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Showing content with the highest reputation on 10/30/2022 in all areas

  1. I think the only way where we have control over a pilot in ground combat should be when something has gone terribly wrong. Downed dropship/transport maybe, and we need to evacuate the pilot along with the survivors. Or a Search and Rescue mission for a fighter pilot after ejection. These are, however, very specific "negative" scenarios and not very applicable to the gameplay, I fear. On the topic of stats and perks for the interceptor pilots: hell yeah, I'm all in! I don't know if perks should include special maneuvers, though, or it would end up like something along the lines of those Sid Meier's Ace Patrol games What I do want, though, is painted UFO kill marks on the nose of each pilot's fighter craft. That would be so cool.
    1 point
  2. Pilots (with increasing experience) can master various maneuvers for a fighter. For example: a missile evasion maneuver. Maneuver for faster turns and course changes. Maneuver for a more accurate hit. Other. Just like in the game: Mortal Kombat, every soldier has hand-to-hand combat techniques - every pilot must learn and accumulate "air combat techniques"
    1 point
  3. For Combat Pilots (Interceptors) that would be interessting after they have crash landed / or eject in an airbattle and have to be brought back with the Rescue-Troop.
    1 point
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