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Showing content with the highest reputation on 12/04/2022 in all areas

  1. Current maps feel quite flat. I'd like to see more two or even three story buildings for more verticality and sense of exploration. Certain enemies should prefer higher grounds (roofs, upper floor windows and balconies). Higher ground should also provide bonuses for accuracy(does it already?) Needing to carefully clear upper floors from ambushing snipers would definitely give more flair and suspension to the missions. Especially more important missions like cleaner building where Xenonauts need to retrieve intel would feel a lot more intresting if you'd need to infiltrate higher floors for the intel. Urban area terror missions would cerainly also feel more dangerous when multi store buildings could be full of aliens shooting from second and third story windows... etc.
    2 points
  2. The Vest slot sounds fun with the tradeoffs it brings into the game, as currently soldiers of sufficient strength can fill their backpack and carry way too much. Though I do enjoy the belt/backpack distinction where belt items are quicker to access. What about carrying out wounded soldiers (or captured aliens / items) though? A somewhat uncommon but very cool situation is if you carry a fallen comrade back to the dropship, I've used that in the Cleaner Intelligence Hub to successfully rescue a downed soldier. I hope that system doesn't go away.
    1 point
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