Alienkiller
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[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Yep then we can test the new Version. But I think we have to start a new Campain about the chances made in the Mod. But that doesn´t matter, beause I didn´t have much Ufo´s scrambeld right now. Corvettes and Landingships are there in my game. And the Aliens build an Outpost on the doorstep yesterday evening. Maybe I will test the rest for today and then beginn the new Version. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
I think we have to start a new Campain after the Xeno- and Tooltippspatch as well as other Bugfixes are implementet. But we will see what we should do when it´s ready. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
One Problem I could solve: I build the Defender in Standardconfiguration with MG-Turret in Second base. Transferd it to Main Base and go to assignment screen; could set Soldiers and Vehicle (MG-Turret as well as Rocket-Turret) without problem. It dosen´t matter where they get produced. The Problem cames after assining the Cannon-Turret to the Defender: If you try to assign Soldiers and Vehicle with the Cannon-Turret in the Transport the Game crashes. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
I tried as follows: a) build it in Base 2 (Original Hunter/Defender Equipment) and send 1 to the Main Base. Equip the first with the Gun I researched, go to assining screen in Hanger: CRASH! b) build it in Base 2 (Original Hunter Equipment) and send both to Main Base. Equp both with the Gun I researched, go to assining screen in Hanger: CRASH! I build my Planes in Base 2 too, and have no Crash after Transfer to the Main Base and equipping. Very about that. Hmm... seems to be a bug with the researchable Canon. Tryed it with .30 Calibers and Rockets. There it workes with the Assignment in the Transport. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Thats good news and i´m surprised about the implementet tooltips too. I would say it´s Birthday/Easter and Christmas together. Yeah! But good news have bad news too. So I found out some minutes ago, that if you produce 2 Vehicles in an other Base and transfer 1 to the Mainbase (where the Strike force is stationed) causes a crash if you try to assign it in the Transport (Hangerbay / Transport). If you go to the Garage and Equip it with other Weapons there is no crash. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
GC?! What do you mean with that? O.K. If I have a new fight with them (Androns) I will send you the save file that you can fight them too. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Yes I use Steam. Shit, then I pressed the false key. If I got a new chance to fight androns, I will show you a picture from the result screen. Btw. we have a new CE-Version, so Steam will update today first then I can go on testing. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Drages you said the new Xenopedia is ready. If you and kabill find the evtl. bug / bugs, is there a chance to test the new Xenopedia in Version 0.98? If not and it comes with 0.98.1 is there a chance to use our saves there? -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Yup the Fallen Fighter I got by every shootdown from fighters, so I can dissemble them and get Materials. But the Question is: for what I need the Fighter Core I have in Storage? Yes I´m sure, because I only fire with Rifels, MG´s, Shotguns, Pistols, Sniper (Next Gen) as well as Standardlasers (all normal equipped Xenonauts use Lasers now), 2 Flamethrowers and the Chemical Injector. The Grenades I have (Standard Explosive Grenade, Stun Grenade, Flashbang, Smoke Grenade, Incendiry Grenade) I use most for normal enemys (Sebillans, Ceasans, first 2 Xenomorphtypes) and in chase the Explosive / Incendiry Grenade for Androns. 2 Rocket Launcher Soldiers are new in my Team. So I have up to 20 Soldiers with 3 Shotguns, 2 Snipers, 3 or 4 Heavy, 3 to 4 Rifels, 2 Scouts, 2 Flammers and 2 new Rocketers. The Strike Team and Base Defense Team completes 2 Vehicles up to date (the Hunter with Rockets is chanced with Defender with the researchable Gun). Shielded Aliens I didn´t located yet. But I think they will come up now, because Corvetts are coming several times. Most of them are piloted by Androns as well as Harridans (the Alien that looks like a Rabbit in Autopsiescreen?). Couldn´t catch a Rabbitalien alive yet. but my time will come. Thats all Information for now, but it will come more today or tomorrow. Can´t make pictures, if I could make some it´s somtimes better and easyer to explain. The Programm didn´t give a chance to make Pictures. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
