Jump to content

drages

Members
  • Posts

    2,749
  • Joined

  • Last visited

  • Days Won

    26

Everything posted by drages

  1. It's hardcoded and Solver could not add it without broken the default zombify (if you ask me, default is already lame like you described).. So as solver wants to be honest to default game, we don't have a "damaged zombify" which needs to kill the target before zombify. If there are zombify reapers at the map, you should be very careful and let your vehicle check the zone before you send soldiers.
  2. Then it's code got special bug, thx and i am happy that you can continue to play.
  3. crush at geosphere? It's more strange.. do you have any earlier saves?
  4. Not using any ambient sounds at all seems to work flawless. I could load saves any number of times without any issues. Try this.. disable all ambient sound mods and get a clean save then load it and continue.
  5. How far can you throw a heavy explosive? Rockets got unlimited range. For this reason they are not powerful. The explosive damage is still one of the best against most aliens. I made them as a solution for very hard situations. But the game difficult is still easier then I expected so you don't need so much. I don't want to give 1000 hp to a little caesan for logical reasons so I will what I can do. Melee creatures are not so big thread too. First we will buff them and see what will happen. I want to have a huge patch before Christmas but not sure about it too. I work on androns so hard for long time and will change them totally. I hope it will make a difference.
  6. I got some ideas to implement which will change the game play but same time I don't want to change the xcom feeling. For more realistic detection, bases should not able to detect so long ranges. Today there is no radar which can detect and identify from that huge ranges at mainland. So it should be airborne. For this reason we can have different awacs for all phases with big detection circles and much lower radars at bases. Your awacs could be hit so easily by enemy fighters because the speed and weapons. We can give fighters to support it but then those fighters will have ultimate range like awacs has. This will break the balance because you can use those fighters with anything. As you see this is game changing and very different concept. At phase 3 and 4 it will be a huge problem to have awacs in the air when there is many ufos flying. It's a cool feature and a nice touch to make the air strategical game play much alive and harder. But this could make the mod something more challenging then it should be too. It's something should be tested after version 1.0 when we have a solid mod with balance already. Could be a mod mod at first or forever so player can choose to use it or not.
  7. I can give them low attack tu. As you know there were more rocket launchers at 0.98. I plan to put them again so you won't use a lame bazooka at age of pulse rifles. They are making huge structure damage already even default rocket because they are explosive. I can plan to make energy rockets with not destroying the corpse or items. I will put this to list. Thank you.
  8. I coded so much rocket and you don't use them? OMG..
  9. Clipboard is an image. It's under backgrounds folder, with same name. Just rename it and you will have the default one. After you done with options u can rename it again.
  10. Hey Yak.. The UI modding is limited at some colors and we can't change the color of the option menu items.. So u can see the option at only mouse over.. as people does not use that options so often (1-2 for a life time), i sacrificed them. The button and holding the family photo was very important for me when i design the menu picture ( i did not do that, i don't have those skills.. heh), and somehow we need to show that part to the player.. the transparency is for this reason and other then options, all parts are readble like save/load and start new games..
  11. Shutguns can have more stun yes.. but Charons handle them.. rockets will be balanced too.
  12. It's not a bug, the shower is one of the places you feel the most terror. So if you would see a heavy drone when you are at shower, it would be a huge moral hit. We calculate everything. If your game does not crush then it's a feature!
  13. Suppression is now only at burst weapons and shotguns. So shotguns smg and rifles got little, heavies moderate and mini guns got most suppression now. This is for 1. Phase weapons only for now.
  14. It's not only burst. When the bullet fired, the attacking animation resets.. sometimes works sometimes not.. it's annoying yes..
  15. Hmm strange and funny. 1. Grenade spam. 2. Stay at the ufo for 5 turn and you will win as i remember.. 3. Start the game with Xenonauts_gc_editor and press V to win. 4. Convince him to join X-Division!..
  16. of course! why would you kill them when you can capture, torture and learn something from them same time!
  17. Hey thx How are you use about stunning every aliens? Mk 3 tech is connected to may operators in base defense, base assault and terror zones. You probably miss some.
  18. Something is missing for sure. probably the main big file is not installed right. A clean install is the best option.
  19. The bases are mostly hidden underground structures and they have a huge point for ground combat as the hardest one. If you take all the hard and challenging part from the game, where is the point at accomplishing something? If you lose someone at default Xenonauts game, it's probably you go hurry..
×
×
  • Create New...