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Showing content with the highest reputation on 07/19/2019 in all areas

  1. Not that I expect this to be implemented, but theoretically shouldn't the birds be taking off within a round or two of dropping off the troops? That's an awful big and expensive target to be sitting on the ground in the middle of a fire zone for an extended period of time? Personally, I'd like the idea of having gunners on the transport that could provide support fire while the troops debarked and then force the transport to take off by the third or 4th round regardless of whether the troops were fully debarked or not. I'd also like the transport to be targetable and damageable by the Aliens. All that's probably a little more hardcore then what the Dev's are interested in however. Alternatively, if these really are clandestine, low intensity missions.... shouldn't the troops be getting dropped off some safe distance away...and enter the mission zone on foot? Maybe enter the mission Xcom2 style? I know that's probably not as popular a choice as having the transport on the map, but thematically it might make more sense for covert style missions.
    2 points
  2. My headcanon is that the 'covert' nature of the mission is why there isn't a 105mm artillery piece flying around, and why the craft doesn't have a minigun hanging out the side. Part of the mission is to make the people wearing off-the shelf suits and flak jackets with "TLA" stenciled on the back have to divert as few civilians as possible. The gossip over a couple of helicopters flying around is much easier to quiet down than gossip over a couple of helicopters flying around shooting.
    1 point
  3. I guess it's time for me to spend 100 hours on a playthrough of X-Division then
    1 point
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