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Showing content with the highest reputation on 07/04/2019 in all areas

  1. This is the heartwarming developer story of Space Pirates and Zombies, an Indie game with a quality which is beyond AAA level in terms of actual gameplay. Enjoy. https://www.minmax-games.com/forums/viewtopic.php?f=6&t=3152&sid=00c24490c435faad69a4295f43b253a4
    1 point
  2. That game is great times, thanks for the share man!
    1 point
  3. Great to get confirmation on this. Those Cesean swat raids ended so many vanilla runs for me.
    1 point
  4. (1) In X1 aliens cant see through walls. They can however "hear" you, up to 8 to 10 tiles. I think this function was too strong in X1, and should be reduced in its effects as well as "walls" dampening the range of it. If you want to put the human on equal footing maybe implement sound based on distance and action type ( similiar to the aliens ). (3) In X1 aliens cant fire at what they cant see. Remember they have squad sight though, just like you. One of the side effects of the more stronger coding in X1 let aliens throw grenades on bunched up soldiers - whether they had vision or not. This could be addressed so that that function needs the visual component first, in order to prevent "blind grenades". (2) All main races had equal sight range in the vanilla game, harridans and wraiths had one more, and reapers had two more tiles of sight range. Not really "the world".
    1 point
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