@ BelgarionNL: The other Mod you mean is XNT. I played it too, loved it but it was never ended. Btw. Podbelski makes a little Expansion for XNT which is called Out of the Sun [geoscape overhaul for XNT]. If someone playes XNT again, this should be installed too. But I don´t play it anymore, because I played it since Drages had his Mod ready. And now I play X-Devision. It´s still in work progress and will be fully developed at the end. It´s now a good playable Mod, which need still tested but it will be great at the End (with more new things coming). @Drages and Team: I noticed something in yesterday testing, which comes at late evening/night: - 1 Fighter Datacore left. Shoot down more fighters but no more Cores. Bug? - 1 Andron Hub Part. Shoot down more Specialised Androns, but didn´t get more Hub Parts. Gives it more at time? So I will test more today evening from the time when I´m home. Maybe I notice more. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
By other Weapons I had no effect like this. Tried Alien Flammer, Alien Ballistic and Alien Plasma atm. Like I said: No doubling or a similar effect like Woz2 is saying with the Blood Rifle. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
I can say what you need for Lasers: a) Ceasan / Sebillian Weapon Sergeant (don´t kill the Special Aliens at the Beginning; Stun them and Research them) b) Alien Plasma Weapons (Reasearch) c) Result: Laser Weapons Research!!!!! -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Yes thats true. But I sugesstet it because I rememberd the Name of him in your Discussion of Testing. But I test to and give my Reports here. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Selgald is translating the Game to German. The Translation includes the Main Game, Lore+ and atm XNT. The Translation is not ready yet, but if you ask he and his Team could tranlate XDevision too. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Yes it is that research, I will test it. About the next Step (Xenopedias etc.) is that for 0.98 HF and a new Version, or only for a new Version? About Battleships & Co. this could take a while. But it is better to play longer and slower, so you will find more interessting things or not so good things like Bugs. Oh one more thing I want to ask. I shot down Fighters and demontaged them. The thing you need for that is "Fallen Alien Fighter". O.K. But for what do I need the Fighter Datacore? -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Hi Hi guys. Did play this Weekend through (Paused with sleep stages) and now I have my first Corvette Groundbattle ended. Now I know why you should have Lasers at this Stage. Made it with my Next Gen Weapons, but all my Soldiers get hurt badly. My Scout "Hunter" with Rockets was destroyed. The Andron Dissembly Bug is gone, so you get better protection for Soldiers. But I remermberd that the description of Andron Web is ####. To the Ideas posted here for a while: - don´t chance the Invasion time. Let it so up to now. You have much to research and you have to split your Scientists to get what you need. - don´t make more chances to the Vehicle Weaponary; it´s O.K. like it is because we don´t need more (never chance a running system) - make the Standard Rocket Launcher for the Hunter researchable. It was a good concept from XNT because the Chief-Scientist says it to in his Xenopedia-Report. - Jackal Armor: a) you let the Origianal in the Mod and upgrade it a little so the lone Picture has a right to exist. So the Fox is a first step to make Jackal better. The second step is a lighter Jackal Armor with litte more improvements (we could take the Entry from XNT and make stats only a litte better then the original Jackel); b) you chance the Orignal Jackal Entry completely and bring the lone Picture in so we have only the Fox upgrade to that. - I read more, but I don´t remember on it, becaus I still testing the Game. Oh and I found 2 Things I sayd allready; Kubi thx I noticed that too: - F-24 Asisrus Airframe is ####. - Andron Web Research Description is ####. - first Human Stun Grenade (Advanced Stun Grenade it is named in the Storeroom) Thats all up to now I found. Will test more now. See you later. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
