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Showing content with the highest reputation on 12/18/2023 in all areas

  1. If that is the case, that the enemy is too easy??? Maybe you should make access to alien tech more difficult, as destroyed alien tech gives no research option. And alien interrogation could also be on a broader level, as there are pilots and engineers + other specimens, that might yield usefull information. The most impressive part of X-COM games were the research and the unknown outcome... and how long it would take to make a breakthrough. Here; it is on an exact timescale, which is another bad choice, when you are dealing with ALIENS!!! Or has the meaning of "ALIEN" become so trivial, that the imagination has left the game completely??? I am very disappointed. kindly Frank
    1 point
  2. Thanks for clarifying. Unfortunately that's probably not a feature we'll end up implementing, as it would be a LOT of work to write a player AI that can handle a mission with anywhere near the competence of a decent player (particularly if the mission isn't just a straightforward deathmatch). It would certainly be cool to see, but it wouldn't be worth the development resources.
    1 point
  3. Actually it does. I believe it gets +25% damage boost with Alenium Explosives engineering task and another 25% with fusion. My grenadier usually smokes sectons in one hit... which isn't saying much, but when there are a bunch of them packed together it's very nice. Regardless of the damage, I use my grenadier to destroy cover and concealment. At the front of my dropship I always have two MARS and one grenadier. If the dropship lands next to a building, the grenadier mouseholes it and everybody else smokes what he reveals. What the grenadier is mostly good for is clearing the way for snipers and rifles and mars to get a clear shot. Explosives are extremely under-powered in this game, but I get a LOT of mileage out of my grenadier - especially with the tech upgrades to damage. He's not the best at direct damage, but if you want a mob a block away standing like a doofus in front of a wall to get suppressed and lose all his cover - the grenadier is your guy. Also MARS rocket launcher is a trap. Never use it. Accuracy is never good enough and damage is too low... while the cannon attachment will reliably one-shot almost every enemy in the game (especially when upgraded). And it won't vaporize your LOOT. At least with the grenadier you can switch to pistol and smoke grenades and flashbangs when it's time to clear a UFO.
    1 point
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