This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!
Note this build is NOT AVAILABLE ON GOG, as they are once again having server issues and we're unable to upload it to their systems.
Balance Changes & Gameplay Updates:
Added the soldier nationality flag to the tactical UI.
Stalker Armour tooltip now displays the "cloaking field" effect with hyperlink that explains what it does.
Actuator module now weighs 5 (rather than 12), and grants +20 Strength (rather than +25 Str). This makes it slightly better at increasing carrying capacity, and makes it more useful for soldiers that are close to the Strength cap.
Bugfixes:
Fixed soldiers being bald in tactical missions (a bug introduced in our last hotfix).
Fixed the camera sometimes being unresponsive after loading a save game.
Fixed a crash that could occur when a patrolling dropship is ordered to go to a mission site.
Fixed an AI hang that can occur if a unit is blocked by a Xenonaut standing behind a door.
Fixed an issue where unassigning a soldier with heavy armour from the dropship could allow you to double-press the Heavy Armour button, and get the soldier into a broken state.
Fixed some Cleaner missions sometimes spawning after the Cleaner HQ had been destroyed.
Fixed certain sloped roof tiles incorrectly being destroyed.
Fixed the Servitor sometimes playing a movement sound that does not end.
Fixed the base icon not being removed from the Geoscape if the base is destroyed by aliens.
Fixed the data raid objective text being broken in Spanish.
Fixed a desert map not containing reinforcement move nodes.
Fixed a dockyard map where aliens can spawn inside the UFO hull.
Fixed a dockyard map where a ladder had been placed at the incorect height.
Fixed some pillars that were blocking movement in Western Town maps.