Kontaro
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Xenonauts: Community Edition 0.33 HF1
Kontaro replied to llunak's topic in X:CE Release Announcements
Did wounds doing damage at start of combat get fixed yet? -
Ok Max, I THINK I found the file you want, it was in the right place, but is just called 'Logfile.txt' and only has 3 lines in it. Sat May 02 22:09:44 2015: Xenonauts, version . Sat May 02 22:09:45 2015: Pixel Shader Version: ffff0300 Sat May 02 22:10:23 2015: ##### : Missing string for label '' Is that the modmerge file? or should I look elsewhere?
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Not yet, I'll go get one, then edit this post with it when I got it. Edit - Ok, weird, I went in, and this time, the base structures had names....still available from the beginning for the reduced cost stuff... but were there without research... As you can see, up top is the full price vanilla buildings, and down below is the reduced price buildings....and as you can see, I barely started the game.(Normal difficulty, only additional mod since I last mentioned this was the addition of Instant Grenades from the steam workshop, and switching out and back to CE edition)
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Wounds bleeding at start of turn?
Kontaro replied to Kontaro's topic in Xenonauts Bug Reports / Troubleshooting
Reg version 1.59 steam, no mods, bleeding happens at start of turn. -
Wounds bleeding at start of turn?
Kontaro replied to Kontaro's topic in Xenonauts Bug Reports / Troubleshooting
Yes, steam version, community edition, so whatever steam is using, recently played a game, only with mods included in CE edition, and had 2 guys die at start of turn cause of bleeding. I'll make sure it isn't a CE problem by turning it off. -
I'm posting this after not seeing anything else... And because I was sure I read somewhere that bleeding was reset to happen at end of turn, instead of the begining. Yet in my game, both vanilla and CE, bleeding happens at start of turn, giving me a lot of cheap deaths where a soldier managed to survive an enemy turn with 5 or less hp, only to get killed before I can use a Medkit due to bleeding out at the beginin of my turn. Is this a bug? Or am I misremembering the switch to end of turn bleeds?
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Dart Gun, shots aren't connecting properly
Kontaro replied to endersblade's topic in Modding Discussion
Stun 'nades do post stun damage if an enemy/ally is in the initial explosion radius. Not sure with the over time bit. -
Melee Troubles? Trying to verify mod prolblem or not.
Kontaro replied to Kontaro's topic in Xenonauts General Discussion
Ok, after starting the game up again from the begining of the mission, the melee weapons were working elsewhere....so for some reason that door(i think it was busted) was blocking attacks through it It is an industrial map, not sure whose, has a nice big building in the SW I can get to the roof through if that helps(trainyard as well) -
Melee Troubles? Trying to verify mod prolblem or not.
Kontaro replied to Kontaro's topic in Xenonauts General Discussion
No damage, no resisted, no nothing, not even a loss of TU's -
Ok, so I was recently playing AAI(After Alien Invasion) and went to go capture a seb... I had gotten a shield with a stun baton close enough to charge the seb standing on the other side of a door(directly behind where it'd be if it was closed, but it was open. When I charged and went to stun him....nothing, tried melee attack, nothing.... So, has anyone had this happen in vanilla? Want to make sure before I start bugging the mod maker.
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[X:CE v0.32] After Alien Invasion (v 0.3)
Kontaro replied to FiesesAlien's topic in Completed Game Mods
Quick question, as this is the first total conversion I'm installing for this game...do I need to turn off all mods? or just the one included in the game?(aka, everything but ce?) -
Don't forget, there might be an alien base, but you need to scout it out to find it...otherwise there's a very random chance of a funding nation discovering it.
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So, I tried the mod Version 1.0, using only the mods added by the CE version 3.2(or whatever the steam CE is up to) minus the fury and dreadnaught mod....and from the begining I had some of the cheaper base buildings available with ****** as their name...yes, the asterisks, not a swear word... after capturing my first live alien, I also had a research with the same name...it was at this point i saved and exited... to see what might be the problem.