I like the slow invasion from the Aliens. So you can manufacture a little and buildt the F-24 Asierus as well as the first Laser Weapons. And you have to dissemble the cores for money. I´m in the 3rd Month (begun it shortly) and made 20 Ground Combats and won them all. ATM I have 4 Foxtrots, 2 Condors, 2 Hunters with Rocketturrets and the next Gen Weapons. Incendairy/Stun Weapons as well. I find it very interessting that you need collected Alienequipment for manufacture new planes (at Foxtrot), Vehicles (at Defender), Armors (at Fox), Weapons (at Stun/Laser) etc. All worked up to now without Problems (Research, Produce in Workshop etc.). Btw. I found out, that the Asirus Airframe is named ####. And the Testers are right about the Aliens in UFO´s (walking their AP´s out) so that you can handle them very easy. But it needs to much time, so I do it like the american way. Get in, rumble, exit. To all who think this Modversion is hard: I played the Standard Version of the Game and XNT-Mod on Normal to get through the Game. XDevision I play on Veteran and make it up to now, some others play that difficulty with Iron Man (not me; I play Standard Veteran) to Test this Version. And I find it´s easyer then the Base Version of the Game. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Yea it´s a Situation with the Main Programm. The XNT-Team and others have the same Situation as we have with the Invisible thing. But when the Alien dies, it become visible. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Hi hi Guys. I had played a little more and must say: Damm good Work to that what I see up to now! I have adv. Ballistic Weapons, Flameweapon (Flamethrower, Incendiry Rocket / Grenade) as well as the Stun Baton. The next Stun Weapons (Stun Grenades / Stun Rockets) are in Production Line. And I mention, that you need the Stun Weapons to get more and more Information about Alien Weapons, Techniques etc.! So Drages is right. I have stunned an Ceasan Weapon Seargeant and can now reasearch better Weapons. But you need the first Technikans, Doctors etc. too, to get more Information about the UFO´s, etc. from beginning. So the next Armor (Fox) is in Reaserch as well as the Reaserch to get an better Interceptor. Up to now no Crash, no Bug. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Thats crazy. Have checked some datas and couldn´t find a failure. Research (OK), string (OK); both have Andron assembly in it. I remember, that I had in XNT to capture an Alien allive to to get better armor. But I dind´t remember which alien. Drages go the same way, we have only to find it. The Corpose destination from Drages is here: Corpse name="Items.AndronCorpse" MODMERGE="insert" MODMERGEATTRIBUTE="name"> <stockTextureName>weapons/ScrapMetal1.png</stockTextureName> <dragTextureName>weapons/ScrapMetal1.png</dragTextureName> <slotsizex>3</slotsizex> <slotsizey>5</slotsizey> <weight>25</weight> The Original Data (from Standard and X:CE) for comparisation: -<Corpse name="Items.AndronGuardCorpse"> <stockTextureName>weapons/ScrapMetal1.png</stockTextureName> <dragTextureName>weapons/ScrapMetal1.png</dragTextureName> <slotsizex>2</slotsizex> <slotsizey>2</slotsizey> <weight>25</weight> And the Data, which is connected from both to it here: Xenonatus/assets/weapons/ScrapMetal1 I found the failure. I checked it with the Original Data and found out, that in Drages Data is missing a part, the "Guard". So you have a problem with the Tech tree. Chance the Entry in Drages Part and try again. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Every Laser, Ballistic Weapon and Explosive Weapon you use destroy an Andron, right? The last suggestion I have to offer is to capture a Andron alive/stunned. Try to damage him, then Stun him (try to use Alien Stun Weapons or Stunbattons after damaging the Andron). That´s what I can suggest, because you need time to reasearch him (saw that in the Research). But you are right, Drages and the Team should show over that. Maybe it´s a bug we couldn´t find out yet. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Then tell what happend. I hope we get good news. If nothing helps we have to use Stunbattons. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
Sometimes you have to use the Weapons which you hadn´t thought about. But be warned. You need much bullets from the first Ballistic Weapons / NextGen Ballistic Weapons to get them down. Use Stun Batons as well, because Pistols normaly have no effect. For Ballistic use Sniper, Heavy MG´s, Rifles, Shotguns as well as the .50 Cal Guns/Rocket Launcher of the Hunter. The best thing is if you use the NextGen Ballistic Weapons or higher. If that solution didn´t work we got a big problem here. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
I will try it, if I meet them. Together we will find it out what´s wrong. Maybe I have a solution for that problem. I remember that I fought the Androns with Balistic Weapons and got Andron Bodys, because it´s no energy Weapon. I will try it, if I meet them. If that´s the solution, we have won. -
[v1.09/X:CE v0.31] X - DIVISION - Destiny Denied v0.98+
Alienkiller replied to drages's topic in Completed Game Mods
I know what you mean and see the problem. I will play on the Weekend too (maybe tonigt night after i come home), so I will come to the stage where you are now. If I remember correctly, you can research EMP-Weapons first after you dissambled an Andron. I think Drages didn´t change annything there (like the String and Research show).