

Warie_W00kie
Members-
Posts
49 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Downloads
Everything posted by Warie_W00kie
-
Milestone 5.1.0 Released! (Experimental)
Warie_W00kie replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
I'm with you on this one. Xenonauts 1: CE eventually had commander iron man that hurt pretty good! I have high hopes for Xenonauts 2. This milestone just started, maybe after tweaks/rebalancing the game will allow for more nuance and challenge. -
My thoughts of the milestone 5 (ongoing)
Warie_W00kie replied to Skitso's topic in Xenonauts-2 General Discussion
I appreciate your acknowledgement on my perspective Chris. MS5 is going to be a hell of a ride -
My thoughts of the milestone 5 (ongoing)
Warie_W00kie replied to Skitso's topic in Xenonauts-2 General Discussion
I'm not criticizing the reasons, I am criticizing the solution and how it's implemented right now. This is the same issue in Xenonauts 1 more than 10 years ago. If I remember correctly, the solution is not perfect but worked out. On the latest MS4 build, I was under the impression that the pacing and the gameplay was pretty on point. This just seem like a complete change of direction from "We're almost to the end game guys!" to "clearing a crash site has the same consequence as ignoring a terror mission". I'm all for making the game less grindy but so far the only thing this mechanic did for me is hit F4 and wait for the next thing I get to do. Maybe I'll see the point of this when more improvements/adjustments come along, but right now I''m not a fan. I'm really digging the changes to Sebilian and Mantids so far: the LMG / gas grenade and Symbiote launcher compliment their fighting style while creating another dynamic to tactical combat. Looking forward to end game! -
My thoughts of the milestone 5 (ongoing)
Warie_W00kie replied to Skitso's topic in Xenonauts-2 General Discussion
Are you able to see the panic go up and down during the playthrough? Mine is stuck at 50. While I really like many of the additions on MS5, I just can't wrap my head around this one. Battlescape is a core mechanic of the game and the challenging combat a big reason why this game is fun, why punish the player for this? It doesn't make sense narrative wise either; the Xenonauts program is funding nations' solution to the alien threat, why would they compete with it this way? Keeping resource away from Xenonauts is what the Cleaners and the aliens want! -
Expense report counted 30 soldiers for upkeep when there are actually 14. user_soldier_expense-2.json
- 1 reply
-
- 1
-
-
My thoughts of the milestone 5 (ongoing)
Warie_W00kie replied to Skitso's topic in Xenonauts-2 General Discussion
I thought I was the only one with the adduction mission problem -
hmm no I don't think so. I did notice that the "raise funds" SO played a jet sound when I clicked on it but the funds didn't change. Recruiting the supporter at NAM showed the funds increase for the monthly report. I've attached the save right after the ATLAS mission, before I clicked on the SO and recruited the NAM funds supporter.auto_strategy_after_combat-2.json
-
CTD when soldier transport land on site. The game will hang at 90% when I attempted to load the "before mission autoload". Reproduced when I utilized "raise funds" strategic operation and recruited the funds supporter in NAM before sending the transport. Not sure which one of these two (or both) triggered the crash. The abduction will load properly if I don't spend the OP points. bug_report_2024-12-14-12h24_wn_5.0.0_unhandled_exception.zip user_raised_funds_and_nam_funds_up-1.json
-
Milestone 5.0.0 Released! (Experimental)
Warie_W00kie replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Nice, just in time for the holidays. Can't wait to dig in! -
[V4.27.0 - Ground Combat] Item swap/drop crash
Warie_W00kie replied to Warie_W00kie's topic in Xenonauts-2 Bug Reports
Ahh so that's what it was. Glad you guys were able to find it! -
[V4.27.0 - Ground Combat] Item swap/drop crash
Warie_W00kie replied to Warie_W00kie's topic in Xenonauts-2 Bug Reports
bug_report_2024-11-29-16h26_gc_4.27.0_unhandled_exception.zipCTD when soldier 2 attempted to drop HEVY launcher behind soldier 1 -
[V4.27.0 - Ground Combat] Item swap/drop crash
Warie_W00kie replied to Warie_W00kie's topic in Xenonauts-2 Bug Reports
bug_report_2024-11-27-13h46_gc_4.27.0_unhandled_exception.zipCTD when soldier 12 attempted to drop stun grenade next to soldier 10 -
[V4.27.0 - Ground Combat] Item swap/drop crash
Warie_W00kie replied to Warie_W00kie's topic in Xenonauts-2 Bug Reports
In this save, the game crashed when one of the assault guys switched from rifle to shotgun (sorry I couldn't be more specific). This has been happening sporadically throughout the entire play through and it's annoying that I couldn't consistently reproduce it. This also happens often when I repeatedly drop and pick up something, for example during early game when I use multiple soldiers to stun an alien but only has one stun rod. Hope one of your testers run into it during their playthroughs. -
The predicted path showed the throw toward mantis was possible. Turn 3. bug_report_2024-06-27-15h47_gc_4.12.1_user_f11.zip
- 1 reply
-
- 1
-
-
Milestone 4 - "Stupid AI Moves" Thread
Warie_W00kie replied to Chris's topic in Xenonauts-2 General Discussion
Suicidal Sebillian ran into group of soldiers and stopped in the open. bug_report_2024-06-05-16h06_gc_4.4.1_user_f11.zip -
Milestone 4 - "Stupid AI Moves" Thread
Warie_W00kie replied to Chris's topic in Xenonauts-2 General Discussion
Sectons on enemy phase didn't attack and just ran around. The only secton that attacked was the one in the blue circle on the roof. bug_report_2024-06-03-03h05_gc_4.3.0_user_f11.zip