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kubi

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Everything posted by kubi

  1. Uploaded a colored version grey - capture, collect, get from ship disassembly etc. yellow - knowledge to research manually or researched automatically light blue - unlocked for manufacture light green - unlocked item (no need to manufacture, like clips) red dot - AND relation multiple arrows towards a node - OR relation If you move the mouse cursor on a node or arrow, you will see the internal name of it. This might be useful if you know some details.
  2. Thanks, good news! My game (HF2) has just crashed on a Fury attacking a squadron. Anyway, I was blaming Drages
  3. +1 for instant grenades Transparent windows too please. I hate when the new UFO detection pop-up hides the UFO
  4. Talking about crazy ideas... Is it possible to add some sort of equipment box, or change the backpack size being bigger on higher rank officers?
  5. Drages, is there a reason why are the second level specialists so rare? I capture all caesans and sebillans alive wherever it is possible. I have seen pilot and physician only, but no engineer or weapon officer. In theory, the second level should appear with medium UFOs, but as I can see in the ufocontents directory XMLs, they are quite rare even in cruisers. I understand that this is a slow game, but this is a bit too much
  6. In case someone is curious how did I fix the bug of alenium explosives in the game I have started with 0.98.2 before HF1 came out... Edit XDivision/scripts/researchview.lua by adding the following lines: require "scripts/style"[color=#FF0000]UnlockKnowledge( "Researches.AleniumExplosives" );UnlockManufacture( "ManTech.grenade.alenium" ); UnlockManufacture( "ManTech.rocket.alenium" ); UnlockKnowledge( "weapon.explosive.alenium" ); UnlockKnowledge( "VV.ALENIUMCANNON" ); UnlockManufacture( "ManTech.explosive.alenium" ); UnlockManufacture( "ManTech.cannon.alenium" ); UnlockManufacture( "ManTech.cannon.lightalenium" );UnlockKnowledge( "AV.ALENIUMMISSILE" ); UnlockKnowledge( "AV.ALENIUMTORP" ); UnlockManufacture( "ManTech.missile.alenium" ); UnlockManufacture( "ManTech.torpedo.alenium" ); UnlockManufacture( "ManTech.vehiclerocket.alenium" );[/color] Start Xenonauts Load your save Open the research view screen --> the script executes: knowledge and manufacture is opening Close the research view screen If everything wnet well, then there is a manufacture popup. Be happy! Open manufacture view and check new items Save your game Exit Clen-up the mess from XDivision/scripts/researchview.lua Reload, enjoy and blow holes more easily to the back of a cruiser using alenium explosives! Please note that using this method for cheating kills all navy- and baby seals!
  7. Here you can find the full research tree of 0.98.2 HF2
  8. All hail Drages and his hotxies! Thanks man! Btw, please write "restart is needed (if you have researched alenium)" The issue seems to be a bit more serious as there is a whole chain of researches would be blocked AleniumExplosives AleniumHvyExplosives AleniumWarheads PlasmaExplosives PlasmaWarheads etc.
  9. Thanks for the fix! Restart is needed if you've researched the electroshock grenade already.
  10. Hmm, I've researched electroshock grenade (my favorite), but I can't manufacture. It simply does not appear...
  11. I did not do anything else, just sold the initial dropship. Then, with X-Division, the soldier equip window became totally empty. There was a bug in CE, but that has been fixed...
  12. The equipment bug still exists win X-Division, however it has been fixed in CE 0.32 HF2: - Start new game with all default settings - Go to equipment screen - Seems OK - Sell the dropship - Go to equipment screen - OK in CE, but empty in CE+X-Division Any idea how to fix?
  13. Hi, With CE 0.32 HF1: If I remove all soldiers from the helicopter, I can't rearm them. If I decommission the copter, this fault will be permanent.
  14. Finally some time to play. I was happy to see that I can upgrade to CE0.32 HF1 + X-Division 0.98.1... Now I can't equip my soldiers. The equip window shows only an empty hangar, nothing else
  15. Hi, In strings.xml "weapon.grenade.stun" is "Advanced Stun Grenade", however it should be "Stun Grenade" only. It does not affect the gameplay, just a bit confusing...
  16. Hi, A new bug When I select the Hand Cannon to manufacture, the game exits immediately. Also there is a #### named vehicle weapon. And some manufacture causes the UI bug again. Please do not use special characters in item names...
  17. Hi Drages! I've found a bug in the researches.xml line 58, column D: "...Researches.CaesanengineerInterrogation(AND(Researches.AndronserverDisassembly"
  18. I have not installed your mod yet. If it is done, then I definitely will!
  19. Is it possible to make the UFO sighted window on the map view transparent or smaller? It is so annoying that it is huge and hides the UFO itself with a great chance...
  20. There is a typo in researches.xml vs. manufactures.xml: "ManTech.APplasmasnipe" - "ManTech.APplasmasniper" I think, anyone can just fix it easily, so no need to delay 0.98
  21. Stock flamethrower + direwolf armour makes my man invisible
  22. Tested manufactures as well. It seems that there is a problem with items that has " and - in their name: Laser Cannon - "Dread" Improved Sniper rifle - "Dawn" Heavy Pistol - "xyz" I suspect the " character.
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