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Showing content with the highest reputation on 05/10/2023 in all areas

  1. Except for the Unity development console which lists errors, which we've hidden, there's none. There are minimal developer tools that are in the released game except for some cheats and debug information in GC. Given that we work in Unity, most development tools are exposed through that. public static readonly string SHOW_FPS = "-showFPS"; public static readonly string CHEAT_MODE = "-cheatmode"; public static readonly string SHOW_DEBUG_UI = "-showDebugUI"; public static readonly string DEBUG_AI = "-debugAI"; The above are the command line arguments you can give the program. cheatmode & showDebugUI enable the cheats in GC & visualization. The GC has a grid data visualizer: List of GC cheats: ``` ALT-RMB: Select the entity represented by the GameObject under the cursor in the hierarchy. ALT-SHIFT-RMB: Select the GameObject under the cursor in the hierarchy. CTRL+SHIFT+V: Kill all aliens and win the mission. Health M: Set entity under the cursor to full health. B: Report mission state. CTRL+SHIFT+M: Stun Vips and kill enemies. N: Set entity under the cursor to 25% health SHIFT+U: Set selected unit to 1000 HP U: Set selected unit to Max Hp Time Units Shitft+T: Set selected unit to 1000 TU T: Set selected unit to Max Tu Others O: Enable/Disable corner peeking R: Refill ammo clip K: Kill unit under the cursor Y: Teleport selected unit ALT+L: Toggle wall hiding [: Switched to ConnectedAdjacentCoverFinder ]: Switched to AdjacentCoverFinder ```
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  2. Thanks. Yeah, this is a good spot. The issue isn't actually a bug per se, it's that I re-enabled an old mechanic and forgot to enable the UI for it, which I'll fix in the next hotfix. Basically there's a weight / power system active on each plane, and the stuff you're equipping is too heavy.
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