of them, especially on steam. Stick to the official ones and carefully add 1 or 2, thats it.
  15. That should already be the case, sitting ducks is not the way i programmed the AI, or rather drages. Give me some footage of those things happening. You can use OBS to record.
  16. Make a proper bug report, saying "the same bug" doesnt help me. Save often and regularly - like in all games. It doesnt mean you cant play an voluntary ironmann, just dont load the saves. I presume with the same bug you mean counterattacks from melee aliens freeze the game. As long as you dont load a save melee reactionshots work fine, but we could ask everybody here if they would rather want to see Melee reactionshots or a more stable game - its up to you guys.
  17. Those were 2 different UFOs. Countermeasures are: Dont immidiately engage when UFOs start spawning, wait around 18 hours to make sure that every UFO spawned Never send out your chinook first. Ideally engage the coming UFOs first with fighters, interceptor UFOs will get attracted to them and you will know that they are there If you have a lonely UFO landed and want to raid it send an squadron of fighters to the crashsite first, alien interceptors will get attracted to them and you will know that they are there The rest is just risk management and the difference between an experienced player and someone who still has to learn a lot.
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